Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 37 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by ogre guard at level 24 on the 41st Pyre 123rd year of Ascendancy at 04:39 0 / 9Killed by Velolena the elven elite warrior at level 24 on the 41st Pyre 123rd year of Ascendancy at 12:26 Killed by Salotira the elder vampire at level 27 on the 6th Flare 123rd year of Ascendancy at 08:18 Killed by The Master at level 29 on the 1st Dusk 123rd year of Ascendancy at 15:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 75th Dusk 123rd year of Ascendancy at 01:14 Killed by multi-hued drake hatchling at level 36 on the 75th Dusk 123rd year of Ascendancy at 16:42 Killed by Rak'Shor Cultist at level 37 on the 22nd Haze 123rd year of Ascendancy at 15:03 Killed by Shadow of Adobrelle the patchwork troll at level 37 on the 22nd Haze 123rd year of Ascendancy at 22:16 Killed by Ce'Nylaith the dredge at level 37 on the 23rd Haze 123rd year of Ascendancy at 15:35 |
Primary Stats
| Strength | 98 (base 60) |
| Dexterity | 119 (base 60) |
| Constitution | 30 (base 20) |
| Magic | 22 (base 10) |
| Willpower | 22 (base 12) |
| Cunning | 49 (base 25) |
Resources
| Life | -88/926 |
| Stamina | 193/198 |
| Healing Factor | 1.21 |
| Regeneration | 5.219607388644 |
Speed
| Mental | -30.434782608696% |
| Attack | 0% |
| Movement | -82.037470725995% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 2 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 19 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 207 |
| Accuracy | 88 |
| Crit Chance | 112% |
| APR | 103 |
| Speed | 1.15 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 48.05 |
| Ranged Defense | 48.05 |
| Fatigue | 0 |
| Physical Save | 46.183333333333 |
| Spell Save | 32.825 |
| Mental Save | 35.3 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Archery excellence | 1.77 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target is recovering 25 life each turn. Recovery |
| detrimental effect | Movement speed is reduced by 52%. Slow movement |
| detrimental effect | The target's vision range is decreased by 8. Reduced Vision |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Noldar. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by ghast. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 17. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | plaguebringer's quiver of elven-wood arrows of annihilation (20/20, 50.5-70.7 power, 20 apr) plaguebringer's quiver of elven-wood arrows of annihilation (20/20, 50.5-70.7 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Travel speed: +200% Damage (Ranged): +12 blight Arrows are used with bows to pierce your foes to death. |
| Light source | Lisymina LisyminaInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +2 Fatigue: -6% Physical save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Maximum life: +51.00 Maximum stamina: +10.00 Light radius: +4 See stealth: +19 See invisible: +9 Healing mod.: +21% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | catburglar's dwarven-steel helm of the bounder (0 def, 4 armour) catburglar's dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +15 Dex Changes resistances: +15% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bregorek the Sootterror (dig speed 9 turns) Bregorek the Sootterror (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +4 Defense: +6 (+2 eff.) Damage when hit (Melee): 20 mind Changes stats: +8 Str / +6 Wil Changes resistances: +3% darkness / +7% physical Changes damage: +3% mind / +6% darkness Mental crit. chance: +8% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's gold ring of power sneakthief's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +8 (+1 eff.) Changes stats: +4 Cun / +6 Dex Spellpower: +7 (+3 eff.) Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | sneakthief's gold ring of speed sneakthief's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +6 Cun / +4 Dex Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.6 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings can have magical properties. |
| Around waist | hardened leather belt 'Kilnmortal' hardened leather belt 'Kilnmortal'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Damage when hit (Melee): 16 fire Changes stats: +4 Dex / +4 Cun / +5 Lck Changes resistances: +7% light / +7% darkness Changes resistances penetration: +15% fire Trap disarming bonus: +14 Stealth bonus: +7 Physical save: +18 (+6 eff.) Infravision radius: +3 A belt that goes around your waist. |
| In main hand | blazebringer's elven-wood longbow of cold blazebringer's elven-wood longbow of coldRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +15 fire / +12 cold When wielded/worn: Changes resistances penetration: +12% fire Changes damage: +15% cold Global speed: +3% Longbows are used to shoot arrows at your foes. |
| On hands | Lelidir (0 def, 2 armour) Lelidir (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +5 Armour: +2 Effects on melee hit: * Slows global speed by 40% Damage (Melee): 8 acid Changes stats: +4 Cun / +4 Dex Changes resistances: +8% acid / +1% physical / +6% fire Changes damage: +5% acid Physical save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Disease immunity: +15% Disarm immunity: +22% Only die when reaching: -40.00 life It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 4.5 Power cost: 18 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 214% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+6 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.4 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 140.09 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Obsidianwaker (3 def, 0 armour) Obsidianwaker (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Str / +3 Dex / +4 Mag / +3 Wil / +4 Con Changes resistances: +6% blight / +6% darkness Changes resistances penetration: +10% blight Changes damage: +6% blight Talent mastery: +0.40 Technique / Combat training Spell save: -12 (-6 eff.) Mental save: +9 (+4 eff.) Stamina each turn: +0.70 Mana each turn: -0.35 Maximum mana: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Isetta IsettaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con / +1 Wil Changes damage: +17% blight / +8% fire Talent mastery: +0.27 Technique / Archery excellence Critical mult.: +14.00% Spellpower: +8 (+4 eff.) See invisible: +3 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel battleaxe of ruin (31.5-47.25 power, 2 apr)arcing dwarven-steel battleaxe of ruin (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Armour penetration: +10 Physical crit. chance: +14.0% Critical mult.: +19.