Spalla the level 12 Cornac Sun Paladin by sophron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp12 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 28)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic32 (base 31)
Willpower18 (base 10)
Cunning18 (base 10)

Resources

Life411/411
Positive33/33
Stamina142/153
Healing Factor1.1745771506545
Regeneration4.9919528902817

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage54
Accuracy25
Crit Chance17%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+8%
Acid+3%
Cold+35%
All0%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)25.413408721348 (65.897138898113%)
Defense13
Ranged Defense13
Fatigue20
Physical Save27
Spell Save17
Mental Save30

Defense: Resistances

Acid+ 6%( 70%)
Physical+ 5%( 70%)
Cold+ 31%( 70%)
All 0%( 70%)
Darkness+ 13%( 70%)
Light+ 13%( 70%)
Temporal+ 5%( 70%)
Lightning+ 6%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance23%
Bleed Resistance40%
Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
3/5
1/5
0/5
Technique / Shield offense1.00
3/5
1/5
2/5
1/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
2/5
1/5
0/5
Celestial / Chants1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
4/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

failed
done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Spalla the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 02:27
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Spalla the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 12:40
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Spalla the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 19:58
see stats

Log


New shimmer option unlocked: Frost Treads
Spalla wears (replacing
Runotar the pair of rough leather boots (0 def, 2 armour)): Frost Treads (1 def, 4 armour).

Spalla wears (replacing
Barygablek the Burnidol (12-17 power, 2 apr)): Skullcleaver (20-28 power, 4 apr).

Spalla wears (replacing
iron mail armour of spell shielding (2 def, 4 armour)): enlightening iron mail armour of stability (2 def, 4 armour).

You gain 3.07 gold from the transmogrification of
bright brass lantern.
You gain 1.78 gold from the transmogrification of
impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.84 gold from the transmogrification of
cinder iron gauntlets (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 6.24 gold from the transmogrification of
Duskwrest (0 def, 0 armour).
You gain 11.55 gold from the transmogrification of
Blazewar the rough leather belt.
You gain 3.34 gold from the transmogrification of
steel steamsaw of shearing (16-23 power, 0 apr).
You gain 1.27 gold from the transmogrification of
shocking iron steamsaw of cold resistance (+16%) (10-16 power, 0 apr).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 13.63 gold from the transmogrification of
Falagrim the Scorchreeve (10-12 power, 2 apr, fire element).
You gain 1.70 gold from the transmogrification of
shielding rune of the duelist (absorb 97; dur 4; cd 15).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).