











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 38 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by gwelgoroth at level 14 on the 10th Flare 122nd year of Ascendancy at 04:14 / 32Killed by ultimate gwelgoroth at level 14 on the 10th Flare 122nd year of Ascendancy at 05:17 Killed by Urkis, the High Tempest at level 17 on the 15th Dusk 122nd year of Ascendancy at 04:24 Killed by Urkis, the High Tempest at level 17 on the 15th Dusk 122nd year of Ascendancy at 05:38 Killed by Urkis, the High Tempest at level 17 on the 15th Dusk 122nd year of Ascendancy at 07:02 Killed by Urkis, the High Tempest at level 17 on the 15th Dusk 122nd year of Ascendancy at 07:54 Killed by Urkis, the High Tempest at level 17 on the 15th Dusk 122nd year of Ascendancy at 09:50 Killed by ultimate gwelgoroth at level 18 on the 16th Dusk 122nd year of Ascendancy at 01:53 Killed by ultimate gwelgoroth at level 18 on the 16th Dusk 122nd year of Ascendancy at 05:57 Killed by Ethvo the thalore at level 19 on the 20th Dusk 122nd year of Ascendancy at 10:33 Killed by Assimeiel the shalore at level 19 on the 20th Dusk 122nd year of Ascendancy at 14:03 Killed by shadowblade at level 20 on the 23rd Dusk 122nd year of Ascendancy at 21:22 Killed by Aerydravon at level 20 on the 32nd Dusk 122nd year of Ascendancy at 08:00 Killed by Aerydravon at level 29 on the 47th Dusk 122nd year of Ascendancy at 19:30 Killed by Glegaba the bloated horror at level 29 on the 47th Dusk 122nd year of Ascendancy at 22:21 Killed by elven cultist at level 30 on the 59th Dusk 122nd year of Ascendancy at 15:48 Killed by elven warrior at level 30 on the 59th Dusk 122nd year of Ascendancy at 17:29 Killed by elven blood mage at level 30 on the 59th Dusk 122nd year of Ascendancy at 18:07 Killed by elven blood mage at level 30 on the 59th Dusk 122nd year of Ascendancy at 20:29 Killed by Ce'Noremina the elven guard at level 31 on the 61st Dusk 122nd year of Ascendancy at 00:02 Killed by elven cultist at level 31 on the 61st Dusk 122nd year of Ascendancy at 04:18 Killed by elven blood mage at level 31 on the 61st Dusk 122nd year of Ascendancy at 22:23 Killed by elven blood mage at level 31 on the 61st Dusk 122nd year of Ascendancy at 23:44 Killed by elven cultist at level 32 on the 62nd Dusk 122nd year of Ascendancy at 04:39 Killed by elven tempest at level 32 on the 62nd Dusk 122nd year of Ascendancy at 11:08 Killed by elven cultist at level 32 on the 63rd Dusk 122nd year of Ascendancy at 08:58 Killed by Saleldabeth the slimy ooze at level 33 on the 73rd Dusk 122nd year of Ascendancy at 00:18 Killed by Porakira the yellow jelly at level 33 on the 73rd Dusk 122nd year of Ascendancy at 15:15 Killed by Betelle the crimson ooze at level 33 on the 73rd Dusk 122nd year of Ascendancy at 23:50 Killed by Poriwe the slimy ooze at level 33 on the 74th Dusk 122nd year of Ascendancy at 03:50 Killed by Velariwyn the black bear at level 36 on the 78th Dusk 122nd year of Ascendancy at 13:38 Killed by Nasearkl the human at level 37 on the 37th Haze 122nd year of Ascendancy at 09:04 |
Primary Stats
| Strength | 92 (base 58) |
| Dexterity | 15 (base 10) |
| Constitution | 74 (base 29) |
| Magic | 65 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 20 (base 19) |
Resources
| Life | 1343/1343 |
| Stamina | 242/242 |
| Vim | 129/129 |
| Healing Factor | 1.3934426229508 |
| Regeneration | 0.34836065573771 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +92.08934837382% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 210 |
| Accuracy | 48 |
| Crit Chance | 38% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Lightning | +15% |
| Temporal | +3% |
| Mind | +6% |
| Physical | +10% |
| Fire | +18% |
| Nature | +9% |
Offense: Damage Penetration
| Darkness | +95% |
| Lightning | +10% |
| Temporal | +16% |
| Mind | +10% |
| Physical | +11% |
| Fire | +25% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 79.264273437416 (86.422018348624%) |
| Defense | 0 |
| Ranged Defense | 18 |
| Fatigue | 33 |
| Physical Save | 53 |
| Spell Save | 38 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 37%( 70%) |
| All | + 15%( 70%) |
| Mind | + 30%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 48%( 70%) |
| Physical | + 23%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.38 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.28 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Bleak Outcome |
