Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 832% |
| Size | medium |
| Lifes / Deaths | Killed by orc mage-hunter at level 48 on the 25th Shortage 123rd year of Ascendancy at 21:21 6 / 1 |
Primary Stats
| Strength | 114 (base 43) |
| Dexterity | 38 (base 12) |
| Constitution | 105 (base 60) |
| Magic | 98 (base 63) |
| Willpower | 95 (base 66) |
| Cunning | 39 (base 16) |
Resources
| Life | 1970/1970 |
| Mana | 604/604 |
| Equilibrium | 45 |
| Positive | 175/177 |
| Healing Factor | 2.3 |
| Regeneration | 0.575 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Barehand
| Damage | 75 |
| Accuracy | 50 |
| Crit Chance | 32% |
| APR | 16 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 69.25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.366666666667 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +34% |
| Lightning | +34% |
| Darkness | +39% |
| Temporal | +39% |
| Physical | +83% |
| Arcane | +42% |
| Fire | +34% |
| All | +27% |
Offense: Damage Penetration
| Arcane | +10% |
| Physical | +55% |
Defense: Base
| Armour (hardiness) | 68.661231399423 (80%) |
| Defense | 31.6 |
| Ranged Defense | 31.6 |
| Fatigue | 26 |
| Physical Save | 76.422400328355 |
| Spell Save | 81.917920262686 |
| Mental Save | 57.358333333333 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 53%( 70%) |
| Physical | + 40%( 70%) |
| Cold | + 38%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 38%( 70%) |
| Mind | + 53%( 70%) |
| Temporal | + 30%( 70%) |
| Darkness | + 30%( 70%) |
| Arcane | + 34%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Confusion Resistance | 76% |
| Fear Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 28% for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 495 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 170 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Spell / Stone | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Crystalline Focus |
| talent | Eldritch Infusion |
| talent | Premonition |
| talent | Chant of Fortitude |
| talent | Shards |
| beneficial effect | The target is surrounded by a magical shield, absorbing 409/409 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2055. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 15 armour) Unbreakable Greaves (8 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +8 Fatigue: +12% Changes stats: +15 Str / -4 Dex / +10 Con Changes resistances: +10% physical / +10% acid Changes damage: +10% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | 523 alchemist agate 523 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| On head | Dragon-helm of Kroltar (Telos's Staff Crystal) (5 def, 9 armour) Dragon-helm of Kroltar (Telos's Staff Crystal) (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. The set is complete. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +10 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +10 Con / -4 Lck Changes resistances: +30% mind Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 void Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 281.12 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | gladiator's voratun ring of the mountain (+13%) gladiator's voratun ring of the mountain (+13%)Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +7 Changes stats: +7 Str / +6 Con Changes resistances: +13% physical Changes damage: +13% physical Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | gold amulet 'Nogasta' gold amulet 'Nogasta'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +3.0% Fatigue: -4% Changes stats: +6 Str / +6 Dex / +6 Wil Changes resistances: +10% mind Changes resistances penetration: +5% physical Changes damage: +6% physical Critical mult.: +13.00% Confusion immunity: +36% Maximum life: +40.00 Amulets can have magical properties. |
| Main armor | Scale Mail of Kroltar (Goedalath Rock) (20 def, 14 armour) Scale Mail of Kroltar (Goedalath Rock) (20 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 It is part of a set of items. The set is complete. When wielded/worn: Physical power: +12 Armour: +14 Defense: +20 Fatigue: +8% Changes stats: +5 Str / +3 Dex / +4 Con Damage when the wearer is hit: 34 darkness Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Maximum life: +240.00 Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 73.02 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This item has been sent to the Item's Vault. |
| Around waist | Girdle of the Calm Waters (Goedalath Rock) Girdle of the Calm Waters (Goedalath Rock)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +12 Changes stats: +3 Wil Damage when the wearer is hit: 34 darkness Changes resistances: +20% cold / +20% nature / +20% blight Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +80% A belt rumoured to have been worn by the Conclave healers. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 45.38 cold damage and 61.98 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Inventory
