Vadim the level 3 Ogre Archmage by vadim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceOgre
ClassArchmage
Level / Exp3 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic17 (base 15)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life111/111
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8.05
Spell Save9.8
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

There is a Last Hope (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Showing big healthbars and tactical borders.

Showing healthbars only.

Showing no tactical information.

Showing small healthbars and tactical borders.

Showing big healthbars and tactical borders.


You somehow avoid the trap (Raber's Blunt Paradise).

You somehow avoid the trap (Toxar Alchemical Tailor).

You somehow avoid the trap (Hormond & Son Plates).

Ran for 3 turns (stop reason: didn't move).


You somehow avoid the trap (Rich merchant).


You somehow avoid the trap (Herk's Cutting Edge).

You somehow avoid the trap (The Elder).

Ran for 4 turns (stop reason: didn't move).


You somehow avoid the trap (Hormond & Son Plates).


Ran for 19 turns (stop reason: didn't move).