Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Anorithil |
| Level / Exp | 50 / 713% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 58 (base 8) |
| Dexterity | 60 (base 36) |
| Constitution | 86 (base 60) |
| Magic | 102 (base 62) |
| Willpower | 27 (base 9) |
| Cunning | 79 (base 63) |
Resources
| Life | 1983/1983 |
| Mana | 460/460 |
| Negative | 201/202 |
| Positive | 182/200 |
| Healing Factor | 1.27 |
| Regeneration | 2.8575000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 45 |
| Crit Chance | 45% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74.75 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.25 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| All | +29% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 37.75 |
| Ranged Defense | 37.75 |
| Fatigue | 9 |
| Physical Save | 58.334735971173 |
| Spell Save | 62.688551978379 |
| Mental Save | 58.283333333333 |
Defense: Resistances
| All | + 30%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 55% |
| Bleed Resistance | 100% |
| Confusion Resistance | 92% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 79% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 445.22 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 501 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 226.27 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 66. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 340.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hymn of Moonlight |
| talent | Premonition |
| talent | Corona |
| talent | Chant of Fortitude |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Cultist. Escort: repented thief (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1197. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of phasing (0 def, 5 armour) undeterred pair of voratun boots of phasing (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Mag / +4 Wil Silence immunity: +50% Confusion immunity: +32% Stun/Freeze immunity: +39% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bloomwrecker the dwarven lantern Bloomwrecker the dwarven lanternPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% nature / +9% cold / +5% arcane / +13% light Changes damage: +10% darkness Damage affinity(heal): +5% darkness Silence immunity: +5% Spellpower: +16 Light radius: +11 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 6.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 480.11 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Betomiwe the Scorchstun (0 def, 5 armour) Betomiwe the Scorchstun (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +9 Str / +8 Dex Changes resistances: +14% acid / +12% lightning / +15% cold / +22% mind / +15% fire Changes resistances penetration: +25% fire Changes damage: +9% darkness / +18% fire Mental save: +23 Confusion immunity: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Corruptionmire [power 81] (6 cooldown) Corruptionmire [power 81] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 10% chance to gain 10% of a turn Changes resistances: +9% nature / +6% temporal Changes resistances penetration: +5% nature Changes damage: +3% nature Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Void Blast +10 Strike It can be used to try to disarm traps in a line (disarm power 81), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Oakraider OakraiderPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 acid / 20 fire Changes stats: +8 Wil Changes resistances: +9% acid / +40% fire / +40% light / +23% nature Changes resistances penetration: +5% nature Changes damage: +20% fire / +20% light / +20% nature Mental save: +16 Rings can have magical properties. |
| On fingers | Xerinne XerinneInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +16 Armour: +20 Defense: +17 Effects on melee hit: * 30% chance to disease Changes stats: +10 Str / +5 Con Changes resistances penetration: +5% blight Changes damage: +6% blight / +3% temporal / +3% mind Critical mult.: +15.00% Spell save: +15 Life regen: +2.00 Maximum life: +90.00 Maximum stamina: +32.00 Healing mod.: +27% Heals friendly targets nearby when you use a nature summon: +20 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | balancing drakeskin leather belt of containment balancing drakeskin leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Cun / +4 Dex Maximum life: +90.00 Maximum mana: +51.00 Maximum stamina: +54.00 Maximum hate: +17.00 Maximum psi: +35.00 Maximum vim: +30.00 Maximum pos.energy: +33.00 Maximum neg.energy: +35.00 Mental crit. chance: +14% Reduces paradox failures(equivalent to willpower): +36 A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Nightfall Spell save: +10 Mental save: +10 Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +40 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | stargazer's elven-silk robe of power (5 def, 0 armour) stargazer's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Cun Changes damage: +15% darkness / +12% light / +20% all Spellpower: +21 Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a blast of ice, costing 18 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | savior's voratun amulet of the eclipse savior's voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 7 light / 14 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 11% chance to blind Changes damage: +11% light / +11% darkness Physical save: +17 Spell save: +13 Mental save: +12 Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+20 for 10 turns, die at -648) heroism infusion of the wizard (+20 for 10 turns, die at -648)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. While Heroism is active, you will only die when reaching -648 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (495% speed; 7 turns)movement infusion (495% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 495% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (675% speed; 8 turns)movement infusion (675% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (145 cold damage; 21 apply power)biting gale rune (145 cold damage; 21 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 145.77 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 8) controlled phase door rune of the psychic (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (325 lightning damage)lightning rune (325 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 108.36 to 325.08 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the psychic (absorb 317 for 8 turns)shielding rune of the psychic (absorb 317 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