mindweaver's stralite amulet of manastreaming mindweaver's stralite amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Cun / +5 Mag Mental save: +9 Confusion immunity: +18% Mana each turn: +0.50 Maximum mana: +37.00 Mindpower: +9 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified Wood Petrified WoodRequires: - Level 25 Infused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item's Vault. |
bloodhexed voratun pickaxe (dig speed 12 turns) bloodhexed voratun pickaxe (dig speed 12 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +10 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick ash totem of thorny skin [power 19] (16 cooldown) quick ash totem of thorny skin [power 19] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to hardens the skin for 6 turns increasing armour by 19 and armour hardiness by 40%, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
Galyruigafang [power 6] (7 cooldown) Galyruigafang [power 6] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 20 temporal It can be used to detect the presence of creatures around you (rad 6), placing all other charms into a 7 cooldown. When used: 100% chance to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Stone Warden the Dwarf Stone Warden level 26
27th Dearth 122nd year of Ascendancy at 21:20 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stone Warden the Dwarf Stone Warden level 17
24th Wealth 122nd year of Ascendancy at 17:59 see stats
Against all odds
Killed Ukruk in the ambush.By Stone Warden the Dwarf Stone Warden level 25
25th Dearth 122nd year of Ascendancy at 21:06 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Stone Warden the Dwarf Stone Warden level 29
8th Steel 123rd year of Ascendancy at 09:05 see stats
Arachnophobia
Destroyed the spydric menace.By Stone Warden the Dwarf Stone Warden level 35
28th Gold 123rd year of Ascendancy at 19:01 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Stone Warden the Dwarf Stone Warden level 50
12nd Iron 124th year of Ascendancy at 04:15 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Stone Warden the Dwarf Stone Warden level 39
44th Stralite 123rd year of Ascendancy at 03:51 see stats
Brave new world
Went to the Far East and took part in the war.By Stone Warden the Dwarf Stone Warden level 32
27th Steel 123rd year of Ascendancy at 22:21 see stats
Bringer of Doom
Killed a Bringer of Doom.By Stone Warden the Dwarf Stone Warden level 16
16th Wealth 122nd year of Ascendancy at 03:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Stone Warden the Dwarf Stone Warden level 27
39th Dearth 122nd year of Ascendancy at 07:36 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Stone Warden the Dwarf Stone Warden level 41
17th Profit 123rd year of Ascendancy at 08:45 see stats
Destroyer of the creation
Killed Slasul.By Stone Warden the Dwarf Stone Warden level 32
36th Steel 123rd year of Ascendancy at 21:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Stone Warden the Dwarf Stone Warden level 31
22nd Steel 123rd year of Ascendancy at 13:11 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Stone Warden the Dwarf Stone Warden level 27
9th Shortage 122nd year of Ascendancy at 05:29 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Stone Warden the Dwarf Stone Warden level 39
44th Stralite 123rd year of Ascendancy at 09:44 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Stone Warden the Dwarf Stone Warden level 50
5th Iron 124th year of Ascendancy at 04:19 see stats
Exterminator
Killed 1000 creatures.By Stone Warden the Dwarf Stone Warden level 16
17th Wealth 122nd year of Ascendancy at 18:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stone Warden the Dwarf Stone Warden level 29
15th Iron 123rd year of Ascendancy at 15:44 see stats
Fear me not!
Survived the Fearscape!By Stone Warden the Dwarf Stone Warden level 17
28th Wealth 122nd year of Ascendancy at 21:14 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Stone Warden the Dwarf Stone Warden level 33
37th Steel 123rd year of Ascendancy at 03:31 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Stone Warden the Dwarf Stone Warden level 44
20th Dearth 123rd year of Ascendancy at 21:14 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Stone Warden the Dwarf Stone Warden level 41
7th Wealth 123rd year of Ascendancy at 01:15 see stats
Guiding Hand
Saved all escorted adventurers.By Stone Warden the Dwarf Stone Warden level 23
20th Dearth 122nd year of Ascendancy at 18:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stone Warden the Dwarf Stone Warden level 17
24th Wealth 122nd year of Ascendancy at 17:06 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Stone Warden the Dwarf Stone Warden level 50
