Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 42 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by elven corruptor at level 13 on the 15th Dusk 122nd year of Ascendancy at 02:36 0 / 9Killed by Xemisenn the crimson crystal at level 20 on the 74th Haze 123rd year of Ascendancy at 08:13 Killed by luminous horror at level 30 on the 50th Pyre 124th year of Ascendancy at 16:09 Killed by Urgkikel the uruivellas at level 32 on the 6th Haze 124th year of Ascendancy at 01:08 Killed by skeleton warrior at level 39 on the 1st Mirth 125th year of Ascendancy at 23:44 Killed by armoured skeleton warrior at level 40 on the 65th Dusk 125th year of Ascendancy at 23:37 Killed by orc elite berserker at level 40 on the 73rd Dusk 125th year of Ascendancy at 03:06 Killed by minotaur at level 41 on the 4th Haze 125th year of Ascendancy at 00:27 Killed by Layykira the blade horror at level 42 on the 16th Haze 125th year of Ascendancy at 09:06 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 38 (base 34) |
| Constitution | 90 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 21) |
| Cunning | 23 (base 13) |
Resources
| Life | -1/1421 |
| Stamina | 201/263 |
| Healing Factor | 1.884866059531 |
| Regeneration | 40.694258225274 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 212 |
| Accuracy | 54 |
| Crit Chance | 32% |
| APR | 28 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +22% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.2 (95%) |
| Defense | 23.9 |
| Ranged Defense | 23.9 |
| Fatigue | 27 |
| Physical Save | 45.179323886585 |
| Spell Save | 40.929323886585 |
| Mental Save | 35.168985829877 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 51%( 70%) |
| Cold | + 38%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 19%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 37% |
| Knockback Resistance | 74% |
| Disarm Resistance | 48% |
| Instadeath Resistance | 100% |
| Blind Resistance | 19% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 13% for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 15% for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 121 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 16 life each turn and its healing modifier has been increased by 36%. Recovery |
| beneficial effect | Reduces physical damage received by 36%. Earthen Barrier |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | The target is off balance and is 24% more likely to be crit by the target that set it up. In addition all its saves are reduced by 24. Set Up |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by Dyfarnn. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Borfast the Broken. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 327. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of evasion (8 def, 4 armour) dreamer's pair of dwarven-steel boots of evasion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Fatigue: +3% Physical save: +5 Spell save: +7 Mental save: +10 It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them for 8 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of illusion bright brass lantern of illusionCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | dream-smith's dwarven-steel pickaxe (dig speed 10 turns) dream-smith's dwarven-steel pickaxe (dig speed 10 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 5 dreamforge Mental save: +7 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Life regen: +0.70 Maximum life: +52.00 Healing mod.: +22% Rings can have magical properties. |
| On fingers | titan's stralite ring of tenacity titan's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 Disarm immunity: +28% Pinning immunity: +37% Knockback immunity: +20% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 120% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 corrupted blood Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 45 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour) heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Con Physical save: +5 Spell save: +6 Mental save: +14 Maximum life: +50.00 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 5.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant steel plate armour of the dragon (4 def, 9 armour) radiant steel plate armour of the dragon (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +1 Str / +2 Wil / +2 Con Damage when the wearer is hit: 5 light Changes resistances: +6% physical / +7% fire / +7% cold / +5% lightning / +5% acid / +13% blight / +18% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +24% Light radius: +1 A suit of armour made of metal plates. |
| Cloak | regal linen cloak of backstabbing (1 def, 0 armour) regal linen cloak of backstabbing (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +6 Defense: +1 Changes stats: +3 Wil Critical mult.: +11.00% Stealth bonus: +6 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Cun / +5 Con Blindness immunity: +19% Infravision radius: +2 See invisible: +7 Amulets can have magical properties. |
Inventory
movement infusion of the titan (1128% speed; 6 turns) movement infusion of the titan (1128% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1128% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 289 over 5 turns)regeneration infusion (heal 289 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 437 over 5 turns) regeneration infusion of the sneak (heal 437 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 9; power 68; turns 5; dispells darkness)sun infusion of the duelist (rad 9; power 68; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 34). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 68) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
