optimal race choice the level 50 Skeleton Anorithil by powlov

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassAnorithil
Level / Exp50 / 2023%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 12)
Dexterity67 (base 25)
Constitution93 (base 61)
Magic151 (base 64)
Willpower31 (base 12)
Cunning131 (base 60)

Resources

Mana417/417
Negative1/201
Life1891/1891
Positive0/162
Steam80/100
Healing Factor1.6235279301984
Regeneration10.14704956374

Speed

Mental0%
Attack0%
Movement-4.9960036108132E-12%
Spell+9.9920072216264E-12%
Global+100%

Vision

Sight10
Lite28.080441152621
Infravision7
See Stealth40.206976524634
See Invisible30.206976524634
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage70
Accuracy43
Crit Chance57%
APR13
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower95
Crit Chance100%
Speed0.9999999999999

Offense: Mind

Mindpower51
Crit Chance60%
Speed1

Offense: Damage Bonus

Blight+30%
Arcane+47%
Cold+73%
All+14%
Darkness+164%
Light+289%
Temporal+26%
Physical+30%
Mind+26%
Fire+81%
Lightning+34%

Offense: Damage Penetration

Darkness+60%
Light+75%
Cold+35%
Blight+35%
Arcane+35%
Fire+50%
All+25%

Defense: Base

Armour (hardiness)73.571428571429 (71.69962066283%)
Defense117
Ranged Defense117
Fatigue0
Physical Save90
Spell Save101
Mental Save95

Defense: Resistances

Acid+ 55%( 70%)
Blight+ 34%( 70%)
Arcane+ 36%( 70%)
Cold+ 65%( 70%)
All+ 32%( 70%)
Darkness+ 65%( 70%)
Light+ 70%( 70%)
Temporal+ 39%( 70%)
Fire+ 70%( 70%)
Lightning+ 70%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance30%
Fear Resistance100%
Poison Resistance100%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Celestial / Circles1.70
5/5
5/5
5/5
5/5
Celestial / Star fury1.60
4/5
1/5
1/5
4/5
Celestial / Eclipse1.30
5/5
3/5
3/5
3/5
Celestial / Glyphs1.30
3/5
2/5
2/5
2/5
Celestial / Twilight1.60
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
5/5
5/5
1/5
5/5

Generic Talents

Undead / Skeleton1.10
3/5
2/5
1/5
0/5
Technique / Combat training1.00
5/5
2/5
3/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
2/5
0/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
4/5
Celestial / Hymns1.30
5/5
4/5
1/5
3/5
Celestial / Light1.30
1/5
2/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
active
done
done
failed
failed
done
done
failed
done
done
done
done
done
done
done
active
active
active
done
active
done
done
done
done
done
done
completed
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.


Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By optimal race choice the Skeleton Anorithil level 39
79th Regrowth 123rd year of Ascendancy at 13:01
see stats
A different point of view (Insane (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By optimal race choice the Skeleton Anorithil level 50
73rd Dusk 123rd year of Ascendancy at 04:56
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By optimal race choice the Skeleton Anorithil level 38
77th Regrowth 123rd year of Ascendancy at 18:38
see stats
Anti-Antimagic! (Insane (Adventure) difficulty) Destroyed the Ziguranth camp with your Rhaloren allies.
By optimal race choice the Skeleton Anorithil level 33
62nd Haze 122nd year of Ascendancy at 05:33
see stats
Are you out of your mind?! (Insane (Adventure) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By optimal race choice the Skeleton Anorithil level 46
66th Dusk 123rd year of Ascendancy at 11:16
see stats
Ay ay captain! (Insane (Adventure) difficulty) Turn into a pirate!
By optimal race choice the Skeleton Anorithil level 46
53rd Dusk 123rd year of Ascendancy at 00:58
see stats
Brave new world (Insane (Adventure) difficulty) Went to the Far East and took part in the war.
By optimal race choice the Skeleton Anorithil level 41
26th Pyre 123rd year of Ascendancy at 22:42
see stats
Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By optimal race choice the Skeleton Anorithil level 39
2nd Pyre 123rd year of Ascendancy at 21:02
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By optimal race choice the Skeleton Anorithil level 10
1st Flare 122nd year of Ascendancy at 02:09
see stats
Destroyer's bane (Insane (Adventure) difficulty) Killed Golbug the Destroyer.
By optimal race choice the Skeleton Anorithil level 40
5th Pyre 123rd year of Ascendancy at 15:29
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By optimal race choice the Skeleton Anorithil level 32
55th Haze 122nd year of Ascendancy at 00:05
see stats
Evil denied (Insane (Adventure) difficulty) Won ToME by preventing the Void portal from opening.
By optimal race choice the Skeleton Anorithil level 50
2nd Decay 123rd year of Ascendancy at 04:50
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By optimal race choice the Skeleton Anorithil level 23
4th Haze 122nd year of Ascendancy at 09:51
see stats
Fear of Fours (Insane (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By optimal race choice the Skeleton Anorithil level 50
78th Haze 123rd year of Ascendancy at 21:07
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By optimal race choice the Skeleton Anorithil level 28
22nd Haze 122nd year of Ascendancy at 12:44
see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By optimal race choice the Skeleton Anorithil level 47
66th Dusk 123rd year of Ascendancy at 16:28
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By optimal race choice the Skeleton Anorithil level 10
8th Mirth 122nd year of Ascendancy at 17:41
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By optimal race choice the Skeleton Anorithil level 20
57th Dusk 122nd year of Ascendancy at 02:13
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By optimal race choice the Skeleton Anorithil level 30
31st Haze 122nd year of Ascendancy at 09:48
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By optimal race choice the Skeleton Anorithil level 40
3rd Pyre 123rd year of Ascendancy at 16:27
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By optimal race choice the Skeleton Anorithil level 50
71st Dusk 123rd year of Ascendancy at 23:55
see stats
Orcrist (Insane (Adventure) difficulty) Killed the leaders of the Orc Pride.
By optimal race choice the Skeleton Anorithil level 50
77th Haze 123rd year of Ascendancy at 08:53
see stats
Overpowered! (Insane (Adventure) difficulty) Did over 6000 damage in one attack.
By optimal race choice the Skeleton Anorithil level 50
72nd Dusk 123rd year of Ascendancy at 09:15
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By optimal race choice the Skeleton Anorithil level 36
62nd Regrowth 123rd year of Ascendancy at 23:43
see stats
Race through fire (Insane (Adventure) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By optimal race choice the Skeleton Anorithil level 50
23rd Haze 123rd year of Ascendancy at 13:43
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By optimal race choice the Skeleton Anorithil level 28
21st Haze 122nd year of Ascendancy at 14:03
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By optimal race choice the Skeleton Anorithil level 17
50th Dusk 122nd year of Ascendancy at 18:37
see stats
Sliders (Insane (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By optimal race choice the Skeleton Anorithil level 41
23rd Pyre 123rd year of Ascendancy at 02:37
see stats
Tactical master (Insane (Adventure) difficulty) Fought the two Sorcerers without closing any invocation portals.
By optimal race choice the Skeleton Anorithil level 50
2nd Decay 123rd year of Ascendancy at 04:48
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By optimal race choice the Skeleton Anorithil level 10
8th Mirth 122nd year of Ascendancy at 17:50
see stats
The Legend of Garkul (Insane (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By optimal race choice the Skeleton Anorithil level 50
77th Haze 123rd year of Ascendancy at 10:57
see stats
The Sun Still Shines (Insane (Adventure) difficulty) Aeryn survived the last battle.
By optimal race choice the Skeleton Anorithil level 50
2nd Decay 123rd year of Ascendancy at 04:50
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By optimal race choice the Skeleton Anorithil level 36
7th Regrowth 123rd year of Ascendancy at 00:58
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By optimal race choice the Skeleton Anorithil level 17
29th Dusk 122nd year of Ascendancy at 22:57
see stats
The sky is falling! (Insane (Adventure) difficulty) Saw a huge meteor falling from the sky.
By optimal race choice the Skeleton Anorithil level 24
14th Haze 122nd year of Ascendancy at 13:26
see stats
There and back again (Insane (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By optimal race choice the Skeleton Anorithil level 43
53rd Pyre 123rd year of Ascendancy at 09:31
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By optimal race choice the Skeleton Anorithil level 23
4th Haze 122nd year of Ascendancy at 14:45
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By optimal race choice the Skeleton Anorithil level 17
25th Dusk 122nd year of Ascendancy at 20:49
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By optimal race choice the Skeleton Anorithil level 38
76th Regrowth 123rd year of Ascendancy at 13:58
see stats
Well trained (Insane (Adventure) difficulty) Deal one million damage to training dummies in a single training session.
By optimal race choice the Skeleton Anorithil level 50
57th Haze 123rd year of Ascendancy at 21:02
see stats

Log

Optimal race choice's defensive darkness area effect hits Training Dummy for 413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice's defensive darkness area effect hits Training Dummy for
413 darkness damage.
Optimal race choice vanishes from sight.