Beldin the level 7 Halfling Archer by redwallzyl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp7 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 29)
Constitution17 (base 16)
Magic12 (base 10)
Willpower10 (base 10)
Cunning20 (base 12)

Resources

Life-2/225
Mana136/136
Stamina116/118
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage28
Accuracy30
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+11%
Arcane+4%
Fire+8%
Nature+14%

Defense: Base

Armour (hardiness)7 (30%)
Defense25.35
Ranged Defense25.35
Fatigue6
Physical Save9.45
Spell Save7.7
Mental Save10.5

Defense: Resistances

Lightning+ 15%( 70%)
Temporal+ 10%( 70%)
All 0%( 70%)
Cold+ 16%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Silence Resistance25%
Instadeath Resistance100%
Knockback Resistance66%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
4/5
1/5
0/5
0/5
Technique / Archery - slings1.30
2/5
2/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
3/5
0/5
0/5
0/5
Technique / Field control1.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
done
done
done
active
active
active

Equipment

Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.
Thief hits Beldin for 9 nature, 10 nature damage (total 17.80).
Rogue misses Beldin.

Rogue hits Beldin for 10 physical damage.
Beldin hits rogue for 8 physical damage.
Thief misses Beldin.

Thief misses Beldin.


Rogue misses Beldin.

Rogue misses Beldin.

Beldin hits thief for 6 physical, 3 arcane damage (total 8.73).
Beldin stops regenerating health quickly.

Thief hits Beldin for 9 nature, 10 nature damage (total 17.80).
Rogue misses Beldin.

Rogue misses Beldin.

Thief performs a critical strike!
Thief misses Beldin.

Thief hits Beldin for 18 physical damage.
Beldin hits thief for 8 physical damage.

Beldin hits thief for 6 physical, 3 arcane damage (total 7.98).
Talent Steady Shot is ready to use.
Rogue misses Beldin.

Rogue hits Beldin for 5 physical damage.
Thief hits Beldin for 9 nature, 19 nature damage (total 26.96).
Beldin hits rogue for 9 physical damage.
Thief feels pain again.

Saving done.

Saving done.

Saving game...