Skelalch the level 1 Skeleton Alchemist by lunkers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassAlchemist
Level / Exp1 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution13 (base 13)
Magic18 (base 18)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life102/102
Mana105/105
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy11
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save10
Mental Save7

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Around neck
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Ran for 26 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 19 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 33 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Skelalch wears:
stabilizing copper amulet.

Skelalch wears (replacing
brass lantern): bright brass lantern.

You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.30 gold from the transmogrification of
supercharged iron torque of kinetic psionic shield [power 33] (23 cooldown).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.21 gold from the transmogrification of
slime-covered iron waraxe (12-16.8 power, 2 apr).
You gain 2.47 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, fire element).
There is a next level here (press '' or right click to use).