Archer the level 5 Whitehoof Archer by reidar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArcher
Level / Exp5 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity20 (base 21)
Constitution14 (base 10)
Magic17 (base 10)
Willpower7 (base 10)
Cunning13 (base 12)

Resources

Life192/192
Stamina104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage24
Accuracy23
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.73 (48.103448275862%)
Defense5
Ranged Defense5
Fatigue19
Physical Save11
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

On feet
Around neck
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Archer the Whitehoof Archer level 2
11st Retaking 124th year of Ascendancy at 14:41
see stats

Log

You gain 0.25 gold from the melting of iron shield (4 def, 2 armour, 22.5 block).
You gain 0.50 gold from the melting of
rough leather armour (1 def, 2 armour).
You gain 0.73 gold from the melting of
mindwoven woollen robe (5 def, 0 armour).
You gain 1.19 gold from the melting of
mindwoven linen robe of light (+16%) (2 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.66 gold from the melting of
hateful iron steamsaw (11.5-17.25 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.08 gold from the melting of
iron steamgun of fire.
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.50 gold from the melting of
steady rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.00 gold from the melting of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (13-18.2 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9.5-12.35 power, 5 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.63 gold from the melting of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 2.62 gold from the melting of
medical injector implant (efficiency 85% / cooldown 97%).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
You don't see how to get there...


There is a way to the next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).