Orron the level 9 Cornac Doombringer by AndrasZodon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDoombringer
Level / Exp9 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 24)
Dexterity10 (base 10)
Constitution22 (base 19)
Magic22 (base 22)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life339/339
Stamina124/124
Vim132/132
Healing Factor1.1
Regeneration4.0343016741338

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage41
Accuracy17
Crit Chance21%
APR6
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)18.19 (73.452380952381%)
Defense2
Ranged Defense2
Fatigue18
Physical Save21.075
Spell Save11.2
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
3/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
2/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
4/5
2/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Orron the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 16:37
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 1.53 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, fire element).
You gain 3.03 gold from the transmogrification of
cruel ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 1.19 gold from the transmogrification of
nature's mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 2.09 gold from the transmogrification of
flaming iron greatmaul of projection (19.5-29.25 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50 for 3 turns).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50 for 3 turns).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (700% regen over 10 turns; 35 instant mana).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 26).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 25).
There is a way to the previous level here (press '' or right click to use).
You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the warrior (heal 152 over 5 turns).

You have no more inscription slots.