honk the level 1 Higher Sun Paladin by powlov

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp1 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life110/110
Positive49/50
Stamina102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save9
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


You notice an entrance to an underwater cave.
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.


Ran for 4 turns (stop reason: didn't move).


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:15.


Ran for 4 turns (stop reason: hostile spotted to the southeast (Orcs patrol)).


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.


Ran for 2 turns (stop reason: hostile spotted to the south (Orcs patrol)).


Honk activates Weapon of Light.

Orc necromancer casts Invoke Darkness.

Orc necromancer roars triumphantly.

Orc necromancer hits honk for 152 darkness damage.
honk the level 1 higher sun paladin was shadowed to death by an orc necromancer on level 1 of Ambush!.
You have no more lives left.
Honk deactivates Chant of Fortitude.

Honk deactivates Weapon of Light.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Orc necromancer killed honk!
Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving game...