archmage's voratun amulet of manastreaming archmage's voratun amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +5% acid / +7% fire / +6% cold / +4% lightning Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +52.00 Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. |
archmage's voratun amulet of mastery (0.38 Celestial / Chants) archmage's voratun amulet of mastery (0.38 Celestial / Chants)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +7% acid / +6% fire / +6% cold / +6% lightning Talent mastery: +0.38 Celestial / Chants Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 19 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Galiroddarig GaliroddarigInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 physical Changes resistances: +34% fire Changes damage: +17% fire Grants telepathy: Demon/Minor Demon/Major Light radius: +3 Healing mod.: +15% Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of blinding strikesconjurer's voratun ring of blinding strikes Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 29% chance to blind Effects on ranged hit: * 20% chance to blind Changes stats: +7 Mag / +6 Wil Spellpower: +12 Rings can have magical properties. |
gladiator's stralite ring of perseverance gladiator's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +6 Str / +6 Con Stun/Freeze immunity: +28% Life regen: +1.10 Rings can have magical properties. |
marksman's gold ring of fire (+28%) marksman's gold ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +28% fire Changes damage: +14% fire Rings can have magical properties. |
titan's gold ring of pilfering titan's gold ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +10 Changes stats: +3 Con Physical save: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
titan's voratun ring of darkness (+26%) titan's voratun ring of darkness (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +26% darkness Changes damage: +13% darkness Physical save: +12 Rings can have magical properties. |
warrior's stralite ring of time (+14%) warrior's stralite ring of time (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +14% temporal Changes damage: +14% temporal Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun dagger of crippling (39.5-51.35 power, 9 apr)voratun dagger of crippling (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of projection (63.5-101.6 power, 4 apr)balanced voratun greatsword of projection (63.5-101.6 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +27 mind When wielded/worn: Accuracy: +17 Defense: +19 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 4 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun greatsword of massacre (77-123.2 power, 4 apr)slime-covered voratun greatsword of massacre (77-123.2 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.0 - 123.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 24% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of firemighty dragonbone longbow of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +14 fire When wielded/worn: Physical power: +13 Changes stats: +7 Str Changes damage: +16% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. arcing voratun longsword of crippling (43-60.2 power, 6 apr)arcing voratun longsword of crippling (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +16 lightning When wielded/worn: Physical crit. chance: +10.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Samedukath' (44-61.6 power, 6 apr)voratun mace 'Samedukath' (44-61.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 27% chance to disease Damage (Melee): +29 blight When wielded/worn: Effects on melee hit: * 45% chance to corrode armor Changes resistances: +5% arcane / +6% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. harmonious living mindstar of storms (17.5-19.25 power, 40 apr, nature damage)harmonious living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +8% nature / +15% lightning Changes resistances penetration: +10% nature / +17% lightning Changes damage: +9% nature / +13% lightning Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.40 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of true flightdrakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 Physical crit. chance: +12.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. halfling drakeskin leather sling of firehalfling drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +15 fire When wielded/worn: Changes damage: +21% fire / +17% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 116 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)bloodlich's dragonbone starstaff of protection (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +8 Cun / +8 Con Changes resistances: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +25.00% Vim when firing critical spell: +6.00 Maximum vim: +50.00 Maximum neg.energy: +39.00 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element)cruel dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Defense: +12 Effects on melee hit: * 11% chance to blind Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +15 Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 199.75 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of channeling (30-36 power, 6 apr, light element)dragonbone starstaff of channeling (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.27 Spellpower: +33 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 18 cooldown. Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element) greater elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Maximum mana: +42.00 Spellpower: +21 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)lifebinding dragonbone magestaff of protection (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes resistances: +15% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +22 Spell crit. chance: +5% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff (30-36 power, 6 apr, cold element) magewarrior's short dragonbone magestaff (30-36 power, 6 apr, cold element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical crit. chance: +7.0% Physical power: +9 Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +22 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element) magewarrior's short dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Physical power: +10 Defense: +9 Effects on melee hit: * 15% chance to blind Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +22 Spell crit. chance: +8% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 199.75 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of erosion (40-56 power, 6 apr)blazebringer's voratun waraxe of erosion (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +19 nature / +17 temporal Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe (40-56 power, 6 apr)caustic voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 27% chance to corrode armor When wielded/worn: Changes resistances penetration: +14% acid Life regen: +1.50 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial voratun waraxe of torment (41-57.4 power, 6 apr)glacial voratun waraxe of torment (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +9 ice When wielded/worn: Armour: +12 Changes resistances penetration: +12% cold / +9% mind / +14% darkness One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Thunderstar ThunderstarPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +8 Mag / +6 Wil Changes resistances penetration: +5% lightning Spell crit. chance: +4% See invisible: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. blurring drakeskin leather belt of the giantsblurring drakeskin leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Defense: +17 Stealth bonus: +15 Spell save: +12 Size category: +1 A belt that goes around your waist. |
Lelukor the Glitteroracle (3 def, 0 armour) Lelukor the Glitteroracle (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Str / +5 Con Changes resistances: +9% acid / +6% blight / +10% fire / +9% cold / +10% lightning Changes resistances penetration: +25% light Physical save: +26 Mental save: +15 Silence immunity: +20% Only die when reaching: -50.00 life Maximum life: +105.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 29 power out of 50/50) : Effective talent level: 1.0 Power cost: 29 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of Eldoral (14 def, 0 armour)enveloping elven-silk cloak of Eldoral (14 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +14 Changes stats: +3 Cun / +4 Dex Physical save: +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of power (5 def, 0 armour)dreamer's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +29% mind / +26% darkness Changes damage: +18% all Physical save: +17 Spell save: +15 Mental save: +34 Spellpower: +17 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of alchemy (5 def, 0 armour)elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +16% acid / +16% physical / +17% fire / +17% cold Changes damage: +14% acid / +12% physical / +12% fire / +14% cold Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 18 power out of 40/40) : Effective talent level: 3.0 Power cost: 18 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 145.42 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Yarytodedor (0 def, 5 armour) Yarytodedor (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +9% acid / +6% fire Mental save: +3 Blindness immunity: +20% Disarm immunity: +5% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of drakeskin leather boots (0 def, 5 armour)blightbringer's pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Mag Changes damage: +9% acid / +7% blight Disease immunity: +46% Spellpower: +8 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots (0 def, 5 armour)blood-soaked pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Lelozilagrim' (0 def, 5 armour) pair of voratun boots 'Lelozilagrim' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: -3% Changes stats: +1 Str / +9 Mag / +3 Cun Changes damage: +9% acid / +9% blight Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +36 Physical save: +15 Disease immunity: +40% Maximum mana: +40.00 Spellpower: +7 Spell crit. chance: +1% See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of strength (+5) (0 def, 8 armour)heroic voratun gauntlets of strength (+5) (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +13 Armour: +8 Changes stats: +5 Str Mental save: +13 Maximum life: +54.