Scromis the level 6 Dwarf Temporal Warden by ortrestave

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassTemporal Warden
Level / Exp6 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 12)
Dexterity18 (base 17)
Constitution14 (base 11)
Magic18 (base 20)
Willpower20 (base 17)
Cunning10 (base 10)

Resources

Life243/243
Stamina100/100
Paradox175
Healing Factor1
Regeneration2.35

Speed

Mental0%
Attack0%
Movement+36.63014701653%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy27
Crit Chance12%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense9.8
Ranged Defense13.8
Fatigue9
Physical Save25.5
Spell Save13.3
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.00
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.10
3/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
1/5
1/5
0/5
0/5
Chronomancy / Temporal Combat1.30
3/5
1/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done

Equipment

On hands
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Scromis the Dwarf Temporal Warden level 5
19th Voratun 122nd year of Ascendancy at 18:29
see stats

Log


Resting starts...

Talent Block is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Scromis picks up (i.):
steel plate armour of lightning resistance (4 def, 9 armour).
Scromis picks up (d.):
nature's mossy mindstar (3-3.3 power, 12 apr, mind damage).
There is a ladder to the next level here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 1.22 gold from the transmogrification of
steel plate armour of lightning resistance (4 def, 9 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.99 gold from the transmogrification of
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


There is a The Deep Bellow here (press '' or right click to use).
Saving game...

Saving done.