Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 283/283 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 34 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.064213967974 |
| Spell Save | 8.2361178519312 |
| Mental Save | 17.469556792247 |
Defense: Resistances
| Fire | + 18%(100%) |
| Lightning | + 10%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 125 life. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Archie picks up (h.): ash magestaff (15-18 power, 3 apr, cold damage).
Archie picks up (i.): ash vilestaff (15-18 power, 3 apr, fire damage).
There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
You gain 1.05 gold from the transmogrification of sentry's pouch of steel shots (47/47, 18-21.6 power, 2 apr).
You gain 2.11 gold from the transmogrification of bright brass lantern of clarity.
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 3.09 gold from the transmogrification of surging ash magestaff of might (15-18 power, 3 apr, lightning damage).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, fire damage).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, cold damage).
You gain 0.50 gold from the transmogrification of vined mindstar (5.5-6.05 power, 18 apr, mind damage).
You gain 1.74 gold from the transmogrification of steel longsword of erosion (11-15.4 power, 3 apr).
You gain 1.31 gold from the transmogrification of acidic steel battleaxe (21-31.5 power, 2 apr).
There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: interesting character).
Ran for 3 turns (stop reason: didn't move).
Ran for 6 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Saving done.
Saving done.
Saving game...
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
A new foe appears in the ring of blood!
