Hedge the level 11 Cornac Hedgeknight by lunkers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassHedgeknight
Level / Exp11 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 26)
Dexterity13 (base 10)
Constitution34.723073231957 (base 13)
Magic10 (base 10)
Willpower24 (base 18)
Cunning14 (base 10)

Resources

Life350/350
Stamina145/145
Equilibrium0
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage42
Accuracy30
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%
Nature+5%

Defense: Base

Armour (hardiness)18.73 (48.103448275862%)
Defense6.05
Ranged Defense8.05
Fatigue11
Physical Save23.976537815592
Spell Save11.9
Mental Save13.3

Defense: Resistances

Nature+ 34%( 70%)
Fire+ 5%( 70%)
Physical+ 12%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.10
1/5
5/5
0/5
0/5
Wild-gift / Ivy1.30
3/5
0/5
0/5
0/5
Wild-gift / Moss1.10
0/5
0/5
0/5
0/5
Wild-gift / Bush-guardian1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Thorns1.30
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.10
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
4/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

done
done
failed
active
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Hedge the Cornac Hedgeknight level 10
3rd Dusk 122nd year of Ascendancy at 02:37
see stats

Log


Something misses
Hedge.
Hedge is free from the decrepitude disease.


Something drains life from
Hedge!
Elven blood mage's Blood Grasp hits
Hedge for 145 blight damage.
Something receives
72 healing from Hedge.
Hedge the level 11 cornac hedgeknight was diseased to death by an elven blood mage on level 2 of Rhaloren Camp.
You have 3 life(s) left.
Hedge stops regenerating health quickly.

Hedge deactivates Berserker.

Hedge feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Elven blood mage's Blood Grasp killed Hedge!

Talent Daunting Presence is ready to use.
Hedge activates Daunting Presence.

Talent Thorn Whip is ready to use.

Talent Death Dance is ready to use.
Talent Poison Ivy is ready to use.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Nature's Touch is ready to use.

Saving done.