Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 36 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 21.202351003267 |
| Spell Save | 8.2387524116083 |
| Mental Save | 11.522661692404 |
Defense: Resistances
| Darkness | + 3%(100%) |
| Fire | + 6%(100%) |
| Cold | + 7%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 106 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Ran for 29 turns (stop reason: at exit).
You gain 1.44 gold from the transmogrification of cleansing iron plate armour of acid resistance (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of linen wizard hat (1 def, 0 armour).
You gain 0.07 gold from the transmogrification of woollen robe (0 def, 0 armour).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Ran for 6 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Ran for 6 turns (stop reason: didn't move).
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
Zerkie casts Rune: Shielding.
A shield forms around Zerkie.
Zerkie uses Blinding Speed.
Zerkie speeds up.
A new foe appears in the ring of blood!
Saving done.
Saving done.
Character control switched to Zerkie.
Character control switched to slave combatant.
Saving game...
A new foe appears in the ring of blood!
