Wire the level 50 Skeleton Archmage by Excelsior

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp50 / 1796%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 12)
Dexterity42 (base 10)
Constitution48 (base 33)
Magic126 (base 60)
Willpower91 (base 62)
Cunning83 (base 62)

Resources

Life1008/1008
Mana674/674
Steam100/100
Vim266/266
Healing Factor1.4678383355187
Regeneration3.8897715891245

Speed

Mental0%
Attack0%
Movement+38.75965887975%
Spell0%
Global+134.51659701343%

Vision

Sight10
Lite21.968626966597
See Stealth43.740044648265
See Invisible70.203603536264

Offense: Mainhand

Damage103
Accuracy37
Crit Chance54%
APR13
Speed1.00

Offense: Offhand

Damage14
Accuracy37
Crit Chance50%
APR7
Speed1.00

Offense: Spell

Spellpower113
Crit Chance100%
Speed1
Cooldown Reduction50

Offense: Mind

Mindpower52
Crit Chance27%
Speed1

Offense: Damage Bonus

Acid+43%
Blight+21%
Arcane+98%
Cold+85%
All+12%
Darkness+20%
Light+40%
Temporal+57%
Physical+61%
Fire+65%
Lightning+163%

Offense: Damage Penetration

Lightning+82%
Blight+33%
Arcane+48%
Darkness+15%
All0%

Defense: Base

Armour (hardiness)79.443918217035 (54.823135475018%)
Defense56
Ranged Defense69
Fatigue0
Physical Save48
Spell Save65
Mental Save76

