Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 12 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 12 on the 75th Pyre 122nd year of Ascendancy at 09:23 / 1 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 17 (base 10) |
| Willpower | 31 (base 28) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/305 |
| Stamina | 153/198 |
| Equilibrium | 19 |
| Healing Factor | 1 |
| Regeneration | 7.1799326667107 |
Speed
| Mental | +8.3093084429546% |
| Attack | +8.3093084429546% |
| Movement | +41.317881892239% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 2 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 27 |
| Crit Chance | 13% |
| APR | 1 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.85 |
| Crit Chance | 13% |
| Speed | 0.92328167761009 |
Defense: Base
| Armour (hardiness) | 16.4 (74.117647058824%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 21 |
| Physical Save | 16.45 |
| Spell Save | 21.4 |
| Mental Save | 20.175 |
Defense: Immunities
| Stun Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| detrimental effect | The target is on fire, taking 18.30 fire damage per turn. Burning |
| detrimental effect | Huge cut that bleeds, doing 2.01 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target's vision range is decreased by 2. Reduced Vision |
| beneficial effect | A flow of life spins around the target, regenerating 2.73 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
| On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Stun/Freeze immunity: +26% Life regen: +1.20 Rings can have magical properties. |
| Around neck | starlit steel amulet of magic (+3) starlit steel amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +12% light / +10% darkness Blindness immunity: +20% Amulets can have magical properties. |
| In main hand | hateful iron greatmaul of paradox (17.5-26.25 power, 1 apr) hateful iron greatmaul of paradox (17.5-26.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 darkness / +9 temporal Damage against: +10% Living When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +10% temporal Massive two-handed mauls. |
| On head | linen wizard hat of nature (+15%) (1 def, 0 armour) linen wizard hat of nature (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% nature Changes damage: +10% nature A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +3 Wil Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron plate armour of resilience (3 def, 7 armour) iron plate armour of resilience (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Maximum life: +23.00 A suit of armour made of metal plates. |
Inventory
Newly picked up steel ring of light (+24%)steel ring of light (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Dr.Worm the Cornac Wyrmic level 10
75th Pyre 122nd year of Ascendancy at 03:08 see stats
Log
Dr.Worm hits Cutpurse for 56 physical, 9 darkness, 9 temporal (74 total damage).
Dr.Worm hits Cutpurse for 9 temporal, 9 temporal (18 total damage).
Cutpurse hits Dr.Worm for 10 physical, 4 fire, 7 physical (21 total damage).
Bleeding from Drem hits Dr.Worm for 2 physical damage.
Skeleton mage casts Flame.
Dr.Worm hits Cutpurse for 63 physical, 9 darkness, 9 temporal (81 total damage).
Dr.Worm is on fire!
Skeleton mage's Flame hits Dr.Worm for 55 fire damage.
Dr.Worm hits Cutpurse for 9 temporal, 9 temporal (18 total damage).
Cutpurse hits Dr.Worm for 7 physical, 4 fire, 7 physical (18 total damage).
Bleeding from Drem hits Dr.Worm for 2 physical damage.
Burning from Skeleton mage hits Dr.Worm for 18 fire damage.
Dr.Worm uses Stunning Blow.
Dr.Worm hits Cutpurse for 81 physical damage.
Skeleton mage casts Manathrust.
Dr.Worm killed Cutpurse!
Skeleton mage hits Dr.Worm for 98 arcane damage.
Skeleton mage hits Something for 98 arcane damage.
Something hits Dr.Worm for 1 physical, 1 physical, 4 blight, (6 total damage).
Dr.Worm hits Something for 9 temporal, 9 temporal (18 total damage).
Burning from Skeleton mage hits Dr.Worm for 18 fire damage.
Dr.Worm the level 12 cornac wyrmic was boiled to death by a skeleton mage on level 13 of The Arena.
Burning from Skeleton mage killed Dr.Worm!
Dr.Worm stops bleeding.
Dr.Worm deactivates Wild Growth.
Dr.Worm stops burning.
Dr.Worm stops regenerating health quickly.
The smoke around Dr.Worm dissipate.
