










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 46 / 18% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 97 (base 60) |
Dexterity | 12 (base 10) |
Constitution | 82 (base 57) |
Magic | 8 (base 10) |
Willpower | 72 (base 60) |
Cunning | 17 (base 10) |
Resources
Life | 2292/2292 |
Stamina | 390/390 |
Equilibrium | 30 |
Healing Factor | 1.4294172276307 |
Regeneration | 19.56623551472 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +49.545105411692% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 196 |
Accuracy | 48 |
Crit Chance | 10% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Darkness | +21% |
Light | +21% |
All | +6% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 52.990387650981 (72.903125182002%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 17 |
Physical Save | 45 |
Spell Save | 24 |
Mental Save | 33 |
Defense: Resistances
Acid | + 25%( 70%) |
Light | + 29%( 70%) |
Darkness | + 49%( 70%) |
Cold | + 35%( 70%) |
Lightning | + 28%( 70%) |
Fire | + 28%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 24% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Icy Skin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Con offense ------ Damage +6% physical defense ------ Armor +1 Silence Resist +20% Confus Resist +23% Stun Resist +24% other ------- Size +1 A pair of boots made of leather. |
Light source | ![]() 0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+5 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 112, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 272.25 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() 2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +17% light +20% darkness A cap made of leather. |
Tool | ![]() 2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 594 mind damage and silencing them for 4 turns Puts all charms on 20 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: offense ------ Physical Power +17 (+4 eff.) Spellpower +9 (+6 eff.) Mindpower +9 (+2 eff.) Damage +6% all Accuracy +11 (+3 eff.) Ignore Armor +11 defense ------ Defense +12 (+6 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +7 Con offense ------ Physical Power +13 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +3 Cun +1 Con offense ------ Mindpower +5 (+1 eff.) Against +15% Summoned defense ------ Resist Against +15% Summoned Mind save +5 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 191% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +12 fire Massive two-handed battleaxes. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +10 Str +4 Dex +4 Cun offense ------ Physical Power +17 (+4 eff.) defense ------ Armor +3 Physical save +12 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con defense ------ Armor +13 Defense +5 (+3 eff.) Fatigue +12% Resistance +8% acid +9% cold Life +80.00 other ------- Breathe water A suit of armour made of mail. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+1 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 396 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Spell save +8 (+4 eff.) Life Regen +1.00 Stun Resist +23% Rings make your fingers look great! |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 169% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +26 cold While equipped: offense ------ Ignore resists +16% all Accuracy +16 (+5 eff.) Ignore Armor +17 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 140% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +23 (+7 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane Weapon Damage 160% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +19 temporal On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: defense ------ Resistance +20% temporal Massive two-handed swords. |
![]() 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 100% Mag, 40% Wil Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+6 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 nature While equipped: offense ------ Ignore resists +11% physical Accuracy +21 (+7 eff.) Ignore Armor +15 One-handed war axes. |
![]() 1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 8 blight Damage +5% blight Accuracy +11 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +9% lightning +9% cold +7% temporal other ------- Breathe water A cap made of leather. |
![]() 17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: defense ------ Armor +24 Fatigue +14% Physical save +11 (+4 eff.) A suit of armour made of metal plates. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Nesrin the Dwarf Wyrmic level 24
18th Voratun 122nd year of Ascendancy at 03:53 see stats
By Nesrin the Dwarf Wyrmic level 42
21st Voratun 122nd year of Ascendancy at 07:25 see stats
By Nesrin the Dwarf Wyrmic level 10
16th Voratun 122nd year of Ascendancy at 20:25 see stats
By Nesrin the Dwarf Wyrmic level 20
17th Voratun 122nd year of Ascendancy at 15:38 see stats
By Nesrin the Dwarf Wyrmic level 30
18th Voratun 122nd year of Ascendancy at 17:11 see stats
By Nesrin the Dwarf Wyrmic level 40
20th Voratun 122nd year of Ascendancy at 21:13 see stats
By Nesrin the Dwarf Wyrmic level 45
22nd Voratun 122nd year of Ascendancy at 08:36 see stats
By Nesrin the Dwarf Wyrmic level 37
20th Voratun 122nd year of Ascendancy at 09:32 see stats
By Nesrin the Dwarf Wyrmic level 33
19th Voratun 122nd year of Ascendancy at 09:50 see stats
Log
The smoke around Nesrin dissipates.
Talent Lightning Breath is ready to use.
Talent Bellowing Roar is ready to use.
You pickup 1.90 gold pieces.
There is an item here: truestriking voratun waraxe of erosion (150% power, 6 apr)
Ran for 4 turns (stop reason: object seen).
Nesrin picks up (f.): truestriking voratun waraxe of erosion (150% power, 6 apr).
Talent Static Field is ready to use.
Talent Draconic Will is ready to use.
Talent Devouring Flame is ready to use.
Resting starts...
Rested for 17 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Resilience of the Dwarves is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
Nesrin deactivates Elemental Harmony.
Nesrin activates Elemental Harmony.
Nesrin deactivates Icy Skin.
Nesrin activates Icy Skin.
Saving game...
Saving done.