Spooky Jones the level 3 Yeek Possessor by audiosmurf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassPossessor
Level / Exp3 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15.8 (base 14)
Dexterity13.6 (base 12)
Constitution5 (base 10)
Magic12 (base 10)
Willpower20 (base 14)
Cunning13.6 (base 12)

Resources

Life155/170
Equilibrium0
Psi131/134
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+6%
Fire-6%
Light+3%

Defense: Base

Armour (hardiness)1.2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save11
Mental Save11

Defense: Resistances

Light+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
2/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
2/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log


Spooky Jones is no longer empowered.

Spooky Jones stops regenerating health quickly.


Resting starts...

Talent Mind Whip is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 5 turns (stop reason: suffocating).


Spooky Jones uses
Assume Form.
Talent Infusion: Regeneration is ready to use.

Talent Infusion: Wild is ready to use.

Spooky Jones picks up (a.):
healing infusion (heal 43; cd 11).

Resting starts...

Talent Possess is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Spooky Jones picks up (b.):
iron greatmaul (116% power, 1 apr).
Ran for 2 turns (stop reason: taken damage).

Spooky Jones is poisoned!

Spooky Jones converts some damage to Psi!
Something hits
Spooky Jones for 2 to psi, 7 nature (9 total damage).

Spooky Jones converts some damage to Psi!
Poison from Naga tidecaller hits
Spooky Jones for 2 to psi, 7 nature (9 total damage).
Connection to online server lost, trying to reconnect.
Connection to online server established.