









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Higher |
Class | Berserker |
Level / Exp | 6 / 73% |
Size | medium |
Lifes / Deaths | Killed by Vorybeth the large brown snake at level 6 on the 2nd Summertide 122nd year of Ascendancy at 01:13 / 1 |
Primary Stats
Strength | 30 (base 29) |
Dexterity | 16 (base 15) |
Constitution | 14 (base 13) |
Magic | 11 (base 10) |
Willpower | 11 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -5/220 |
Stamina | 138/140 |
Healing Factor | 1.0326086956521 |
Regeneration | 37.862787728834 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Mainhand
Damage | 53 |
Accuracy | 40 |
Crit Chance | 51% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Physical | +6% |
Arcane | +3% |
Cold | +3% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.755672618458 (81.030927835052%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 24 |
Physical Save | 2 |
Spell Save | -6 |
Mental Save | 22 |
Defense: Resistances
Physical | + 1%( 70%) |
Mind | + 17%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Pinning Resistance | 34% |
Instadeath Resistance | 100% |
Confusion Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Berserker Rage |
beneficial effect | Increases critical hit chance by 49%. Berserker Rage |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target has been splashed with acid, reducing armour by 10% (1). Armor Corroded |
beneficial effect | The target has 13 increased life regeneration. Recovery |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 18. Exposed |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 (+5 eff.) Stamina each turn: +0.30 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Technique / Warcries Amulets can have magical properties. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +1% physical / +6% mind / +12% cold Changes damage: +3% cold Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
On head | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +1 Cun Changes resistances: +11% mind Critical mult.: +5.00% Mental save: +10 (+5 eff.) Confusion immunity: +21% Maximum stamina: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: +5% arcane Changes damage: +3% acid / +3% arcane Spell save: +5 (+5 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +5 (+2 eff.) Changes stats: +1 Con Changes damage: +6% physical Critical mult.: +5.00% Massive two-handed swords. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Changes stats: +3 Str / +3 Con Light radius: +1 One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Str / +1 Con Physical save: +5 (+5 eff.) Mental save: +6 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.8 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 20 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Eveliyne the Higher Berserker level 5
5th Mirth 122nd year of Ascendancy at 03:33 see stats
Log
Belyrin the copperhead snake's Beyond the Flesh hits Eveliyne for (1 resist armour), 0 physical, (1 resist armour), 0 mind, (3 resist armour), 0 physical (0 total damage).
Belyrin the copperhead snake hits Eveliyne for (1 resist armour), 0 physical, (3 resist armour), 0 physical (0 total damage).
Vorybeth the large brown snake hits Eveliyne for (17 resist armour), 0 nature, (1 resist armour), 0 lightning, (1 resist armour), 0 physical, (2 resist armour), 0 cold, (1 resist armour), 0 acid, (1 resist armour), 0 fire, (19 resist armour), 0 nature, (1 resist armour), 0 lightning, (1 resist armour), 0 physical, (2 resist armour), 0 cold, (1 resist armour), 0 acid, (1 resist armour), 0 fire (0 total damage).
Eveliyne performs a melee critical strike against Belyrin the copperhead snake!
Eveliyne hits Belyrin the copperhead snake for 99 physical damage.
Belyrin the copperhead snake hits Eveliyne for (1 resist armour), 0 physical, (3 resist armour), 0 physical (0 total damage).
Belyrin the copperhead snake's Beyond the Flesh hits Eveliyne for 1 physical, 1 mind, 3 physical (4 total damage).
Eveliyne is recovering from the damage!
Vorybeth the large brown snake hits Eveliyne for 17 nature, 1 lightning, 1 physical, 2 cold, 1 acid, 1 fire, 20 nature, 1 lightning, 1 physical, 2 cold, 1 acid, 1 fire (46 total damage).
LIFE LOST WARNING!
Belyrin the copperhead snake hits Eveliyne for 1 physical, 3 physical (3 total damage).
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Eveliyne uses Infusion: Regeneration.
Eveliyne starts regenerating health quickly.
Vorybeth the large brown snake hits Eveliyne for 17 nature, 1 lightning, 1 physical, 2 cold, 1 acid, 1 fire, 20 nature, 1 lightning, 1 physical, 2 cold, 1 acid, 1 fire (47 total damage).
Eveliyne's is vulnerable to attacks and effects!
Belyrin the copperhead snake's Beyond the Flesh hits Eveliyne for 1 physical, 1 mind, 3 physical (5 total damage).
Belyrin the copperhead snake hits Eveliyne for 1 physical, 3 physical (3 total damage).
Eveliyne's armor corrodes!
LIFE LOST WARNING!
Vorybeth the large brown snake hits Eveliyne for 16 nature, 1 lightning, 1 physical, 2 cold, 1 acid, 1 fire, 20 nature, 1 lightning, 1 physical, 2 cold, 1 acid, 1 fire (46 total damage).
Eveliyne hits Belyrin the copperhead snake for 76 physical damage.
Eveliyne killed Belyrin the copperhead snake!
Eveliyne's aura of power vanishes.
Talent Infusion: Healing is ready to use.
Saving game...