Tinktink the level 2 Shalore Marauder by Deyja

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassMarauder
Level / Exp2 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity16 (base 15)
Constitution11 (base 11)
Magic12 (base 10)
Willpower13 (base 10)
Cunning12 (base 11)

Resources

Life114/114
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy16
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.64 (43%)
Defense10.1
Ranged Defense10.1
Fatigue17
Physical Save9.45
Spell Save8.75
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
3/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Sold: acidic iron longsword of vileness (6-8.4 power, 2 apr) for 2.80 gold.
Sold:
iron dagger (4.5-5.85 power, 5 apr) for 0.30 gold.
Sold:
iron dagger (4-5.2 power, 5 apr) for 0.30 gold.
Sold:
rough leather armour (1 def, 2 armour) for 0.50 gold.
Bought:
regeneration infusion (heal 60 over 5 turns) for 19.60 gold.
You are have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Saving done.

There is a Derth (Town) here (press '' or right click to use).
Saving done.

Saving done.

Saving game...


Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.


Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.


Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).