Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 49 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 33rd Steel 123rd year of Ascendancy at 16:17 0 / 10Killed by Grand Corruptor at level 29 on the 7th Gold 123rd year of Ascendancy at 06:34 Killed by Atamathon the Giant Golem at level 49 on the 27th Voratun 124th year of Ascendancy at 05:47 Killed by Atamathon the Giant Golem at level 49 on the 27th Voratun 124th year of Ascendancy at 07:26 Killed by Atamathon the Giant Golem at level 49 on the 27th Voratun 124th year of Ascendancy at 09:35 Killed by Atamathon the Giant Golem at level 49 on the 27th Voratun 124th year of Ascendancy at 11:26 Killed by Atamathon the Giant Golem at level 49 on the 27th Voratun 124th year of Ascendancy at 13:05 Killed by Atamathon the Giant Golem at level 49 on the 27th Voratun 124th year of Ascendancy at 14:44 Killed by Lamoau the Crusher at level 49 on the 11st Profit 124th year of Ascendancy at 22:59 Killed by Lamoau the Crusher at level 49 on the 11st Profit 124th year of Ascendancy at 23:16 |
Primary Stats
| Strength | 101.31702523268 (base 60) |
| Dexterity | 28 (base 16) |
| Constitution | 125 (base 60) |
| Magic | 76 (base 60) |
| Willpower | 26 (base 15) |
| Cunning | 21 (base 13) |
Resources
| Life | -211/2065 |
| Mana | 468/468 |
| Stamina | 236/284 |
| Positive | 39/194 |
| Healing Factor | 1 |
| Regeneration | 15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +148.27719409802% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 53 |
| Crit Chance | 19% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47.666666666667 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.3 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +17% |
| Blight | +13% |
| Physical | +32% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 89.657192266527 (82.5%) |
| Defense | 43.9 |
| Ranged Defense | 49.566666666667 |
| Fatigue | 34 |
| Physical Save | 86.632254229295 |
| Spell Save | 72.38757807876 |
| Mental Save | 60.602967386815 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 56%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 59%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Pinning Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 34% for 6 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 599 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 175 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. Also while Heroism is active, you will only die when reaching -655 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 52.25 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| detrimental effect | The target is infected by a disease, reducing its strength by 38 and doing 79.05 blight damage per turn. Weakness Disease |
| beneficial effect | Reduces physical damage received by 31%. Juggernaut |
| beneficial effect | Increases global action speed by 48%. Speed |
| beneficial effect | The target's skin turns to stone, granting 28 armour, 34 physical save and 34 spell save. Dwarven Resilience |
| beneficial effect | The target ignores pain, reducing all damage taken by 34%. Pain Suppression |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Erai. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Erai. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Erai. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by wretchling. Escort: worried loremaster (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1080. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 15 armour) Unbreakable Greaves (8 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +8 Fatigue: +12% Changes stats: +15 Str / -4 Dex / +10 Con Changes resistances: +10% physical / +10% acid Changes damage: +10% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. The set is complete. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +15 Spell save: +15 Mental save: +15 It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.2 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Tainted Gauntlets (0 def, 3 armour) Tainted Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 Armour: +3 Changes stats: +5 Dex / +6 Con Damage when the wearer hits(melee): 13 blight Changes resistances: +10% blight Changes resistances penetration: +5% physical Changes damage: +11% blight Physical save: +38 Spell save: +10 Mental save: +17 Life regen: +1.00 Stamina each turn: +0.40 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Con Changes resistances penetration: +10% physical Changes damage: +10% physical Talent mastery: +0.20 Race / Dwarf Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