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)naturalist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 Armour: +3 Damage (Melee): 15 nature Changes stats: +5 Dex Changes resistances: +8% nature Changes damage: +10% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of dispersion (0 def, 20 armour) stone warden's voratun gauntlets of dispersion (0 def, 20 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +20 Armour Hardiness: +9% Damage (Melee): 10 arcane Changes stats: +6 Mag / +7 Wil / +7 Con Changes resistances: +3% arcane / +10% physical It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. augmenting elven-silk wizard hat (3 def, 0 armour)augmenting elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes damage: +12% acid / +15% lightning / +11% cold / +13% arcane / +7% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of dexterity (+4) (0 def, 5 armour)bladed voratun helm of dexterity (+4) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +4 Str / +8 Dex It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 597.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's dwarven-steel helm of the bounder (0 def, 4 armour) champion's dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +10 Str / +7 Dex / +3 Wil Mental save: +7 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of trickery (0 def, 5 armour)drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex A cap made of leather. |
elven-silk wizard hat 'Tulatharan' (3 def, 0 armour) elven-silk wizard hat 'Tulatharan' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Mag / +7 Wil / +7 Cun / +8 Con Changes resistances: +30% darkness / +12% temporal Changes resistances penetration: +10% mind Changes damage: +30% blight / +20% arcane / +20% darkness Mindpower: +6 It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat (3 def, 0 armour)fearwoven elven-silk wizard hat (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +15% darkness / +16% physical Changes damage: +12% darkness / +15% physical Maximum hate: +12.00 Mindpower: +9 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of darkness (+58%) (3 def, 0 armour) fearwoven elven-silk wizard hat of darkness (+58%) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +58% darkness / +15% physical Changes damage: +30% darkness / +14% physical Maximum hate: +15.00 Mindpower: +7 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Cun / +6 Wil Changes resistances: +9% darkness / +16% physical Changes damage: +15% darkness / +20% physical Maximum hate: +15.00 Mindpower: +12 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating elven-silk wizard hat of knowledge (3 def, 0 armour)insulating elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +7 Wil Changes resistances: +12% fire / +14% cold Mindpower: +6 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating voratun helm of constitution (+6) (0 def, 5 armour)insulating voratun helm of constitution (+6) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con Changes resistances: +10% fire / +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap (0 def, 5 armour)thaloren drakeskin leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Wil Changes resistances: +14% blight Mental save: +8 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of trickery (0 def, 5 armour)thaloren drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +9 Wil / +4 Cun Changes resistances: +15% blight Mental save: +12 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm of precognition (12 def, 5 armour)voratun helm of precognition (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 Armour: +5 Defense: +12 Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Changes stats: +6 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (5 def, 10 armour)enlightening voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +7 Cun / +8 Wil Mental save: +19 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of implacability (5 def, 18 armour)spiked voratun mail armour of implacability (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +6% Damage when hit (Melee): 20 physical Physical save: +15 A suit of armour made of mail. |
Crystalline Drakeskin leather armour (11.9 def, 18.7 armour) Crystalline Drakeskin leather armour (11.9 def, 18.7 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Armour: +18 Defense: +11 Fatigue: +8% Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +35% arcane / +15% physical Physical save: +25 Spell save: +35 Poison immunity: +60% Disease immunity: +60% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour)rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +8.50 Stamina each turn: +2.40 Maximum life: +80.00 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of delving (17 def, 8 armour)tempestuous drakeskin leather armour of delving (17 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +17 Ranged Defense: +12 Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 9 lightning Changes stats: +7 Str Changes resistances: +28% lightning / +30% cold / +16% darkness / +10% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Islivea (9 def, 16 armour)Islivea (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Effects on melee hit: * 10 arcane resource burn Changes stats: +5 Str / +4 Con Changes resistances: +23% lightning / +22% cold / +6% acid Changes resistances penetration: +10% mind Grants telepathy: Demon/Minor Demon/Major Maximum life: +73.00 Maximum psi: +30.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of stability (9 def, 16 armour)searing voratun plate armour of stability (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage (Melee): 19 acid / 19 fire Damage when hit (Melee): 14 acid / 12 fire Changes resistances: +30% acid / +23% fire / +8% physical Physical save: +21 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of command (19 def, 22 armour)voratun plate armour of command (19 def, 22 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +19 Fatigue: +26% Changes stats: +5 Cun Mental save: +20 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of crushing (12 def, 3 armour, 213 block)icy voratun shield of crushing (12 def, 3 armour, 213 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 17 ice Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of radiance (12 def, 3 armour, 183.5 block)living voratun shield of radiance (12 def, 3 armour, 183.