Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Writhing One |
Level / Exp | 23 / 54% |
Size | medium |
Lifes / Deaths | Killed by skeleton master archer at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:16 / 10Killed by Urkis, the High Tempest at level 14 on the 18th Dusk 122nd year of Ascendancy at 21:23 Killed by Urkis, the High Tempest at level 14 on the 18th Dusk 122nd year of Ascendancy at 22:54 Killed by Urkis, the High Tempest at level 14 on the 18th Dusk 122nd year of Ascendancy at 23:37 Killed by worm that walks (servant of Bokeblek) at level 19 on the 33rd Dusk 122nd year of Ascendancy at 12:42 Killed by Artelek the dwarf at level 22 on the 56th Haze 122nd year of Ascendancy at 08:02 Killed by worm that walks (servant of Bokeblek) at level 22 on the 60th Haze 122nd year of Ascendancy at 05:32 Killed by fire drake hatchling at level 23 on the 69th Haze 122nd year of Ascendancy at 12:13 Killed by Unte the halfling at level 23 on the 8th Allure 123rd year of Ascendancy at 02:50 Killed by Bokeblek at level 23 on the 8th Allure 123rd year of Ascendancy at 02:54 |
Primary Stats
Strength | 44 (base 19) |
Dexterity | 34 (base 10) |
Constitution | 61 (base 39) |
Magic | 60 (base 53) |
Willpower | 13 (base 10) |
Cunning | 19 (base 10) |
Resources
Life | 967/967 |
Insanity | 98/100 |
Healing Factor | 1.4349470706754 |
Regeneration | 1.7936838383442 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -62.448431344595% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
Offense: Mainhand
Damage | 57 |
Accuracy | 43 |
Crit Chance | 9% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Light | +27% |
Blight | +7% |
Mind | +11% |
All | +2% |
Offense: Damage Penetration
Blight | +10% |
Light | +15% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 4 |
Physical Save | 31 |
Spell Save | 35 |
Mental Save | 18 |
Defense: Resistances
Blight | + 11%( 70%) |
Temporal | + 7%( 70%) |
Light | + 33%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 40% |
Disarm Resistance | 26% |
Bleed Resistance | 100% |
Pinning Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Path of horror | 1.46 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.46 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 107. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of dwarven-steel boots of phasing (0 def, 4 armour) pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +3 Wil It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Starnull (0 def, 4 armour) Starnull (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 lightning / 2 light Changes stats: +10 Con Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Shinegash the voratun torque of psionic shield [power 127] (25 cooldown) Shinegash the voratun torque of psionic shield [power 127] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +15% light Changes damage: +15% light / +3% darkness It can be used to setup a psionic shield, reducing all damage taken by 127 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 17% for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. * Gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Goryzor the steel ring Goryzor the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 14 Changes resistances: +6% blight Changes resistances penetration: +10% blight Changes damage: +9% mind Disarm immunity: +26% Pinning immunity: +30% Knockback immunity: +25% Maximum life: +25.00 Mental crit. chance: +4% Rings make your fingers look great! |
On fingers | Sepsisrune the steel ring Sepsisrune the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +11 Defense: +9 (+5 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 14 * 20% chance to slow global speed by 39% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 11 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 14 Damage (Ranged): 6 physical Damage when hit (Melee): 8 nature Changes stats: +3 Dex / +4 Cun / +5 Con Spell save: +12 (+5 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +19.00 Maximum hate: +8.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | dwarven-steel longsword of paradox (24-33 power, 4 apr) dwarven-steel longsword of paradox (24-33 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +7% temporal Sharp, long, and deadly. |
