Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 39 / 68% |
| Size | small |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 39 on the 1st Mirth 122nd year of Ascendancy at 13:07 / 1 |
Primary Stats
| Strength | 45 (base 26) |
| Dexterity | 65 (base 60) |
| Constitution | 50 (base 20) |
| Magic | 17 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 67 (base 60) |
Resources
| Life | -71/1171 |
| Stamina | 80/189 |
| Healing Factor | 1 |
| Regeneration | 3.3922739800088 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Barehand
| Damage | 91 |
| Accuracy | 63 |
| Crit Chance | 27% |
| APR | 9 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.1 |
| Crit Chance | 22% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | -4.6029008415495 (59.094827586207%) |
| Defense | 11.844370086612 |
| Ranged Defense | 11.844370086612 |
| Fatigue | 7 |
| Physical Save | 30.761049579225 |
| Spell Save | 23.211049579225 |
| Mental Save | 41.974033052817 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 137 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | The target's defense is increased by 20. Defensive Maneuver |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | Reduces physical damage received by 22% and provides 11% chances to ignore critial hits. Juggernaut |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target's armour and saves are broken, reducing them by 21. Sunder Armour |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| beneficial effect | Has a 39% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.6 throws remaining) Grappling Defensively |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| On hands | alchemist's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) alchemist's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 4 acid / 5 fire / 5 cold / 5 lightning Changes stats: +3 Mag / +2 Wil / +3 Con Physical save: +10 Spell save: +5 Mental save: +6 When used to modify unarmed attacks: Base power: 17.0 - 23.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +10 ice / +16 physical / +5 fire / +8 acid / +11 lightning It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
| On fingers | savior's steel ring of clarity savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 Spell save: +6 Mental save: +13 Confusion immunity: +20% Rings can have magical properties. |
| On fingers | warrior's steel ring of nature (+22%) warrior's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
| Around neck | enraging voratun amulet enraging voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 Changes damage: +8% physical Combat speed: +10% Amulets can have magical properties. |
| Main armor | Chargevalor the woollen robe (0 def, 0 armour) Chargevalor the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +6% lightning / +14% mind / +11% darkness Changes resistances penetration: +10% lightning Physical save: +10 Spell save: +25 Mental save: +39 Spellpower: +3 Spell crit. chance: +3% Mindpower: +3 Mental crit. chance: +2% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% darkness / +11% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% lightning / +6% temporal Maximum life: +33.00 A belt that goes around your waist. |
Inventory
regeneration infusion (heal 125 over 5 turns) regeneration infusion (heal 125 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (61 cold damage; 22 apply power) biting gale rune (61 cold damage; 22 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 61.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +0.90 Amulets can have magical properties. |
caustic stralite dagger of crippling (28-36.4 power, 9 apr) caustic stralite dagger of crippling (28-36.4 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 12% chance to corrode armor On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Changes resistances penetration: +8% acid Life regen: +2.00 Sharp, short and deadly. |
dragonbone longbow of nature dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +9% nature Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow swiftstrike dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Longbows are used to shoot arrows at your foes. |
plaguebringer's orichalcum trident of massacre (68.5-109.6 power, 16 apr) plaguebringer's orichalcum trident of massacre (68.5-109.6 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 68.5 - 109.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +19 blight When wielded/worn: Disease immunity: +46% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of evisceration (50.5-80.8 power, 16 apr) quick orichalcum trident of evisceration (50.5-80.8 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +14 Physical crit. chance: +13.0% Physical power: +14 Changes stats: +3 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Bruno the Halfling Brawler level 24
76th Pyre 122nd year of Ascendancy at 17:05 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Bruno the Halfling Brawler level 37
79th Pyre 122nd year of Ascendancy at 20:55 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bruno the Halfling Brawler level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
Level 20 (Roguelike)
Got a character to level 20.By Bruno the Halfling Brawler level 20
76th Pyre 122nd year of Ascendancy at 00:41 see stats
Level 30 (Roguelike)
Got a character to level 30.By Bruno the Halfling Brawler level 30
77th Pyre 122nd year of Ascendancy at 17:51 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Bruno the Halfling Brawler level 35
79th Pyre 122nd year of Ascendancy at 10:58 see stats
Log
Clear bonus: 1715! Score bonus: 1314! Danger bonus: 151! Rank bonus: 240!
Your experience increases by6498!
You earn 1.9 gold for your victory!
Items lying around will disappear in 80 turns!
Bruno performs a melee critical strike against Armoured skeleton warrior!
Bruno hits Armoured skeleton warrior for 47 physical, 2 cold, 5 physical, 2 fire, 4 lightning, 3 acid, 1 acid, 1 cold, 2 fire, 2 lightning (67 total damage).
Armoured skeleton warrior hits Bruno for (12 resist armour), 0 light (0 total damage).
Bruno is no longer illuminated.
Bruno is not stunned anymore.
Bruno has recovered!
Armoured skeleton warrior uses Block.
Bruno hits Armoured skeleton warrior for (97 blocked), 0 physical, (10 blocked), 0 cold, (16 blocked), 0 physical, (5 blocked), 0 fire, (11 blocked), 0 lightning, (8 blocked), 0 acid, (4 blocked), 0 acid, (5 blocked), 0 cold, (5 blocked), 0 fire, (5 blocked), 0 lightning (0 total damage).
Armoured skeleton warrior hits Bruno for (12 resist armour), 0 light (0 total damage).
Talent Rune: Shielding is ready to use.
Talent Concussive Punch is ready to use.
Talent Butterfly Kick is ready to use.
Talent Uppercut is ready to use.
Talent Combination Kick is ready to use.
Talent Rush is ready to use.
Bruno speeds up.
Bruno has recovered!
Armoured skeleton warrior uses Shield Pummel.
You twist your body in complex ways mitigating the blow by 20.
You twist your body in complex ways mitigating the blow by 25.
Bruno is stunned!
Armoured skeleton warrior hits Bruno for (14 resist armour), 163 physical, (14 resist armour), 209 physical (372 total damage).
Bruno the level 39 halfling brawler was crushed to death by an armoured skeleton warrior on level 57 of The Arena.
Armoured skeleton warrior killed Bruno!
