Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 12 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Evzbohud at level 10 on the 7th Flare 122nd year of Ascendancy at 17:53 0 / 5Killed by Ssiadd the thalore at level 11 on the 52nd Dusk 122nd year of Ascendancy at 12:45 Killed by Rissuhie the shalore at level 11 on the 62nd Dusk 122nd year of Ascendancy at 20:25 Killed by rogue at level 12 on the 48th Haze 122nd year of Ascendancy at 03:42 Killed by cutpurse at level 12 on the 48th Haze 122nd year of Ascendancy at 04:44 |
Primary Stats
| Strength | 36 (base 29) |
| Dexterity | 33 (base 18) |
| Constitution | 30 (base 23) |
| Magic | 8 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 17 (base 14) |
Resources
| Life | -1/412 |
| Stamina | 22/120 |
| Healing Factor | 0.66323926871865 |
| Regeneration | 1.0943447933858 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 35 |
| Crit Chance | 5% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.85 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Light | +22% |
| Physical | -2% |
| Fire | +16% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 48.916 (75%) |
| Defense | 26.833 |
| Ranged Defense | 29.833 |
| Fatigue | 31 |
| Physical Save | 42.033333333333 |
| Spell Save | 18.75 |
| Mental Save | 16.9 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Light | + 40%( 70%) |
| Acid | + 27%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 19%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 13% |
| Stun Resistance | 13% |
| Instadeath Resistance | 100% |
| Blind Resistance | 11% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 129 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%. Wrath of the Eternals |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 18.29 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| detrimental effect | The target's has a cursed wound, reducing healing by 21%. Cursed Wound |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by stone troll. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by copperhead snake. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by gloomy giant brown mouse. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of elder vampire blood. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | acidic quiver of elm arrows of accuracy (10/10, 9-12.6 power, 5 apr) acidic quiver of elm arrows of accuracy (10/10, 9-12.6 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +6 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +5 acid Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Shimmerwild (0 def, 1 armour) Shimmerwild (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +9% lightning Changes damage: +18% lightning A cap made of leather. |
| On hands | cinder rough leather gloves of strength (+2) (0 def, 1 armour) cinder rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 fire Changes resistances: +5% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 37 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Rings can have magical properties. |
| On fingers | warrior's steel ring of pilfering warrior's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Armour: +6 Defense: +4 Changes stats: +3 Str It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | vitalizing copper amulet of vision vitalizing copper amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +5 Blindness immunity: +11% Life regen: +0.40 Maximum life: +30.00 Infravision radius: +2 See invisible: +6 Amulets can have magical properties. |
| In main hand | elemental steel longsword (15-21 power, 3 apr) elemental steel longsword (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 10% fire / 13% cold / 12% lightning / 10% acid Sharp, long, and deadly. |
| Around waist | rough leather belt of the titan rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 A belt that goes around your waist. |
| In off hand | impervious iron shield of acid resistance (+15%) (4 def, 7 armour, 10 dam, 65.5 block) impervious iron shield of acid resistance (+15%) (4 def, 7 armour, 10 dam, 65.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +66 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +3 Con Changes resistances: +15% acid Talent granted: +1 Block Physical save: +6 Handheld deflection devices |
| Cloak | Glethra (1 def, 0 armour) Glethra (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +5 Dex / +3 Cun Critical mult.: +15.00% Psi when firing a critical mind attack: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked steel plate armour of stability (4 def, 9 armour) spiked steel plate armour of stability (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 11 physical Physical save: +11 A suit of armour made of metal plates. |
Inventory
Murkstreak MurkstreakPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 nature Changes resistances: +9% nature Changes resistances penetration: +15% nature / +25% blight Rings can have magical properties. |
flaming steel dagger of massacre (13.5-17.55 power, 6 apr) flaming steel dagger of massacre (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Sharp, short and deadly. |
steel greatsword of nature (24.5-39.2 power, 2 apr) steel greatsword of nature (24.5-39.2 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +8% nature Massive two-handed swords. |
Harerin (12-16.8 power, 3 apr) Harerin (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Allows you to breathe in: water Blunt and deadly. |
mighty cured leather sling mighty cured leather slingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 When wielded/worn: Physical power: +6 Changes stats: +2 Str Slings are used to hurl stones or metal shots at your foes. |
Elomivea (0 def, 0 armour) Elomivea (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +9% mind Maximum vim: +50.00 Defense after a teleport: +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erylar (2 def, 6 armour) Erylar (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +8 Fatigue: +14% Changes resistances: +12% fire Changes damage: +18% mind A suit of armour made of mail. |
Ce'Niriassra (2 def, 4 armour) Ce'Niriassra (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +4 Cun Mental save: +12 Hate when firing a critical mind attack: +5.00 A suit of armour made of leather. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
barbed pouch of steel shots (19/19, 17-20.4 power, 2 apr) barbed pouch of steel shots (19/19, 17-20.4 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.0 - 20.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Evzbohud uses Overpower.
Cutpurse is on fire!
Evzbohud performs a critical strike!
Cutpurse hits Evzbohud for 4 temporal, 4 temporal, 4 temporal damage (total 10.24).
Evzbohud hits cutpurse for 7 fire, 9 cold, 8 lightning, 5 acid, 38 physical, 5 fire, 8 fire, 24 physical, 5 fire, 45 physical, 5 fire damage (total 154.70).
Bandit misses Evzbohud.
Bandit misses Evzbohud.
Cutpurse hits Evzbohud for 8 nature damage.
Evzbohud hits cutpurse for 3 fire damage.
Bandit is not dazed anymore.
Evzbohud hits bandit for 5 fire, 6 cold, 5 lightning, 3 acid, 25 physical, 6 fire, 19 lightning damage (total 66.77).
Cutpurse uses Infusion: Insidious Poison.
Evzbohud hits bandit for 11 physical damage.
Evzbohud killed bandit!
Bandit hits Evzbohud for 3 physical, 4 nature, 6 temporal damage (total 10.96).
Velorarin the thief uses Disarm.
Velorarin the thief misses Evzbohud.
Evzbohud resists the blow!
Evzbohud stops regenerating health quickly.
Cutpurse hits Evzbohud for 8 nature damage.
Cutpurse hits Evzbohud for 16 nature damage.
Evzbohud hits cutpurse for 3 fire damage.
Evzbohud uses Disarm.
Velorarin the thief is disarmed!
Evzbohud hits Velorarin the thief for 5 fire, 6 cold, 5 lightning, 4 acid, 22 physical, 6 fire, 21 lightning damage (total 64.80).
Saving done.
Saving done.
Saving game...
