Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 5 / 91% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 35 (base 24) |
| Dexterity | 11 (base 10) |
| Constitution | 22 (base 12) |
| Magic | 24 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 323/323 |
| Stamina | 94/94 |
| Vim | 116/123 |
| Healing Factor | 1.09375 |
| Regeneration | 2.1328125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19.253617204396 (30%) |
| Defense | 18 |
| Ranged Defense | 23 |
| Fatigue | 15 |
| Physical Save | 19 |
| Spell Save | 11 |
| Mental Save | 20 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| talent | Hardened Core |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one length of troll intestine. Kindly empty it before returning.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
Equipment
| On hands | [vs. rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] rough leather gloves of strength (+2) (0 def, 1 armour)rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Armour: +1 (-) Changes stats: +2(-) Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Vorilramira the rough leather cap (0 def, 1 armour) (On head)] Vorilramira the rough leather cap (0 def, 1 armour)Vorilramira the rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Damage when hit (Melee): 8(-) mind Changes stats: +4(-) Str / +2(-) Dex / +5(-) Cun / +7(-) Con Changes resistances: -18%(-) light Critical mult.: +20.00% (-) Life regen: +1.70 (-) Light radius: +3 (-) A cap made of leather. |
| Tool | [vs. iron pickaxe of endurance (dig speed 37 turns) (Tool)] iron pickaxe of endurance (dig speed 37 turns)iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +2(-) Str When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Elossra (On fingers)] ElossraElossra Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+4 eff.) (-) Armour penetration: +7 (-) Defense: +8 (+8 eff.) (-) Changes stats: +4(-) Mag / +2(-) Wil / +4(-) Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | [vs. copper amulet of constitution (+3) (Around neck)] copper amulet of constitution (+3)copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Con Amulets can have magical properties. |
| In main hand | [vs. Singehack (15.5-21.7 power, 3 apr) (In main hand)] Singehack (15.5-21.7 power, 3 apr)Singehack (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances: +5%(-) arcane Changes resistances penetration: +10%(-) fire Changes damage: +15%(-) fire Blunt and deadly. |
| In off hand | [vs. Glimmerpride the dwarven-steel shield (8 def, 2 armour, 29.5-35.4 power, 84 block) (In off hand)] Glimmerpride the dwarven-steel shield (8 def, 2 armour, 29.5-35.4 power, 84 block)Glimmerpride the dwarven-steel shield (8 def, 2 armour, 29.5-35.4 power, 84 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% (-) Block value: +84 (-) Burst (radius 1) on hit: +13(-) fire Burst (radius 2) on crit: +4(-) light When wielded/worn: Armour: +2 (-) Defense: +8 (+8 eff.) (-) Ranged Defense: +8 (+5 eff.) (-) Fatigue: +12% (-) Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind / 7(-) fire Damage when hit (Melee): 11(-) fire Changes resistances: +6%(-) darkness / +16%(-) fire Changes resistances penetration: +10%(-) light Talents granted: +3.00(-) Block Maximum life: +51.00 (-) Handheld deflection devices. |
| Light source | [vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. Glaresteel the cured leather armour (2 def, 4 armour) (Main armor)] Glaresteel the cured leather armour (2 def, 4 armour)Glaresteel the cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +7% (-) Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Changes resistances: +6%(-) mind / +3%(-) light Changes resistances penetration: +15%(-) lightning Changes damage: +3%(-) light / +3%(-) lightning Mental save: +10 (+10 eff.) (-) A suit of armour made of leather. |
Inventory
[vs. Singehack (15.5-21.7 power, 3 apr) (In main hand)] Blood-Letter (33-46.2 power, 4.5 apr)Blood-Letter (33-46.2 power, 4.5 apr) Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2(+17.5 - +24.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +7.0% (+6.0%) Attack speed: 100% (-) When this weapon hits: Ice Breath (15% chance level 2). On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances: +0%(-5%) arcane Changes resistances penetration: +0%(-10%) fire / +20% cold Changes damage: +0%(-15%) fire Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
[vs. rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] temporal rough leather gloves of dexterity (+2) (0 def, 1 armour)temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +1 (-) Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes stats: +0(-2) Str / +2 Dex Changes resistances: +5% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
Log
You gain 9.74 gold from the transmogrification of Emelunne (21-33.6 power, 2 apr).
Cyruta the thalore hunter is asphyxiating!
You feel a surge of power as a powerful creature falls nearby.
Demoman picks up (b.): Chandil (22-35.2 power, 2 apr).
Demoman picks up (f.): 81 alchemist agate.
Adynne the thalore wilder is asphyxiating!
You feel a surge of power as a powerful creature falls nearby.
Demoman picks up (e.): Barelebers the Naturesmash (2 def, 4 armour).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
You gain 0.04 gold from the transmogrification of 81 alchemist agate.
You gain 6.93 gold from the transmogrification of Barelebers the Naturesmash (2 def, 4 armour).
You gain 6.36 gold from the transmogrification of Sulfurmalice the iron shield (4 def, 2 armour, 9-10.8 power, 18.5 block).
You gain 7.93 gold from the transmogrification of Chandil (22-35.2 power, 2 apr).
You gain 8.20 gold from the transmogrification of Belylen the Blazegrinder (17-27.2 power, 1 apr).
There is a Shatur (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Demoman deactivates Willful Tormenter.
Demoman deactivates Hardened Core.
