Neriel the level 8 Cornac Archmage by Norigan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp8 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 10)
Constitution13 (base 10)
Magic32 (base 32)
Willpower13 (base 13)
Cunning20 (base 18)

Resources

Life153/153
Mana164/164
Healing Factor1
Regeneration2.95

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy19
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower17.1
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+6%
Blight+4%
Physical+3%
Cold+16%
Lightning+6%
Light+11%
Mind+3%
Darkness+10%
Arcane+6%
Fire+6%
Nature+5%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense13.4
Ranged Defense13.4
Fatigue0
Physical Save14.05
Spell Save15.75
Mental Save11.55

Defense: Resistances

Light+ 16%( 70%)
Fire+ 5%( 70%)
Cold+ 25%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5
Spell / Water1.30
3/5
4/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
2/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Neriel the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:07
see stats

Log


You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
Space around you starts to dissolve...


Rod of Recall (0/1) is still recharging.

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Tidal Wave is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 30 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of cure poisons [power 1] (20 cooldown).
You gain 0.90 gold from the transmogrification of
self-loading quiver of elm arrows (8/8, 9.5-13.3 power, 5 apr).
You gain 0.73 gold from the transmogrification of
iron shield of arcane resistance (+11%) (4 def, 2 armour, 22.5 block).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.64 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 1.97 gold from the transmogrification of
huntsman's iron greatsword (10-16 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).