Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Tutorial Adventure |
| Sex | Female |
| Race | Tutorial Stats |
| Class | Tutorial Adventurer |
| Level / Exp | 1 / 6% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 18 (base 18) |
| Constitution | 15 (base 15) |
| Magic | 20 (base 20) |
| Willpower | 15 (base 15) |
| Cunning | 15 (base 15) |
Resources
| Life | 120/120 |
| Healing Factor | 1 |
| Regeneration | 1 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.5 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 20.4 |
| Ranged Defense | 22.4 |
| Fatigue | 12 |
| Physical Save | 26.125 |
| Spell Save | 62.0625 |
| Mental Save | 46.166666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/3)
Class Talents
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have navigated the Dungeon of Adventurer Enlightenment! Tutorial: combat stats | active |
Equipment
| On feet | Boots of Physical Save (+10) (0 def, 0 armour) Boots of Physical Save (+10) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / feet When wielded/worn: Physical save: +10 Fine boots that increse your physical save by 10. |
| On fingers | Ring of Mental Save (+6) Ring of Mental Save (+6)Crafted by a master 1.00 Encumbrance. Type: jewelry / ring When wielded/worn: Mental save: +6 A ruby-studded ring. |
| Around neck | Amulet of Mindpower (+3) Amulet of Mindpower (+3)Crafted by a master 1.00 Encumbrance. Type: jewelry / amulet When wielded/worn: Mindpower: +3 A beautiful amulet that increases your mindpower by 3. |
| In main hand | iron longsword (7-9.8 power, 2 apr) iron longsword (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron shield (4 def, 2 armour, 9.5 dam, 24 block) iron shield (4 def, 2 armour, 9.5 dam, 24 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| On head | Helmet of Accuracy (+6) (0 def, 0 armour) Helmet of Accuracy (+6) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / head When wielded/worn: Accuracy: +6 A finely-wrought helmet that increases your Accuracy by 6. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Rested for 0 turns (stop reason: hostile spotted to the south (Dull-eyed orc)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Dull-eyed orc)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Dull-eyed orc)).
Quest 'Tutorial: combat stats' status updated! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: interesting terrain).
You pickup 0.60 gold pieces.
You pickup 0.45 gold pieces.
You pickup 0.65 gold pieces.
Ran for 2 turns (stop reason: interesting terrain).
You pickup 0.40 gold pieces.
You don't see how to get there...
Ran for 2 turns (stop reason: interesting terrain).
You pickup 0.70 gold pieces.
You don't see how to get there...
You don't see how to get there...
