Shooting the level 54 Whitehoof Adventurer by reidar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp54 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength63 (base 20)
Dexterity114 (base 64)
Constitution74 (base 60)
Magic48 (base 27)
Willpower34 (base 12)
Cunning96 (base 61)

Resources

Mana538/538
Psi124/124
Vim338/338
Life1812/1812
Stamina319/319
Paradox300
Healing Factor1.2
Regeneration22.86

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+101%

Vision

Sight10
Lite11
See Stealth24
See Invisible25
ESP Range30
ESP Kindshumanoid, giant

Offense: Mainhand

Damage107
Accuracy62
Crit Chance64%
APR21
Speed1.00

Offense: Offhand

Damage107
Accuracy62
Crit Chance64%
APR21
Speed1.00

Offense: Spell

Spellpower44
Crit Chance26%
Speed1

Offense: Mind

Mindpower41
Crit Chance26%
Speed1

Offense: Damage Bonus

All+28%

Defense: Base

Armour (hardiness)49.5 (80%)
Defense57
Ranged Defense63
Fatigue25
Physical Save53
Spell Save34
Mental Save52

Defense: Resistances

All+ 35%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance40%
Stun Resistance98%
Disarm Resistance75%
Poison Resistance100%
Blind Resistance100%

Inscriptions (5/5)

Implants
Runes
Implants
Implants
Runes

Class Talents

Psionic / Absorption1.00
5/5
5/5
0/5
0/5
Cunning / Poisons1.00
5/5
1/5
1/5
5/5
Steamtech / Furnace1.00
5/5
5/5
5/5
2/5
Chronomancy / Temporal Combat1.00
5/5
1/5
5/5
0/5
Spell / Temporal1.00
1/5
5/5
1/5
5/5
Steamtech / Gunner training1.00
5/5
4/5
0/5
0/5

Generic Talents

Chronomancy / Spacetime Weaving1.00
1/5
1/5
0/5
0/5
Corruption / Demonic strength1.00
1/5
1/5
4/5
5/5
Technique / Combat training1.00
5/5
5/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
3/5
4/5
0/5
Steamtech / Physics1.00
2/5
1/5
3/5
0/5
Race / Whitehooves1.00
5/5
5/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
detrimental effect

Quests

done
done
done
done
active
done
done
done
done
done
done
done
done
done

Equipment

Psionic focus
Quiver
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Shooting the Whitehoof Adventurer level 10
37th Retaking 124th year of Ascendancy at 17:36
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Shooting the Whitehoof Adventurer level 29
51st Revenge 124th year of Ascendancy at 09:56
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Shooting the Whitehoof Adventurer level 33
42nd Pain 124th year of Ascendancy at 18:53
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Shooting the Whitehoof Adventurer level 50
47th Destruction 124th year of Ascendancy at 17:36
see stats
Infinite x80 (Nightmare (Adventure) difficulty) Got to level 80 of the infinite dungeon.
By Shooting the Whitehoof Adventurer level 50
23rd Retaking 125th year of Ascendancy at 15:35
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Shooting the Whitehoof Adventurer level 10
36th Retaking 124th year of Ascendancy at 01:40
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Shooting the Whitehoof Adventurer level 20
12nd Revenge 124th year of Ascendancy at 21:57
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Shooting the Whitehoof Adventurer level 30
29th Pain 124th year of Ascendancy at 08:23
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Shooting the Whitehoof Adventurer level 40
6th Loss 124th year of Ascendancy at 16:32
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Shooting the Whitehoof Adventurer level 50
40th Destruction 124th year of Ascendancy at 22:07
see stats
Once Upon A Time, In the West... (Nightmare (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Shooting the Whitehoof Adventurer level 50
30th Remembrance 125th year of Ascendancy at 15:47
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Shooting the Whitehoof Adventurer level 50
41st Destruction 124th year of Ascendancy at 18:31
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Shooting the Whitehoof Adventurer level 32
30th Pain 124th year of Ascendancy at 11:52
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Shooting the Whitehoof Adventurer level 41
22nd Loss 124th year of Ascendancy at 18:15
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Shooting the Whitehoof Adventurer level 50
47th Destruction 124th year of Ascendancy at 12:45
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Shooting the Whitehoof Adventurer level 37
4th Loss 124th year of Ascendancy at 07:41
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Shooting the Whitehoof Adventurer level 50
43rd Destruction 124th year of Ascendancy at 06:47
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Shooting the Whitehoof Adventurer level 29
25th Pain 124th year of Ascendancy at 22:27
see stats

Log

Shooting shrugs off the critical damage!
Betitha the cave bear's Steady Shot hits
Shooting for (59 to psi shield), 718 physical (718 total damage).
Shooting the level 54 whitehoof adventurer was shattered to death by Betitha the cave bear on level 82 of Infinite Dungeon.
You have no more lives left.
Shooting deactivates Chant of Fortitude.

Shooting deactivates Beyond the Flesh.

Shooting deactivates Kinetic Shield.

Shooting deactivates Melting Point.

Shooting deactivates Furnace.

Shooting deactivates Weapon Folding.

Shooting deactivates Abyssal Shield.

Shooting deactivates Essence of Speed.

Shooting deactivates Insidious Poison.

The fabric of time around Shooting returns to normal.

Shooting is no longer suffering from insomnia.

Shooting deactivates Thermal Shield.

Shooting deactivates Crippling Poison.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Betitha the cave bear's Steady Shot killed Shooting!
Saving done.

Talent Implant: Medical Injector is ready to use.
Talent Subcutaneous Metallisation is ready to use.
Talent Furnace is ready to use.
Shooting activates Beyond the Flesh.

Shooting activates Furnace.


Shooting deactivates Furnace.

Shooting deactivates Beyond the Flesh.