Banesword the level 9 Cornac Rogue by Like Denmark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp9 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity30 (base 30)
Constitution17 (base 17)
Magic10 (base 10)
Willpower15 (base 10)
Cunning24 (base 18)

Resources

Life227/227
Stamina136/136
Healing Factor1
Regeneration0.85

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy42
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage26
Accuracy42
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower20.05
Crit Chance7%
Speed1

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense27.875
Ranged Defense27.875
Fatigue0
Physical Save16.675
Spell Save14.625
Mental Save20.7625

Defense: Resistances

Cold+ 11%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Stealth1.30
5/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
5/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
3/5

Effects

talent

Quests

done
done
failed
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


The dark tendrils dissipate.


Resting starts...

Talent Dual Strike is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 3.31 gold from the transmogrification of
thought-forged quiver of elm arrows of erosion (8/8, 10.5-14.7 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.96 gold from the transmogrification of
cured leather armour of cold resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 0.67 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron greatsword (10.5-16.8 power, 1 apr).
You gain 1.07 gold from the transmogrification of
flaming iron battleaxe (6-9 power, 1 apr).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...