Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 6% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 35 (base 19) |
| Dexterity | 26 (base 18) |
| Constitution | 20 (base 18) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 200/255 |
| Stamina | 53/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 32 |
| Accuracy | 34 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12 (35%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.934714076247 |
| Spell Save | 8.2121064121304 |
| Mental Save | 11.496701851485 |
Defense: Resistances
| Physical | + 14%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 142 life. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Slave combatant hits bandit for 27 physical damage.
Bandit misses slave combatant.
Bandit deactivates Stealth.
Bandit hits slave combatant for 14 physical, 5 fire damage (total 18.81).
Slave combatant throws a finishing uppercut.
Bandit is stunned!
Slave combatant hits bandit for 64 physical damage.
Bandit hits slave combatant for 4 physical, 2 fire, 3 physical, 0 arcane damage (total 7.58).
Talent Double Strike is ready to use.
Slave combatant hits bandit for 28 physical damage.
Bandit hits slave combatant for 4 physical, 2 fire, 2 physical, 0 arcane damage (total 7.07).
Slave combatant throws two quick punches.
Slave combatant performs a critical strike!
Slave combatant hits bandit for 24 physical, 36 physical damage (total 59.07).
Bandit is not stunned anymore.
Bandit misses slave combatant.
Bandit hits slave combatant for 7 physical, 0 arcane damage (total 6.47).
Slave combatant hits bandit for 37 physical damage.
Bandit misses slave combatant.
Bandit hits slave combatant for 12 physical, 5 fire damage (total 16.22).
A new foe appears in the ring of blood!
Slave combatant hits bandit for 35 physical damage.
Slave combatant killed bandit!
Talent Double Strike is ready to use.