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 36% chance to blind Damage when hit (Melee): 17 nature Changes stats: +5 Mag / +6 Con Changes resistances: +20% blight / +17% nature / +16% light Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of paradox (19/19, 53-74.2 power, 18 apr)plaguebringer's quiver of dragonbone arrows of paradox (19/19, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 15% chance to gain 10% of a turn * 18% chance to disease Damage (Ranged): +16 blight / +17 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of dragonbone arrows of daylight (49/49, 63-88.2 power, 27 apr)sentry's quiver of dragonbone arrows of daylight (49/49, 63-88.2 power, 27 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Physical crit. chance: +3.0% Capacity: 49 Turns elapse between self-loadings: 3 Damage (Ranged): +16 light Damage against: +23% Undead Arrows are used with bows to pierce your foes to death. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
voratun pickaxe of Reknor (dig speed 10 turns) voratun pickaxe of Reknor (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +9% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 58 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Cloudlord the brass lantern Cloudlord the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light / +3% lightning Changes resistances penetration: +5% lightning / +10% mind Changes damage: +6% lightning / +5% darkness / +3% mind Damage affinity(heal): +5% darkness Light radius: +2 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 6.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 480.11 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 47 power out of 150/150) : Effective talent level: 4.0 Power cost: 47 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 47.06 cold damage and 50.71 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 24 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level. dwarven lantern 'Hurandil'dwarven lantern 'Hurandil' Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% all Critical mult.: +15.00% Physical save: +6 Spell save: +16 Light radius: +4 Healing mod.: +15% Damage Shield penetration: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. watchleader's dwarven lantern of illusionwatchleader's dwarven lantern of illusion Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 Physical save: +20 Spell save: +17 Mental save: +16 Blindness immunity: +47% Confusion immunity: +24% Light radius: +9 See stealth: +20 See invisible: +17 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 5.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of torment (23/23, 52.5-63 power, 6 apr)pouch of voratun shots of torment (23/23, 52.5-63 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * 20% chance to torment the target Damage (Ranged): +16 mind / +9 darkness Shots are used with slings to pummel your foes to death. |
stralite torque of mindblast 'Duskobsidian' [power 257] (4 cooldown) stralite torque of mindblast 'Duskobsidian' [power 257] (4 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 16 darkness / 4 temporal Changes resistances penetration: +20% darkness Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to fire a blast of psionic energies in a beam (dam 128-257), placing all other charms into a 4 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded voratun torque of kinetic psionic shield [power 165] (12 cooldown)warded voratun torque of kinetic psionic shield [power 165] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +3 physical / +4 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 165 for 7 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of healing 'Sunrazor' [power 352] (16 cooldown)dragonbone totem of healing 'Sunrazor' [power 352] (16 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +12% nature / +9% fire Changes damage: +6% fire Spell save: +9 Poison immunity: +15% Stun/Freeze immunity: +10% It can be used to heal the target for 352, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Alana the Awakend the Ghoul Anorithil level 28
4th Pyre 123rd year of Ascendancy at 18:17 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alana the Awakend the Ghoul Anorithil level 39
52nd Haze 123rd year of Ascendancy at 19:22 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Alana the Awakend the Ghoul Anorithil level 27
77th Regrowth 123rd year of Ascendancy at 04:57 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Alana the Awakend the Ghoul Anorithil level 33
11st Dusk 123rd year of Ascendancy at 06:31 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Alana the Awakend the Ghoul Anorithil level 38
36th Haze 123rd year of Ascendancy at 00:32 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Alana the Awakend the Ghoul Anorithil level 32
4th Dusk 123rd year of Ascendancy at 15:02 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Alana the Awakend the Ghoul Anorithil level 13
30th Haze 122nd year of Ascendancy at 00:59 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Alana the Awakend the Ghoul Anorithil level 29
50th Pyre 123rd year of Ascendancy at 11:51 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Alana the Awakend the Ghoul Anorithil level 46
74th Regrowth 124th year of Ascendancy at 18:09 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Alana the Awakend the Ghoul Anorithil level 13
30th Dusk 122nd year of Ascendancy at 23:52 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Alana the Awakend the Ghoul Anorithil level 44