anchoring copper amulet of the fish anchoring copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold / +12% temporal Allows you to breathe in: water Knockback immunity: +21% Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
stralite ring of sensing stralite ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Blindness immunity: +33% See stealth: +15 See invisible: +19 Rings can have magical properties. |
warrior's stralite ring of clarity warrior's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Mental save: +6 Confusion immunity: +28% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Layossra (66-105.6 power, 4 apr)Layossra (66-105.6 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 mind When wielded/worn: Changes stats: +1 Con / +2 Wil Damage when the wearer hits(melee): 4 mind Changes resistances: +6% mind Infravision radius: +3 See invisible: +3 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Lightningwrest (17-18.7 power, 40 apr, nature damage)Lightningwrest (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 lightning Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Changes resistances penetration: +5% lightning / +15% arcane Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Salatira SalatiraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Changes stats: +2 Con Changes resistances penetration: +11% physical Changes damage: +17% physical Critical mult.: +23.00% Life regen: +0.60 Stamina each turn: +0.40 Maximum stamina: +15.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Cloudbringer (0 def, 5 armour)Cloudbringer (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when the wearer hits(melee): 8 mind Damage when the wearer is hit: 16 mind / 12 lightning Changes resistances: +3% mind Changes damage: +3% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 15 armour) Unbreakable Greaves (8 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +8 Fatigue: +12% Changes stats: +15 Str / -4 Dex / +10 Con Changes resistances: +10% physical / +10% acid Changes damage: +10% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 14 power out of 18/18) : Effective talent level: 4.0 Power cost: 14 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. Type: misc / animal It can be used to invoke your inner bearness, costing 89 power out of 100/100. The very essence of bearness! |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
warded stralite torque of psychoportation [power 53] (22/27 cooldown) warded stralite torque of psychoportation [power 53] (22/27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +2 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 53), placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
Xanurawe of cure poisons [power 3] (22/18 cooldown) Xanurawe of cure poisons [power 3] (22/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Defense: +2 Changes resistances: +6% blight Changes resistances penetration: +10% acid Physical save: +9 Mental save: +3 Pinning immunity: +5% It can be used to removes up to 3 poisons from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded elven-wood totem of cure illness [power 3] (22/18 cooldown) warded elven-wood totem of cure illness [power 3] (22/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +4 nature / +3 light / +2 acid Talent granted: +1 Ward It can be used to removes up to 3 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of trap destruction [power 22] (22/19 cooldown) supercharged elm wand of trap destruction [power 22] (22/19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to try to disarm any known traps in a line (disarm power 22), placing all other charms into a 19 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dyfarnn the Cornac Berserker level 35
80th Regrowth 125th year of Ascendancy at 13:34 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Dyfarnn the Cornac Berserker level 40
75th Dusk 125th year of Ascendancy at 03:58 see stats
Against all odds
Killed Ukruk in the ambush.By Dyfarnn the Cornac Berserker level 34
70th Regrowth 125th year of Ascendancy at 00:57 see stats
Arachnophobia
Destroyed the spydric menace.By Dyfarnn the Cornac Berserker level 39
70th Pyre 125th year of Ascendancy at 00:22 see stats
Brave new world
Went to the Far East and took part in the war.By Dyfarnn the Cornac Berserker level 38
65th Pyre 125th year of Ascendancy at 08:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By Dyfarnn the Cornac Berserker level 37
39th Pyre 125th year of Ascendancy at 01:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dyfarnn the Cornac Berserker level 13
34th Dusk 122nd year of Ascendancy at 19:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dyfarnn the Cornac Berserker level 37
39th Pyre 125th year of Ascendancy at 06:13 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dyfarnn the Cornac Berserker level 41
4th Haze 125th year of Ascendancy at 19:57 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Dyfarnn the Cornac Berserker level 24
45th Regrowth 124th year of Ascendancy at 13:10 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Dyfarnn the Cornac Berserker level 41
4th Haze 125th year of Ascendancy at 20:51 see stats
Exterminator
Killed 1000 creatures.By Dyfarnn the Cornac Berserker level 18
57th Dusk 123rd year of Ascendancy at 03:39 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dyfarnn the Cornac Berserker level 25
46th Regrowth 124th year of Ascendancy at 02:06 see stats
Fear me not!