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of projection (44.5-66.75 power, 3 apr)warbringer's stralite battleaxe of projection (44.5-66.75 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +42% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Glintrage' (30.5-42.7 power, 5 apr)stralite waraxe 'Glintrage' (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +3% light Changes resistances penetration: +20% light One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak (2 def, 0 armour)spellcowled cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Wil / +3 Mag Spell save: +8 (+4 eff.) Maximum mana: +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Ulfudur (21/21, 43-51.6 power, 5 apr)Ulfudur (21/21, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon hit: * 20% chance to disease * 25% chance for lightning to arc to a second target Damage (Ranged): +17 lightning Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +4 blight Shots are used with slings to pummel your foes to death. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Noldar the Skeleton Archer level 30
4th Dusk 123rd year of Ascendancy at 02:29 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Noldar the Skeleton Archer level 32
22nd Dusk 123rd year of Ascendancy at 09:30 see stats
Arachnophobia
Destroyed the spydric menace.By Noldar the Skeleton Archer level 34
47th Dusk 123rd year of Ascendancy at 12:29 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Noldar the Skeleton Archer level 36
75th Dusk 123rd year of Ascendancy at 01:12 see stats
Brave new world
Went to the Far East and took part in the war.By Noldar the Skeleton Archer level 33
39th Dusk 123rd year of Ascendancy at 05:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Noldar the Skeleton Archer level 21
5th Pyre 123rd year of Ascendancy at 09:23 see stats
Clone War
Destroyed your own Shade.By Noldar the Skeleton Archer level 37
22nd Haze 123rd year of Ascendancy at 15:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Noldar the Skeleton Archer level 12
43rd Haze 122nd year of Ascendancy at 22:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Noldar the Skeleton Archer level 33
34th Dusk 123rd year of Ascendancy at 22:35 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Noldar the Skeleton Archer level 27
2nd Mirth 123rd year of Ascendancy at 15:45 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Noldar the Skeleton Archer level 32
22nd Dusk 123rd year of Ascendancy at 08:23 see stats
Exterminator
Killed 1000 creatures.By Noldar the Skeleton Archer level 15
19th Regrowth 123rd year of Ascendancy at 16:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Noldar the Skeleton Archer level 25
45th Pyre 123rd year of Ascendancy at 08:02 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Noldar the Skeleton Archer level 15
20th Regrowth 123rd year of Ascendancy at 16:16 see stats
Level 10
Got a character to level 10.By Noldar the Skeleton Archer level 10
45th Dusk 122nd year of Ascendancy at 12:27 see stats
Level 20
Got a character to level 20.By Noldar the Skeleton Archer level 20
72nd Regrowth 123rd year of Ascendancy at 18:42 see stats
Level 30
Got a character to level 30.By Noldar the Skeleton Archer level 30
2nd Dusk 123rd year of Ascendancy at 08:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Noldar the Skeleton Archer level 13
55th Haze 122nd year of Ascendancy at 03:05 see stats
Size is everything
Did over 1500 damage in one attack.By Noldar the Skeleton Archer level 32
20th Dusk 123rd year of Ascendancy at 20:55 see stats
Size matters
Did over 600 damage in one attack.By Noldar the Skeleton Archer level 13
56th Haze 122nd year of Ascendancy at 13:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Noldar the Skeleton Archer level 33
35th Dusk 123rd year of Ascendancy at 00:15 see stats
The Arena
Unlocked Arena mode.By Noldar the Skeleton Archer level 8
3rd Dusk 122nd year of Ascendancy at 16:40 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Noldar the Skeleton Archer level 18
55th Regrowth 123rd year of Ascendancy at 18:19 see stats
The secret city
Discovered the truth about mages.By Noldar the Skeleton Archer level 10
56th Dusk 122nd year of Ascendancy at 08:08 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Noldar the Skeleton Archer level 18
55th Regrowth 123rd year of Ascendancy at 14:16 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Noldar the Skeleton Archer level 27
3rd Mirth 123rd year of Ascendancy at 18:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Noldar the Skeleton Archer level 16
31st Regrowth 123rd year of Ascendancy at 21:46 see stats
Unstoppable
Returned from the dead.By Noldar the Skeleton Archer level 37
22nd Haze 123rd year of Ascendancy at 22:16 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Noldar the Skeleton Archer level 29
1st Dusk 123rd year of Ascendancy at 16:45 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the east (Ce'Nylaith the dredge)).
Ce'Nylaith the dredge uses Scatter Shot.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (Ce'Nylaith the dredge)).
Noldar uses Steady Shot.
Ce'Nylaith the dredge uses Flare.
Noldar is stunned!
Ce'Nylaith the dredge's Scatter Shot hits Noldar for 218 physical, 4 mind, 5 darkness (229 total damage).
Noldar performs a ranged critical strike against Ce'Nylaith the dredge!
Ce'Nylaith the dredge is afflicted by a crippling illness!
Ce'Nylaith the dredge shrugs off the critical damage!
Noldar's Steady Shot hits Ce'Nylaith the dredge for 286 physical, , 5 light, 4 blight, 2 cold, 19 fire (319 total damage).
Ce'Nylaith the dredge uses Sticky Smoke.
Noldar loses sight!
Something performs a ranged critical strike against Noldar!
Noldar shrugs off the critical damage!
Something hits Noldar for 187 fire, 3 mind, 5 darkness (196 total damage).
Noldar is surrounded by a thick smoke.
Something performs a ranged critical strike against Noldar!
Noldar is recovering from the damage!
Noldar resists being knocked down.
Noldar shrugs off the critical damage!
Noldar shrugs off the critical damage!
Something hits Noldar for 378 physical, 3 mind, 3 darkness (386 total damage).
Something performs a ranged critical strike against Noldar!
Noldar shrugs off the critical damage!
Saving game...
