Marbirys the level 13 Halfling Doomed by fxf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassDoomed
Level / Exp13 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution17 (base 10)
Magic10 (base 10)
Willpower50 (base 38)
Cunning36 (base 33)

Resources

Life275/303
Hate22/100
Equilibrium0
Healing Factor0.8133054397091
Regeneration0.32532217588364

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage19
Accuracy33
Crit Chance12%
APR24
Speed1.00

Offense: Offhand

Damage16
Accuracy33
Crit Chance12%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance10%
Speed1

Offense: Mind

Mindpower42.466666666667
Crit Chance18%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense11.05
Ranged Defense11.05
Fatigue0
Physical Save32.5125
Spell Save26.9375
Mental Save27.9875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance50%
Fear Resistance50%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
2/5
1/5
1/5
Cursed / Force of will1.30
2/5
1/5
2/5
0/5
Cursed / Shadows1.30
3/5
2/5
3/5
0/5
Cursed / One with shadows1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
5/5
1/5
1/5
Cursed / Gestures1.30
1/5
1/5
2/5
1/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Marbirys the Halfling Doomed level 10
1st Flare 122nd year of Ascendancy at 11:32
see stats
The secret city Discovered the truth about mages.
By Marbirys the Halfling Doomed level 6
79th Pyre 122nd year of Ascendancy at 00:25
see stats

Log

You gain 4.85 gold from the transmogrification of Hettarim the ash vilestaff (15-18 power, 4 apr, darkness element).
You gain 1.80 gold from the transmogrification of
steady cured leather sling.
You gain 1.44 gold from the transmogrification of
nature's vined mindstar (5.5-6.05 power, 18 apr, nature damage).
You gain 1.42 gold from the transmogrification of
gifted vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage).
You gain 3.80 gold from the transmogrification of
thought-forged steel longsword of phasing (15.5-21.7 power, 9 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (15-21 power, 3 apr).
You gain 9.39 gold from the transmogrification of
thunderous steel greatmaul of evisceration (30.5-45.75 power, 2 apr).
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (10.5-13.65 power, 11 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (18-23.4 power, 6 apr).
You gain 3.06 gold from the transmogrification of
steel dagger of crippling (11-14.3 power, 6 apr).
You gain 2.41 gold from the transmogrification of
warrior's steel amulet of mastery (0.14 Cursed / Darkness).
You gain 1.10 gold from the transmogrification of
manasurge rune of the psychic (915% regen over 10 turns; 45 instant mana).
You gain 1.84 gold from the transmogrification of
biting gale rune of the psychic (108 cold damage; 47 apply power).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 5; dispells darkness).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.

Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.


Saving done.

Ran for 3 turns (stop reason: interesting terrain).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a A gate into the Maze here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.