| talent | Willful Tormenter |
| talent | Hardened Core |
| talent | Overkill |
| talent | Shattered Mind |
| talent | Tale of Destruction |
| beneficial effect | Absorbs 204 damage from the next blockable attack. Blocking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Cyrorawen the cave bear. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 102. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarrudunaldir the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 20 arcane / 16 mind Changes resistances: +18% darkness / +22% temporal / +5% arcane / +15% mind Changes resistances penetration: +16% temporal / +15% darkness / +10% mind Changes damage: +6% mind Defense after a teleport: +17 Resist all after a teleport: +16% New effects duration reduction after a teleport: +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Critical mult.: +10.00% Spell crit. chance: +8% Mental crit. chance: +11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Rhunarihek the Searrigor Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +5 Con Changes resistances: +9% darkness Changes resistances penetration: +25% darkness / +25% fire Changes damage: +9% nature / +18% fire Physical save: +10 (+3 eff.) Vim when hit: +2.00 Rings can have magical properties. |
| On fingers | Jethacker the stralite ring Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: -8% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +3 Cun / +3 Con Changes resistances: +6% nature / +6% darkness Changes resistances penetration: +10% darkness / +10% nature Changes damage: +3% temporal Maximum encumbrance: +32 Spell save: +16 (+6 eff.) Vim when hit: +2.00 Maximum stamina: +29.00 Rings can have magical properties. |
| Around neck | warrior's stralite amulet of perfection (0.28 Technique / Combat techniques,0.28 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +9% physical Talent masteries: +0.28 Technique / Combat techniques +0.28 Technique / Combat training Stamina each turn: +0.60 Amulets can have magical properties. |
| In main hand | Bokidor the voratun longsword (165% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 166% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +10 Physical crit. chance: +13.0% Physical power: +9 (+2 eff.) Defense: +6 (+0 eff.) Ranged Defense: +6 (+4 eff.) Changes resistances: +3% mind Changes resistances penetration: +11% physical Talent granted: +2 Flame Bolts Physical save: +20 (+7 eff.) Equilibrium when hit: +0.04 Maximum psi: +30.00 Sharp, long, and deadly. This item has been sent to the Item's Vault. |
| Around waist | EmeriveaCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +2.0% Changes stats: +3 Con Changes resistances: +5% fire / +5% cold Stamina each turn: +0.40 Maximum stamina: +10.00 A belt that goes around your waist. |
| In off hand | voratun shield 'Silerildawen' (12 def, 7 armour, 100% power, 204 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 175% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +204 Damage (Melee): +14 acid / +14 temporal When wielded/worn: Armour: +7 Defense: +12 (+0 eff.) Ranged Defense: +12 (+7 eff.) Fatigue: +14% Effects when hit in melee: * 16% chance to corrode armour by 30% Damage when hit (Melee): 16 temporal Changes stats: +4 Con Changes resistances: +16% acid / +17% temporal / +6% light / +3% blight / +21% cold Reduce damage by fixed amount: +0 acid / +11 darkness Changes resistances penetration: +14% darkness Talent granted: +5 Block Mental save: +12 (+6 eff.) Confusion immunity: +10% Stun/Freeze immunity: +5% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (454) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Woemight (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Dex / +3 Mag / +2 Wil Changes resistances: +19% darkness Changes resistances penetration: +11% darkness Changes damage: +11% darkness Grants telepathy: Dragon Stealth bonus: +13 Light radius: +3 Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite mail armour 'Lightningmalice' (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +3% lightning / +17% light / +16% darkness Changes resistances penetration: +10% lightning / +20% darkness Changes damage: +9% darkness / +15% lightning Talent granted: +4 Acidic Bath A suit of armour made of mail. |
Inventory
