ProcessedMeat the level 8 Cornac Cursed by bolloney

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp8 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 31)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower22 (base 22)
Cunning10 (base 10)

Resources

Life235/235
Hate50/100
Healing Factor0.85
Regeneration0.2125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
See Stealth5
See Invisible10.340449927278

Offense: Mainhand

Damage65
Accuracy26
Crit Chance5%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)15.335093952971 (48.103448275862%)
Defense19
Ranged Defense19
Fatigue14
Physical Save16
Spell Save12
Mental Save12

Defense: Resistances

Blight+ 5%( 70%)
Physical+ 2%( 71%)
Cold+ 5%( 70%)
All 0%( 70%)
Darkness+ 5%( 74%)
Light+ 30%( 70%)
Mind -4%( 70%)
Fire+ 5%( 70%)
Lightning+ 16%( 70%)

Defense: Immunities

Pinning Resistance22%
Confusion Resistance0%
Disarm Resistance21%
Knockback Resistance20%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.50
4/5
2/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5
Cursed / Gloom1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
1/5
0/5
0/5
Cursed / Cursed form1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
3/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
active
done

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log


You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 15] (16 cooldown).
You gain 1.20 gold from the transmogrification of
deflecting iron shield (Corpses) (9 def, 2 armour, 20 block).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (Misfortune) (0 def, 1 armour).
You gain 4.86 gold from the transmogrification of
greater elm vilestaff of might (Madness) (10-12 power, 2 apr, darkness element).
You gain 0.90 gold from the transmogrification of
fungal rough leather sling (Shrouds).
You gain 10.40 gold from the transmogrification of
Branadil (Madness) (2-2.2 power, 12 apr, mind damage).
You gain 2.68 gold from the transmogrification of
steady elm longbow of acid (Corpses).
You gain 1.19 gold from the transmogrification of
acidic iron greatsword of massacre (Misfortune) (27-43.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (Shrouds) (18.5-27.75 power, 1 apr).
You gain 2.77 gold from the transmogrification of
flaming iron dagger of paradox (Nightmares) (9.5-12.35 power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (Madness) (21-31.5 power, 1 apr).
You gain 7.99 gold from the transmogrification of
iron battleaxe 'Tulidudor' (Nightmares) (14.5-21.75 power, 1 apr).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 64 over 5 turns).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

ProcessedMeat deactivates Stalk.

ProcessedMeat activates Stalk.

ProcessedMeat deactivates Gloom.

ProcessedMeat activates Gloom.

ProcessedMeat deactivates Stalk.

ProcessedMeat deactivates Gloom.