Defense: Resistances

Acid+ 46%( 70%)
Blight+ 46%( 70%)
Arcane+ 70%( 70%)
Mind+ 45%( 70%)
All+ 41%( 70%)
Darkness+ 43%( 70%)
Light+ 52%( 70%)
Temporal+ 43%( 70%)
Fire+ 46%( 70%)
Lightning+ 70%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance36%
Fear Resistance100%
Poison Resistance100%
Blind Resistance30%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
5/5
0/5
0/5
Spell / Storm1.30
4/5
1/5
2/5
5/5
Spell / Air1.30
1/5
4/5
5/5
5/5
Spell / Arcane1.40
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
3/5
5/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
2/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
3/5
5/5
Corruption / Vile life1.00
5/5
1/5
1/5
1/5
Spell / Staff combat1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.40
5/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
3/5
1/5
1/5
Steamtech / Physics1.00
3/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
1/5
Spell / Conveyance1.30
4/5
2/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
failed
done
done
done
done
done
done
done
done
done
done
done
done
done
active
active
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret (Insane (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By Wire the Skeleton Archmage level 41
4th Dusk 123rd year of Ascendancy at 02:36
see stats
A different point of view (Insane (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Wire the Skeleton Archmage level 30
61st Regrowth 123rd year of Ascendancy at 05:25
see stats
Against all odds (Insane (Roguelike) difficulty) Killed Ukruk in the ambush.
By Wire the Skeleton Archmage level 41
2nd Dusk 123rd year of Ascendancy at 12:32
see stats
Back and there again (Insane (Roguelike) difficulty) Opened a portal to the Far East from Maj'Eyal.
By Wire the Skeleton Archmage level 49
9th Haze 123rd year of Ascendancy at 06:18
see stats
Brave new world (Insane (Roguelike) difficulty) Went to the Far East and took part in the war.
By Wire the Skeleton Archmage level 43
23rd Dusk 123rd year of Ascendancy at 08:53
see stats
Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Wire the Skeleton Archmage level 6
8th Mirth 122nd year of Ascendancy at 11:33
see stats
Destroyer's bane (Insane (Roguelike) difficulty) Killed Golbug the Destroyer.
By Wire the Skeleton Archmage level 42
20th Dusk 123rd year of Ascendancy at 09:36
see stats
Deus Ex Machina (Insane (Roguelike) difficulty) Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.
By Wire the Skeleton Archmage level 50
14th Haze 123rd year of Ascendancy at 10:46
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Wire the Skeleton Archmage level 30
60th Regrowth 123rd year of Ascendancy at 18:29
see stats
Evil denied (Insane (Roguelike) difficulty) Won ToME by preventing the Void portal from opening.
By Wire the Skeleton Archmage level 50
4th Allure 124th year of Ascendancy at 04:30
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Wire the Skeleton Archmage level 22
11st Regrowth 123rd year of Ascendancy at 08:46
see stats
Eye of the storm (Insane (Roguelike) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Wire the Skeleton Archmage level 29
56th Regrowth 123rd year of Ascendancy at 15:59
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Wire the Skeleton Archmage level 26
46th Regrowth 123rd year of Ascendancy at 02:34
see stats
Fear of Fours (Insane (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By Wire the Skeleton Archmage level 50
69th Haze 123rd year of Ascendancy at 04:04
see stats
Home sweet home (Insane (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Wire the Skeleton Archmage level 30
61st Regrowth 123rd year of Ascendancy at 05:06
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Wire the Skeleton Archmage level 10
15th Haze 122nd year of Ascendancy at 02:12
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Wire the Skeleton Archmage level 20
1st Allure 123rd year of Ascendancy at 12:19
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Wire the Skeleton Archmage level 30
60th Regrowth 123rd year of Ascendancy at 05:36
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Wire the Skeleton Archmage level 40
4th Mirth 123rd year of Ascendancy at 13:07
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Wire the Skeleton Archmage level 50
14th Haze 123rd year of Ascendancy at 10:45
see stats
Myths of an age past (Insane (Roguelike) difficulty) Learned all there is to learn about the Gods and the Godslayers.
By Wire the Skeleton Archmage level 30
61st Regrowth 123rd year of Ascendancy at 05:25
see stats
Orcrist (Insane (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By Wire the Skeleton Archmage level 50
68th Haze 123rd year of Ascendancy at 07:55
see stats
Poisonous (Insane (Roguelike) difficulty) Sided with the assassin lord.
By Wire the Skeleton Archmage level 19
80th Haze 122nd year of Ascendancy at 17:38
see stats
Race through fire (Insane (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Wire the Skeleton Archmage level 50
54th Haze 123rd year of Ascendancy at 14:31
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Wire the Skeleton Archmage level 32
12nd Pyre 123rd year of Ascendancy at 22:30
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Wire the Skeleton Archmage level 16
51st Haze 122nd year of Ascendancy at 16:34
see stats
Sliders (Insane (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By Wire the Skeleton Archmage level 43
20th Dusk 123rd year of Ascendancy at 13:12
see stats
Tactical master (Insane (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By Wire the Skeleton Archmage level 50
4th Allure 124th year of Ascendancy at 04:28
see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By Wire the Skeleton Archmage level 30
61st Regrowth 123rd year of Ascendancy at 05:25
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Wire the Skeleton Archmage level 6
9th Haze 122nd year of Ascendancy at 07:38
see stats
The Legend of Garkul (Insane (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By Wire the Skeleton Archmage level 30
61st Regrowth 123rd year of Ascendancy at 05:25
see stats
The Sun Still Shines (Insane (Roguelike) difficulty) Aeryn survived the last battle.
By Wire the Skeleton Archmage level 50
4th Allure 124th year of Ascendancy at 04:30
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Wire the Skeleton Archmage level 49
13rd Haze 123rd year of Ascendancy at 18:35
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Wire the Skeleton Archmage level 10
18th Haze 122nd year of Ascendancy at 08:18
see stats
The sky is falling! (Insane (Roguelike) difficulty) Saw a huge meteor falling from the sky.
By Wire the Skeleton Archmage level 20
9th Regrowth 123rd year of Ascendancy at 18:56
see stats
There and back again (Insane (Roguelike) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Wire the Skeleton Archmage level 45
47th Dusk 123rd year of Ascendancy at 12:27
see stats
They Came From Outer Space! (Insane (Roguelike) difficulty) Discovered the true origin of dwarves and drems.
By Wire the Skeleton Archmage level 50
58th Haze 123rd year of Ascendancy at 14:01
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Wire the Skeleton Archmage level 22
11st Regrowth 123rd year of Ascendancy at 18:53
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Wire the Skeleton Archmage level 14
49th Haze 122nd year of Ascendancy at 02:18
see stats
Vampire crusher (Insane (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Wire the Skeleton Archmage level 40
2nd Dusk 123rd year of Ascendancy at 02:56
see stats

Log

You pickup 0.90 gold pieces.
You pickup 0.80 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wire picks up ( .):
barbed pouch of voratun shots of torment (22/22, 177% power, 6 apr).
Ran for 13 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 17 turns (stop reason: interesting terrain).


Galen's Flowing Robe activates and resets Wire's Probability Travel cooldown!
The furious lightning storm around Wire calms down and disappears.