| On fingers | Mark of the Sun-wed Mark of the Sun-wedCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 Fatigue: -10% Changes stats: +19 Str / +18 Con Changes resistances: +6% fire / +21% cold / +6% light Maximum encumbrance: +40 Physical save: +3 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +37.00 Mental crit. chance: +4% Rings can have magical properties. |
| Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 334.69 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 3/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Unsetting Sun (16 def, 9 armour, 50 dam, 280 block) Unsetting Sun (16 def, 9 armour, 50 dam, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +17 Fatigue: +14% Changes resistances: +30% darkness / +30% blight Talent granted: +5 Block Spell save: +19 Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 20/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Scale Mail of Kroltar (20 def, 14 armour) Scale Mail of Kroltar (20 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. The set is complete. When wielded/worn: Armour: +14 Defense: +20 Fatigue: +8% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +240.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 40.86 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
protective stralite amulet of the fish protective stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +6 Changes resistances: +10% cold Changes resistances cap: +3% all Allows you to breathe in: water Physical save: +8 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +7 Con Life regen: +1.20 Maximum life: +44.00 Healing mod.: +22% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dragonslayer's voratun helm (0 def, 5 armour)dragonslayer's voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +10% fire / +14% cold / +10% lightning / +9% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 12/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (2/3) Rod of Spydric Poison (2/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 50/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Erai the Dwarf Sun Paladin level 29
14th Gold 123rd year of Ascendancy at 13:19 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Erai the Dwarf Sun Paladin level 18
2nd Iron 123rd year of Ascendancy at 15:16 see stats
Against all odds
Killed Ukruk in the ambush.By Erai the Dwarf Sun Paladin level 25
31st Steel 123rd year of Ascendancy at 03:26 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Erai the Dwarf Sun Paladin level 29
7th Gold 123rd year of Ascendancy at 15:41 see stats
Arachnophobia
Destroyed the spydric menace.By Erai the Dwarf Sun Paladin level 35
1st Wealth 123rd year of Ascendancy at 13:17 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Erai the Dwarf Sun Paladin level 46
28th Gold 124th year of Ascendancy at 14:39 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Erai the Dwarf Sun Paladin level 39
6th Shortage 123rd year of Ascendancy at 13:41 see stats
Brave new world
Went to the Far East and took part in the war.By Erai the Dwarf Sun Paladin level 32
12nd Voratun 123rd year of Ascendancy at 23:51 see stats
Bringer of Doom
Killed a Bringer of Doom.By Erai the Dwarf Sun Paladin level 18
8th Iron 123rd year of Ascendancy at 05:18 see stats
Clone War
Destroyed your own Shade.By Erai the Dwarf Sun Paladin level 42
28th Iron 124th year of Ascendancy at 18:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Erai the Dwarf Sun Paladin level 11
21st Profit 122nd year of Ascendancy at 10:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Erai the Dwarf Sun Paladin level 31
9th Voratun 123rd year of Ascendancy at 00:14 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Erai the Dwarf Sun Paladin level 30
29th Stralite 123rd year of Ascendancy at 07:52 see stats
Exterminator
Killed 1000 creatures.By Erai the Dwarf Sun Paladin level 16
31st Dearth 122nd year of Ascendancy at 01:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erai the Dwarf Sun Paladin level 21
29th Iron 123rd year of Ascendancy at 15:42 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Erai the Dwarf Sun Paladin level 42
11st Iron 124th year of Ascendancy at 02:22 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Erai the Dwarf Sun Paladin level 33
32nd Profit 123rd year of Ascendancy at 11:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erai the Dwarf Sun Paladin level 18
2nd Iron 123rd year of Ascendancy at 14:45 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Erai the Dwarf Sun Paladin level 47
28th Gold 124th year of Ascendancy at 19:10 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Erai the Dwarf Sun Paladin level 44
18th Steel 124th year of Ascendancy at 21:35 see stats