grounding copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level.steel mail armour of cold resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +16% cold A suit of armour made of mail. |
Fire Dragon Shield (16 def, 9 armour, 100% power, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 170% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+0 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +0% acid / +35% fire Reduce damage by fixed amount: +0 acid Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
demon seed [dolleg] (level 18, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% blight Reduce damage by fixed amount: +9 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 20, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 37, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +22% fire Reduce damage by fixed amount: +12 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 35, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 39, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 22, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 38, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +19 darkness Changes resistances penetration: +21% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 40, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.elm wand of trap destruction 'Zubimina' [power 18] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +3 Dex / +2 Con Physical save: +6 (+2 eff.) Maximum stamina: +15.00 Maximum vim: +6.00 It can be used to disarm traps (18 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aerydravon the Ghoul Demonologist level 29
49th Dusk 122nd year of Ascendancy at 05:42 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Aerydravon the Ghoul Demonologist level 25
45th Dusk 122nd year of Ascendancy at 10:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aerydravon the Ghoul Demonologist level 29
56th Dusk 122nd year of Ascendancy at 18:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aerydravon the Ghoul Demonologist level 17
15th Dusk 122nd year of Ascendancy at 11:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aerydravon the Ghoul Demonologist level 29
49th Dusk 122nd year of Ascendancy at 01:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aerydravon the Ghoul Demonologist level 10
7th Mirth 122nd year of Ascendancy at 15:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aerydravon the Ghoul Demonologist level 20
20th Dusk 122nd year of Ascendancy at 16:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Aerydravon the Ghoul Demonologist level 30
57th Dusk 122nd year of Ascendancy at 08:54 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Aerydravon the Ghoul Demonologist level 34
74th Dusk 122nd year of Ascendancy at 06:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aerydravon the Ghoul Demonologist level 20
24th Dusk 122nd year of Ascendancy at 00:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Aerydravon the Ghoul Demonologist level 30
59th Dusk 122nd year of Ascendancy at 22:13 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Aerydravon the Ghoul Demonologist level 29
49th Dusk 122nd year of Ascendancy at 05:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aerydravon the Ghoul Demonologist level 17
14th Dusk 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aerydravon the Ghoul Demonologist level 29
49th Dusk 122nd year of Ascendancy at 02:23 see stats
Log
Aerydravon's darkness area effect hits Spitting spider for 36 darkness damage.
Aerydravon's darkness area effect killed Spitting spider!
Talent Demon Seed is ready to use.
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Prox's Lucky Halfling Foot twitches, alerting Aerydravon that a hidden trap is nearby.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Aerydravon is caught in a web!
Aerydravon resists!
Ran for 1 turns (stop reason: trap).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Aerydravon is no longer subject to the dark power.
Dire wolf howls
Ran for 6 turns (stop reason: hostile spotted to the east (dire wolf)).
Aerydravon uses Block.
Aerydravon deactivates Shattered Mind.
Aerydravon deactivates Flame of Urh'Rok.
Aerydravon deactivates Bleak Outcome.
Aerydravon deactivates Overkill.
Aerydravon deactivates Tale of Destruction.
Aerydravon deactivates Willful Tormenter.
Aerydravon deactivates Hardened Core.





















































































