Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 48 / 39% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 33 (base 30) |
| Magic | 75 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 50 (base 43) |
Resources
| Life | 889/889 |
| Mana | 464/464 |
| Healing Factor | 1 |
| Regeneration | 1.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 14.945202042259 |
| See Invisible | 34.735344413768 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 20 |
| Crit Chance | 22% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.233333333333 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Light | +9% |
| Arcane | +69% |
| Fire | +30% |
| Cold | +30% |
Defense: Base
| Armour (hardiness) | 21.16282324642 (30%) |
| Defense | 31.226026795799 |
| Ranged Defense | 31.226026795799 |
| Fatigue | 0 |
| Physical Save | 36.2 |
| Spell Save | 47.366666666667 |
| Mental Save | 41.45 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Light | + 33%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 33%( 70%) |
| Arcane | + 50%( 70%) |
| Cold | + 33%( 70%) |
| All | 0%( 70%) |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 753% over 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 242 life. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Phantasmal Shield |
| talent | Shielding |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | dreamer's pair of rough leather boots (0 def, 1 armour) dreamer's pair of rough leather boots (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +6 Spell save: +6 Mental save: +6 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of trickery (0 def, 1 armour) rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Dex A cap made of leather. |
| Tool | volcanic yew wand of trap destruction [power 58] (15 cooldown) volcanic yew wand of trap destruction [power 58] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to try to disarm any known traps in a line (disarm power 58), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | mule's steel ring of aether (+10%) mule's steel ring of aether (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +10% arcane Changes damage: +10% arcane Maximum encumbrance: +20 Rings can have magical properties. |
| On fingers | conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 Rings can have magical properties. |
| Around waist | balancing drakeskin leather belt of valiance balancing drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 Physical crit. chance: +5.0% Changes stats: +4 Dex / +5 Wil / +4 Cun Mental save: +10 Maximum life: +78.00 A belt that goes around your waist. |
| In main hand | greater dragonbone magestaff of protection (30-36 power, 6 apr, arcane damage) greater dragonbone magestaff of protection (30-36 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% arcane / +15% fire / +15% cold / +15% lightning Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | restful rough leather gloves of magic (+2) (0 def, 1 armour) restful rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +0.60 Stamina each turn: +0.60 Maximum stamina: +13.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | sunsealed silk robe of stability (3 def, 0 armour) sunsealed silk robe of stability (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Mag Changes resistances: +9% darkness / +8% light Changes damage: +9% light Physical save: +19 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of implacability (1 def, 0 armour) linen cloak of implacability (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Physical save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing voratun amulet vitalizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con Physical save: +7 Life regen: +0.80 Maximum life: +61.00 Amulets can have magical properties. |
Inventory
Newly picked up scintillating dwarven-steel battleaxescintillating dwarven-steel battleaxe Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. |
Newly picked up insidious dwarven-steel greatsword (37.5-60 power, 2 apr)insidious dwarven-steel greatsword (37.5-60 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +41 insidious poison Massive two-handed swords. |
Newly picked up voratun longsword (44-61.6 power, 6 apr)voratun longsword (44-61.6 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. |
Newly picked up hardened dwarven-steel plate armour of the dragon (5 def, 19 armour)hardened dwarven-steel plate armour of the dragon (5 def, 19 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +3 Con Changes resistances: +20% physical / +15% fire / +19% cold / +17% lightning / +18% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +31% Knockback immunity: +27% A suit of armour made of metal plates. |
404 alchemist agate 404 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Arcanis the Higher Archmage level 29
76th Pyre 122nd year of Ascendancy at 13:38 see stats
Arena Battler 50
Got to wave 50 in the arena.By Arcanis the Higher Archmage level 44
79th Pyre 122nd year of Ascendancy at 14:38 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Arcanis the Higher Archmage level 30
76th Pyre 122nd year of Ascendancy at 17:50 see stats
Level 10
Got a character to level 10.By Arcanis the Higher Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:30 see stats
Level 20
Got a character to level 20.By Arcanis the Higher Archmage level 20
75th Pyre 122nd year of Ascendancy at 09:40 see stats
Level 30
Got a character to level 30.By Arcanis the Higher Archmage level 30
76th Pyre 122nd year of Ascendancy at 16:28 see stats
Level 40
Got a character to level 40.By Arcanis the Higher Archmage level 40
78th Pyre 122nd year of Ascendancy at 10:36 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Arcanis the Higher Archmage level 48
1st Mirth 122nd year of Ascendancy at 13:24 see stats
Size matters
Did over 600 damage in one attack.By Arcanis the Higher Archmage level 42
79th Pyre 122nd year of Ascendancy at 06:13 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Arcanis the Higher Archmage level 16
75th Pyre 122nd year of Ascendancy at 03:24 see stats
Log
Skeleton master archer hits Arcanis for 0 lightning, 0 physical, 0 nature, 0 arcane, 0 lightning damage (total 0.00).
The shield around skeleton master archer crumbles.
Arcanis hits skeleton master archer for 28 arcane damage.
Skeleton master archer decays into a pile of ash!
Talent Aether Beam is ready to use.
Talent Illuminate is ready to use.
There is an item here: insidious dwarven-steel greatsword (37.5-60 power, 2 apr)
Talent Infusion: Wild is ready to use.
Talent Arcane Reconstruction is ready to use.
Arcanis picks up (b.): insidious dwarven-steel greatsword (37.5-60 power, 2 apr).
Talent Rune: Shielding is ready to use.
Arcanis speeds up.
There is an item here: voratun longsword (44-61.6 power, 6 apr)
You pickup 2.65 gold pieces.
Arcanis picks up (c.): voratun longsword (44-61.6 power, 6 apr).
Talent Meteoric Crash is ready to use.
Talent Aether Avatar is ready to use.
Resting starts...
Talent Displacement Shield is ready to use.
Rested for 81 turns (stop reason: all resources and life at maximum).