12nd Iron 124th year of Ascendancy at 09:25 see stats
Level 10
Got a character to level 10.By Stone Warden the Dwarf Stone Warden level 10
9th Profit 122nd year of Ascendancy at 22:48 see stats
Level 20
Got a character to level 20.By Stone Warden the Dwarf Stone Warden level 20
2nd Dearth 122nd year of Ascendancy at 20:47 see stats
Level 30
Got a character to level 30.By Stone Warden the Dwarf Stone Warden level 30
8th Steel 123rd year of Ascendancy at 11:19 see stats
Level 40
Got a character to level 40.By Stone Warden the Dwarf Stone Warden level 40
16th Voratun 123rd year of Ascendancy at 22:45 see stats
Level 50
Got a character to level 50.By Stone Warden the Dwarf Stone Warden level 50
2nd Iron 124th year of Ascendancy at 23:00 see stats
Orcrist
Killed the leaders of the Orc Pride.By Stone Warden the Dwarf Stone Warden level 46
40th Dearth 123rd year of Ascendancy at 19:14 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Stone Warden the Dwarf Stone Warden level 42
8th Dearth 123rd year of Ascendancy at 17:09 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Stone Warden the Dwarf Stone Warden level 15
10th Wealth 122nd year of Ascendancy at 20:49 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Stone Warden the Dwarf Stone Warden level 27
38th Dearth 122nd year of Ascendancy at 06:07 see stats
Size is everything
Did over 1500 damage in one attack.By Stone Warden the Dwarf Stone Warden level 46
11st Loss 123rd year of Ascendancy at 00:50 see stats
Size matters
Did over 600 damage in one attack.By Stone Warden the Dwarf Stone Warden level 31
22nd Steel 123rd year of Ascendancy at 13:02 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Stone Warden the Dwarf Stone Warden level 31
24th Steel 123rd year of Ascendancy at 00:06 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Stone Warden the Dwarf Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 10:51 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Stone Warden the Dwarf Stone Warden level 50
5th Iron 124th year of Ascendancy at 04:14 see stats
The Arena
Unlocked Arena mode.By Stone Warden the Dwarf Stone Warden level 8
4th Profit 122nd year of Ascendancy at 19:53 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Stone Warden the Dwarf Stone Warden level 17
24th Wealth 122nd year of Ascendancy at 17:59 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stone Warden the Dwarf Stone Warden level 27
14th Shortage 122nd year of Ascendancy at 19:58 see stats
The bigger the better!
Did over 3000 damage in one attack.By Stone Warden the Dwarf Stone Warden level 48
22nd Shortage 123rd year of Ascendancy at 10:40 see stats
The secret city
Discovered the truth about mages.By Stone Warden the Dwarf Stone Warden level 11
27th Profit 122nd year of Ascendancy at 22:15 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Stone Warden the Dwarf Stone Warden level 34
24th Gold 123rd year of Ascendancy at 03:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Stone Warden the Dwarf Stone Warden level 29
18th Iron 123rd year of Ascendancy at 05:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Stone Warden the Dwarf Stone Warden level 17
24th Wealth 122nd year of Ascendancy at 18:51 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Stone Warden the Dwarf Stone Warden level 24
24th Dearth 122nd year of Ascendancy at 11:46 see stats
Log
There is an item here: Plate Armor of the King (Telos's Staff Crystal) (15 def, 20 armour)
There is an item here: Plate of the Blackened Mind (15 def, 20 armour)
Talent Healing Light is ready to use.
Stone Warden casts Healing Light.
There is an item here: Hare-Skin Sling
There is an item here: Nithan's Force
There is an item here: Black Mesh (8 def, 2 armour, 30 dam, 103.5 block)
There is an item here: Titanic (20 def, 18 armour, 48 dam, 320 block)
There is an item here: Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)
There is an item here: Unsetting Sun (16 def, 9 armour, 50 dam, 280 block)
There is an item here: Sanguine Shield (14 def, 4 armour, 40 dam, 220 block)
There is an item here: Lunar Shield (12 def, 7 armour, 45 dam, 250 block)
There is an item here: Rotbreaker (12 def, 25 armour, 67.5 dam, 406 block)
There is an item here: Summertide (17 def, 5 armour, 52 dam, 260 block)
There is an item here: Blightstopper (18 def, 12 armour, 52 dam, 240 block)
The shield around Stone Warden crumbles.
There is an item here: Quiver of Domination (8/8, 24-33.6 power, 8 apr)
There is an item here: Quiver of the Sun (4/4, 34-47.6 power, 10 apr)
There is an item here: Void Quiver (0/0, 45-63 power, 10 apr)
There is an item here: The Titan's Quiver (16/16, 62-86.8 power, 20 apr)
Talent Barrier is ready to use.
Stone Warden casts Barrier.
A shield forms around Stone Warden.
Talent Healing Light is ready to use.
Stone Warden casts Healing Light.