Level 10
Got a character to level 10.By Erai the Dwarf Sun Paladin level 10
4th Profit 122nd year of Ascendancy at 16:51 see stats
Level 20
Got a character to level 20.By Erai the Dwarf Sun Paladin level 20
17th Iron 123rd year of Ascendancy at 02:19 see stats
Level 30
Got a character to level 30.By Erai the Dwarf Sun Paladin level 30
21st Gold 123rd year of Ascendancy at 01:00 see stats
Level 40
Got a character to level 40.By Erai the Dwarf Sun Paladin level 40
15th Shortage 123rd year of Ascendancy at 14:24 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Erai the Dwarf Sun Paladin level 45
43rd Steel 124th year of Ascendancy at 02:32 see stats
Orcrist
Killed the leaders of the Orc Pride.By Erai the Dwarf Sun Paladin level 46
18th Gold 124th year of Ascendancy at 04:56 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Erai the Dwarf Sun Paladin level 41
24th Shortage 123rd year of Ascendancy at 02:34 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Erai the Dwarf Sun Paladin level 13
17th Wealth 122nd year of Ascendancy at 02:24 see stats
Size is everything
Did over 1500 damage in one attack.By Erai the Dwarf Sun Paladin level 44
26th Steel 124th year of Ascendancy at 15:43 see stats
Size matters
Did over 600 damage in one attack.By Erai the Dwarf Sun Paladin level 22
6th Steel 123rd year of Ascendancy at 01:36 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Erai the Dwarf Sun Paladin level 32
9th Voratun 123rd year of Ascendancy at 01:48 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Erai the Dwarf Sun Paladin level 4
20th Voratun 122nd year of Ascendancy at 00:55 see stats
The Arena
Unlocked Arena mode.By Erai the Dwarf Sun Paladin level 9
1st Profit 122nd year of Ascendancy at 12:03 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Erai the Dwarf Sun Paladin level 18
2nd Iron 123rd year of Ascendancy at 15:16 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Erai the Dwarf Sun Paladin level 17
14th Shortage 122nd year of Ascendancy at 12:45 see stats
The secret city
Discovered the truth about mages.By Erai the Dwarf Sun Paladin level 13
1st Wealth 122nd year of Ascendancy at 13:17 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Erai the Dwarf Sun Paladin level 35
28th Wealth 123rd year of Ascendancy at 00:13 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Erai the Dwarf Sun Paladin level 17
13rd Shortage 122nd year of Ascendancy at 16:57 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Erai the Dwarf Sun Paladin level 28
39th Steel 123rd year of Ascendancy at 18:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Erai the Dwarf Sun Paladin level 16
5th Loss 122nd year of Ascendancy at 20:06 see stats
Unstoppable
Returned from the dead.By Erai the Dwarf Sun Paladin level 49
27th Voratun 124th year of Ascendancy at 14:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Erai the Dwarf Sun Paladin level 24
29th Steel 123rd year of Ascendancy at 12:28 see stats
Log
Weakness Disease from Lamoau the Crusher hits Erai for (14 absorbed), (17 absorbed), 0 blight (0 total damage).
Burning from Lamoau the Crusher hits Erai for (28 absorbed), (28 absorbed), 0 fire (0 total damage).
Erai hits Lamoau the Crusher for 0 fire, 61 cold, 425 light (486 total damage).
Lamoau the Crusher hits Erai for (2 absorbed), (2 absorbed), 0 cold, (28 absorbed), (28 absorbed), 0 fire (0 total damage).
Erai uses Assault.
Erai performs a melee critical strike against Lamoau the Crusher!
Lamoau the Crusher starts to bleed.
Erai performs a melee critical strike against Lamoau the Crusher!
Erai hits Lamoau the Crusher for 105 light, 27 blight, 387 physical, 15 blight, 319 physical, 15 blight (867 total damage).
Lamoau the Crusher hits Erai for (42 absorbed), 0 fire, (42 absorbed), 0 fire, (42 absorbed), 0 fire (0 total damage).
Bleeding from Erai hits Lamoau the Crusher for 71 physical damage.
Lamoau the Crusher stops bleeding.
Lamoau the Crusher's cleansing fire area effect hits Lamoau the Crusher for 1 fire damage.
Lamoau the Crusher casts Empathic Hex.
Erai shrugs off the effect 'Empathic Hex'!
Lamoau the Crusher misses Erai.
Infusion: Wild is still on cooldown for 13 turns.
Erai hardens its skin.
Weakness Disease from Lamoau the Crusher hits Erai for (31 absorbed), 0 blight (0 total damage).
Burning from Lamoau the Crusher hits Erai for (56 absorbed), 0 fire (0 total damage).
Erai uses Resilience of the Dwarves.
Erai's skin turns to stone.
Lamoau the Crusher is poisoned and cannot move!
Lamoau the Crusher casts Firebeam.
Lamoau the Crusher's spell attains critical power!
Your shield crumbles under the damage!
The shield around Erai crumbles.
Saving game...
