Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 6 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 6 on the 77th Pyre 122nd year of Ascendancy at 04:34 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 15 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 10 (base 12) |
| Willpower | 29 (base 28) |
| Cunning | 12 (base 12) |
Resources
| Life | -61/172 |
| Psi | 61/156 |
| Equilibrium | 29 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 21 |
| Crit Chance | 3% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 21 |
| Crit Chance | 3% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.86 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 8.75 |
| Ranged Defense | 8.75 |
| Fatigue | 6 |
| Physical Save | 9.45 |
| Spell Save | 13.65 |
| Mental Save | 14.35 |
Defense: Resistances
| Temporal | + 16%( 70%) |
| Fire | + 19%( 70%) |
| All | 0%( 70%) |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| detrimental effect | The target is seeing echoes from the void and will take 49.43 mind damage as well as some resource damage each turn it fails a mental save. Void Echoes |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Newly picked up copper ring of fire (+20%)copper ring of fire (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
| In main hand | mossy mindstar (3-3.3 power, 20 apr, mind damage) mossy mindstar (3-3.3 power, 20 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 51% Wil, 17% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +20 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | rough leather armour of temporal resistance (1 def, 2 armour) rough leather armour of temporal resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% temporal A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak of resilience (6 def, 0 armour) enveloping linen cloak of resilience (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | gifted mossy mindstar (2.5-2.75 power, 20 apr, mind damage) gifted mossy mindstar (2.5-2.75 power, 20 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 51% Wil, 17% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +20 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +6 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
manasurge rune (614% regen over 10 turns; 30 instant mana) manasurge rune (614% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 614% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
quick elm wand of trap destruction [power 15] (11 cooldown) quick elm wand of trap destruction [power 15] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to try to disarm any known traps in a line (disarm power 15), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Id3 killed gelatinous cube!
Talent Mind Sear is ready to use.
There is an item here: steel dagger (9-11.7 power, 6 apr)
There is an item here: scholar's pair of iron boots (0 def, 3 armour)
There is an item here: copper ring of fire (+20%)
You pickup 0.80 gold pieces.
There is an item here: iron mace (7.5-10.5 power, 2 apr)
Id3 picks up (b.): copper ring of fire (+20%).
Id3 wears: copper ring of fire (+20%).
Talent Hydra is ready to use.
There is an item here: flaming dwarven-steel greatsword of paradox (36.5-58.4 power, 2 apr)
There is an item here: flaming dwarven-steel greatsword of phasing (37.5-60 power, 8 apr)
There is an item here: flaming dwarven-steel greatsword of paradox (36.5-58.4 power, 2 apr)
Id3 uses Mind Sear.
Id3 hits storm drake hatchling for 121 mind damage.
Id3 is being driven mad by the void.
Id3's mind suffers 9 psi damage from the attack.
Void horror hits id3 for 40 mind damage.
Id3's mind suffers 47 psi damage from the attack.
Saving done.
Saving done.
Saving game...