On hands | heroic hardened leather gloves of butchering (0 def, 5 armour) heroic hardened leather gloves of butchering (0 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +4 (+2 eff.) Armour: +5 Changes resistances: +5% blight Spell save: +13 (+6 eff.) Mental save: +7 (+4 eff.) Maximum life: +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: +0.20 Cunning / Stealth Blindness immunity: +40% Confusion immunity: +40% Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | vitalizing steel amulet of perfection (0.16 Cunning / Survival,0.16 Demented / Path of horror) vitalizing steel amulet of perfection (0.16 Cunning / Survival,0.16 Demented / Path of horror)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.16 Cunning / Survival +0.16 Demented / Path of horror Physical save: +7 (+4 eff.) Life regen: +1.00 Maximum life: +34.00 Amulets make your neck look great! |
Inventory
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Bokeblek the Skeleton Writhing One level 23
69th Haze 122nd year of Ascendancy at 20:42 see stats
By Bokeblek the Skeleton Writhing One level 18
31st Dusk 122nd year of Ascendancy at 05:35 see stats
By Bokeblek the Skeleton Writhing One level 18
25th Dusk 122nd year of Ascendancy at 02:51 see stats
By Bokeblek the Skeleton Writhing One level 10
2nd Flare 122nd year of Ascendancy at 08:42 see stats
By Bokeblek the Skeleton Writhing One level 20
33rd Dusk 122nd year of Ascendancy at 17:28 see stats
By Bokeblek the Skeleton Writhing One level 23
68th Haze 122nd year of Ascendancy at 19:57 see stats
By Bokeblek the Skeleton Writhing One level 14
18th Dusk 122nd year of Ascendancy at 23:37 see stats
By Bokeblek the Skeleton Writhing One level 14
13rd Dusk 122nd year of Ascendancy at 09:17 see stats
By Bokeblek the Skeleton Writhing One level 18
25th Dusk 122nd year of Ascendancy at 03:39 see stats
By Bokeblek the Skeleton Writhing One level 23
8th Allure 123rd year of Ascendancy at 02:54 see stats
Log
Melee retaliation hits Ilda the human for (2 antimagic), 0 lightning, (2 antimagic), 0 light, (7 antimagic), 0 nature, (2 antimagic), 0 lightning, (2 antimagic), 0 light, (7 antimagic), 0 nature (0 total damage).
Unte the halfling's awareness returns to normal.
Bralad the thalore is disarmed!
Melee retaliation hits War hound for 2 lightning, 2 light, 8 nature (12 total damage).
War hound hits Bokeblek for 87 physical damage.
Decrepitude Disease from Worm that walks (servant of Bokeblek) hits Bralad the thalore for 7 blight damage.
Bralad the thalore shoves War hound aside.
Melee retaliation hits Ilda the human for (2 antimagic), 0 lightning, (2 antimagic), 0 light, (7 antimagic), 0 nature, (2 antimagic), 0 lightning, (2 antimagic), 0 light, (7 antimagic), 0 nature (0 total damage).
Carrion worm mass's wormblight area effect hits Ilda the human for (20 antimagic), 0 blight (0 total damage).
Ilda the human hits Bokeblek for 12 nature, 4 acid, 12 fire, 6 mind, 6 darkness, 20 mind, 4 acid, 12 fire, 6 mind, 6 darkness (90 total damage).
Carrion worm mass's wormblight area effect hits Bralad the thalore for 31 blight damage.
Carrion worm mass's wormblight area effect hits War hound for 38 blight damage.
Unte the halfling uses Bleeding Edge.
Unte the halfling performs a melee critical strike against Bokeblek!
Unte the halfling hits Bokeblek for 140 physical damage.
Greater Weapon Focus from Unte the halfling hits Bokeblek for 100 physical damage.
Melee retaliation hits Unte the halfling for 2 lightning, 2 light, 6 nature, 2 lightning, 2 light, 6 nature, 2 lightning, 2 light, 6 nature (33 total damage).
Bokeblek the level 23 skeleton writhing one was bled to death by Unte the halfling on level 1 of Ambush!.
Unte the halfling prepares for the next kill!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater Weapon Focus from Unte the halfling killed Bokeblek!
Saving game...
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Bokeblek receives 17 healing from Carrion worm mass's wormblight area effect.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!