Sharchmage the level 5 Shalore Archmage by Saywarder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp5 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic29 (base 27)
Willpower18 (base 13)
Cunning12 (base 11)

Resources

Life-23/126
Mana146/168
Healing Factor1.0245901639344
Regeneration1.7930327868852

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Arcane+23%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save12
Spell Save16
Mental Save10

Defense: Resistances

Lightning+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active
active
done
done

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Sharchmage the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:05
see stats
The Arena Unlocked Arena mode.
By Sharchmage the Shalore Archmage level 5
77th Pyre 122nd year of Ascendancy at 12:12
see stats

Log

Saving done.
Talent Flame is ready to use.
Talent Lightning is ready to use.
Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
Sharchmage casts Rune: Shielding.

A shield forms around Sharchmage.

Skeleton archer shoots!

Sharchmage starts to bleed.

Skeleton archer's Shoot hits
Sharchmage for (75 absorbed), 0 physical, (2 absorbed), 0 physical (0 total damage).
Skeleton archer shoots!


Burning from Sharchmage hits Skeleton archer for
50 fire damage.
Bleeding from Skeleton archer hits
Sharchmage for (2 absorbed), 0 physical (0 total damage).
Sharchmage casts Flame.

Sharchmage hits Skeleton archer for 89 fire damage.
Your shield crumbles under the damage!

The shield around Sharchmage crumbles.

Skeleton archer's Shoot hits
Sharchmage for (22 absorbed), 39 physical, 2 physical (40 total damage).
Skeleton archer shoots!


Burning from Sharchmage hits Skeleton archer for
70 fire damage.
Bleeding from Skeleton archer hits
Sharchmage for 3 physical damage.
Sharchmage casts Lightning.

Saving game...