Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 28 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by orc assassin at level 28 on the 77th Pyre 122nd year of Ascendancy at 07:21 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 30 (base 30) |
| Magic | 68 (base 60) |
| Willpower | 23 (base 15) |
| Cunning | 35 (base 28) |
Resources
| Life | -72/409 |
| Mana | 115/133 |
| Souls | 9/10 |
| Healing Factor | 0.82 |
| Regeneration | 1.189 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 5 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.666666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.55 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +30% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 22.675 |
| Ranged Defense | 22.675 |
| Fatigue | 3 |
| Physical Save | 31.15 |
| Spell Save | 46.283333333333 |
| Mental Save | 37.15 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 8%( 70%) |
| Nature | + 11%( 70%) |
| Blight | + 18%( 70%) |
| Fire | + 8%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 781% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Lichform |
| talent | Necrotic Aura |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned, taking 34.00 nature damage per turn and decreasing all heals received by 28%. Insidious Poison |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | dreamer's pair of hardened leather boots of evasion (12 def, 3 armour) dreamer's pair of hardened leather boots of evasion (12 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +12 Fatigue: +3% Physical save: +7 Spell save: +9 Mental save: +10 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 20% chance to completely evade them and granting you 8 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shielding linen wizard hat (1 def, 0 armour) shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag Spell save: +5 A pointy cloth hat, very wizardly... |
| Tool | iron torque of kinetic psionic shield [power 23] (5/20 cooldown) iron torque of kinetic psionic shield [power 23] (5/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's steel ring of clarity savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 Spell save: +8 Mental save: +12 Confusion immunity: +22% Rings can have magical properties. |
| On fingers | solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Mindpower: +7 Rings can have magical properties. |
| Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Stealth bonus: +6 A belt that goes around your waist. |
| In main hand | dragonbone magestaff (30-36 power, 6 apr, cold damage) dragonbone magestaff (30-36 power, 6 apr, cold damage)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | dispeller's cashmere robe (2 def, 0 armour) dispeller's cashmere robe (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% fire / +8% cold / +8% lightning / +8% blight / +8% light / +8% darkness Physical save: +15 Spell save: +25 Mental save: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative linen cloak (1 def, 0 armour) restorative linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% nature / +10% blight Life regen: +1.20 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +29.00 Amulets can have magical properties. |
Inventory
grounding gold amulet of cunning (+4) grounding gold amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +11% lightning Stun/Freeze immunity: +27% Amulets can have magical properties. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Neriel the Shalore Necromancer level 20
76th Pyre 122nd year of Ascendancy at 01:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By Neriel the Shalore Necromancer level 10
74th Pyre 122nd year of Ascendancy at 23:58 see stats
Level 20 (Roguelike)
Got a character to level 20.By Neriel the Shalore Necromancer level 20
76th Pyre 122nd year of Ascendancy at 01:33 see stats
Log
Orc assassin hits Skeleton mage for 29 physical, 2 temporal, 9 physical, 2 darkness, 2 blight (45 total damage).
Skeleton warrior uses Stunning Blow.
Skeleton warrior hits Iceblock for 195 physical, 11 nature, 9 lightning, 12 temporal (227 total damage).
Skeleton warrior hits Orc assassin for 73 physical damage.
Orc assassin hits Skeleton warrior for 2 temporal damage.
Red crystal casts Flame.
Red crystal hits Skeleton warrior for (37 to ice), 55 fire (55 total damage).
Talent Chill of the Tomb is ready to use.
Neriel is no longer surging arcane power.
Insidious Poison from Orc assassin hits Neriel for 30 nature damage.
Neriel casts Invoke Darkness.
Neriel casts Displacement Shield.
You pickup 2.85 gold pieces.
There is an item here: flaming iron mace of projection (7.5-10.5 power, 2 apr)
Orc assassin resists the mind attack!
White crystal misses Skeleton warrior.
Armoured skeleton warrior hits Orc assassin for 30 mind, 63 physical, 6 nature, 4 mind, 13 temporal (117 total damage).
Skeleton mage misses Orc assassin.
Orc assassin calms down.
Orc assassin stops burning.
Orc assassin performs a melee critical strike against Skeleton mage!
Orc assassin hits Skeleton mage for 36 physical, 2 temporal, 9 physical, 2 darkness, 2 blight (52 total damage).
Skeleton warrior forces the iceblock to shatter.
Skeleton warrior hits Iceblock for 11 nature, 9 lightning, 12 temporal (32 total damage).
Skeleton warrior is free from the ice.
Skeleton warrior misses Orc assassin.
Insidious Poison from Orc assassin hits Neriel for 35 nature damage.
Neriel the level 28 shalore necromancer was slimed to death by an orc assassin on level 32 of The Arena.
Insidious Poison from Orc assassin killed Neriel!