Survived the Fearscape!By Dyfarnn the Cornac Berserker level 14
6th Allure 123rd year of Ascendancy at 05:37 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Dyfarnn the Cornac Berserker level 39
44th Dusk 125th year of Ascendancy at 20:44 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dyfarnn the Cornac Berserker level 22
5th Regrowth 124th year of Ascendancy at 00:03 see stats
Level 10
Got a character to level 10.By Dyfarnn the Cornac Berserker level 10
3rd Flare 122nd year of Ascendancy at 16:18 see stats
Level 20
Got a character to level 20.By Dyfarnn the Cornac Berserker level 20
71st Haze 123rd year of Ascendancy at 05:36 see stats
Level 30
Got a character to level 30.By Dyfarnn the Cornac Berserker level 30
49th Pyre 124th year of Ascendancy at 07:15 see stats
Level 40
Got a character to level 40.By Dyfarnn the Cornac Berserker level 40
44th Dusk 125th year of Ascendancy at 20:44 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dyfarnn the Cornac Berserker level 15
12nd Pyre 123rd year of Ascendancy at 03:08 see stats
Size is everything
Did over 1500 damage in one attack.By Dyfarnn the Cornac Berserker level 39
1st Dusk 125th year of Ascendancy at 08:41 see stats
Size matters
Did over 600 damage in one attack.By Dyfarnn the Cornac Berserker level 24
29th Regrowth 124th year of Ascendancy at 18:07 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dyfarnn the Cornac Berserker level 37
39th Pyre 125th year of Ascendancy at 12:43 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Dyfarnn the Cornac Berserker level 35
12nd Pyre 125th year of Ascendancy at 09:14 see stats
The Arena
Unlocked Arena mode.By Dyfarnn the Cornac Berserker level 9
2nd Summertide 122nd year of Ascendancy at 13:52 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Dyfarnn the Cornac Berserker level 23
11st Regrowth 124th year of Ascendancy at 19:20 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dyfarnn the Cornac Berserker level 25
58th Regrowth 124th year of Ascendancy at 22:30 see stats
The secret city
Discovered the truth about mages.By Dyfarnn the Cornac Berserker level 9
1st Flare 122nd year of Ascendancy at 06:22 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Dyfarnn the Cornac Berserker level 25
58th Regrowth 124th year of Ascendancy at 07:51 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dyfarnn the Cornac Berserker level 28
7th Pyre 124th year of Ascendancy at 15:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dyfarnn the Cornac Berserker level 17
49th Dusk 123rd year of Ascendancy at 13:43 see stats
Unstoppable
Returned from the dead.By Dyfarnn the Cornac Berserker level 41
4th Haze 125th year of Ascendancy at 00:27 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dyfarnn the Cornac Berserker level 34
69th Regrowth 125th year of Ascendancy at 16:59 see stats
Log
Layykira the blade horror is not intimidated!
Dyfarnn resists the pin!
Layykira the blade horror performs a critical strike!
Layykira the blade horror hits Dyfarnn for 91 physical, 5 physical, 7 blight, 9 lightning, 24 lightning, 35 physical, 6 nature, 5 temporal, 9 lightning, 14 physical damage (total 200.25).
Dyfarnn hits Layykira the blade horror for 4 light, 4 light damage (total 6.97).
Layykira the blade horror uses Disarming Trap.
Dyfarnn resists the pin!
Layykira the blade horror performs a critical strike!
Layykira the blade horror hits Dyfarnn for 57 physical, 5 physical, 7 blight, 9 lightning, 28 lightning, 40 physical, 6 nature, 5 temporal, 9 lightning, 14 physical damage (total 175.28).
Dyfarnn hits Layykira the blade horror for 4 light, 4 light damage (total 6.97).
Layykira the blade horror uses Disarming Trap.
Layykira the blade horror performs a critical strike!
Layykira the blade horror is not intimidated!
Layykira the blade horror casts Epidemic.
Dyfarnn stops regenerating health quickly.
Layykira the blade horror hits Dyfarnn for 116 physical, 5 physical, 7 blight, 9 lightning, 14 lightning, 20 physical, 6 nature, 5 temporal, 9 lightning, 14 physical damage (total 199.68).
Dyfarnn hits Layykira the blade horror for 4 light, 4 light damage (total 6.97).
Layykira the blade horror isn't moving as defensively anymore.
Layykira the blade horror uses Bear Trap.
Layykira the blade horror performs a critical strike!
Layykira the blade horror is not intimidated!
Layykira the blade horror performs a critical strike!
Layykira the blade horror hits Dyfarnn for 115 physical, 5 physical, 7 blight, 9 lightning, 25 lightning, 37 physical, 6 nature, 5 temporal, 9 lightning, 14 physical damage (total 227.18).
Dyfarnn hits Layykira the blade horror for 5 light, 5 light damage (total 8.20).
Layykira the blade horror uses Nightshade Trap.
Layykira the blade horror's Epidemic has been disrupted by anti-magic forces!
Layykira the blade horror performs a critical strike!
Saving done.
Saving done.
Saving game...