55th Regrowth 124th year of Ascendancy at 11:08 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Alana the Awakend the Ghoul Anorithil level 40
1st Wintertide 124th year of Ascendancy at 14:15 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Alana the Awakend the Ghoul Anorithil level 31
4th Mirth 123rd year of Ascendancy at 21:06 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Alana the Awakend the Ghoul Anorithil level 29
38th Pyre 123rd year of Ascendancy at 12:45 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Alana the Awakend the Ghoul Anorithil level 47
14th Pyre 124th year of Ascendancy at 11:29 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Alana the Awakend the Ghoul Anorithil level 50
44th Pyre 124th year of Ascendancy at 13:44 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Alana the Awakend the Ghoul Anorithil level 17
62nd Haze 122nd year of Ascendancy at 02:21 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alana the Awakend the Ghoul Anorithil level 19
5th Regrowth 123rd year of Ascendancy at 23:19 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Alana the Awakend the Ghoul Anorithil level 44
56th Regrowth 124th year of Ascendancy at 00:46 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Alana the Awakend the Ghoul Anorithil level 47
5th Pyre 124th year of Ascendancy at 18:07 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Alana the Awakend the Ghoul Anorithil level 43
49th Regrowth 124th year of Ascendancy at 11:53 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alana the Awakend the Ghoul Anorithil level 16
52nd Haze 122nd year of Ascendancy at 00:44 see stats
Level 10 (Roguelike)
Got a character to level 10.By Alana the Awakend the Ghoul Anorithil level 10
4th Dusk 122nd year of Ascendancy at 08:24 see stats
Level 20 (Roguelike)
Got a character to level 20.By Alana the Awakend the Ghoul Anorithil level 20
5th Regrowth 123rd year of Ascendancy at 23:19 see stats
Level 30 (Roguelike)
Got a character to level 30.By Alana the Awakend the Ghoul Anorithil level 30
65th Pyre 123rd year of Ascendancy at 14:02 see stats
Level 40 (Roguelike)
Got a character to level 40.By Alana the Awakend the Ghoul Anorithil level 40
1st Decay 123rd year of Ascendancy at 23:20 see stats
Level 50 (Roguelike)
Got a character to level 50.By Alana the Awakend the Ghoul Anorithil level 50
43rd Pyre 124th year of Ascendancy at 03:45 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Alana the Awakend the Ghoul Anorithil level 46
1st Pyre 124th year of Ascendancy at 06:56 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Alana the Awakend the Ghoul Anorithil level 42
9th Regrowth 124th year of Ascendancy at 07:40 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Alana the Awakend the Ghoul Anorithil level 13
50th Dusk 122nd year of Ascendancy at 08:13 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Alana the Awakend the Ghoul Anorithil level 29
49th Pyre 123rd year of Ascendancy at 19:35 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Alana the Awakend the Ghoul Anorithil level 32
9th Flare 123rd year of Ascendancy at 19:20 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Alana the Awakend the Ghoul Anorithil level 50
44th Pyre 124th year of Ascendancy at 13:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Alana the Awakend the Ghoul Anorithil level 10
8th Dusk 122nd year of Ascendancy at 22:18 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Alana the Awakend the Ghoul Anorithil level 47
1st Pyre 124th year of Ascendancy at 10:25 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Alana the Awakend the Ghoul Anorithil level 50
44th Pyre 124th year of Ascendancy at 13:44 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Alana the Awakend the Ghoul Anorithil level 9
5th Flare 122nd year of Ascendancy at 02:59 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Alana the Awakend the Ghoul Anorithil level 14
32nd Haze 122nd year of Ascendancy at 03:30 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Alana the Awakend the Ghoul Anorithil level 34
45th Dusk 123rd year of Ascendancy at 19:54 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Alana the Awakend the Ghoul Anorithil level 18
1st Wintertide 123rd year of Ascendancy at 17:14 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Alana the Awakend the Ghoul Anorithil level 29
51st Pyre 123rd year of Ascendancy at 14:17 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Alana the Awakend the Ghoul Anorithil level 18
5th Allure 123rd year of Ascendancy at 12:05 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Alana the Awakend the Ghoul Anorithil level 25
73rd Regrowth 123rd year of Ascendancy at 12:37 see stats
Log
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
The shield around Alana the Awakend crumbles.
Ran for 7 turns (stop reason: interesting terrain).
Talent Bathe in Light is ready to use.
Alana the Awakend casts Bathe in Light.
Alana the Awakend's spell attains critical power!
A shield forms around Alana the Awakend.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
The shield around Alana the Awakend crumbles.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Bathe in Light is ready to use.
Alana the Awakend casts Bathe in Light.
Alana the Awakend's spell attains critical power!
A shield forms around Alana the Awakend.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
Alana the Awakend receives 141 healing from Alana the Awakend's healing light area effect.
Ran for 12 turns (stop reason: interesting terrain).
The shield around Alana the Awakend crumbles.
Alana the Awakend casts Twilight.
The shroud of shadows around Alana the Awakend disappears.
