Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Shadowblade |
Level / Exp | 23 / 12% |
Size | medium |
Lifes / Deaths | Killed by Brotoq the Reaver at level 3 on the 16th Voratun 122nd year of Ascendancy at 21:51 / 70Killed by Brotoq the Reaver at level 3 on the 16th Voratun 122nd year of Ascendancy at 23:01 Killed by Vorivena the red crystal at level 10 on the 33rd Profit 122nd year of Ascendancy at 15:37 Killed by elven tempest at level 10 on the 35th Profit 122nd year of Ascendancy at 23:50 Killed by snow giant at level 11 on the 1st Wealth 122nd year of Ascendancy at 18:07 Killed by large brown snake at level 11 on the 3rd Wealth 122nd year of Ascendancy at 17:12 Killed by fire drake hatchling at level 11 on the 3rd Wealth 122nd year of Ascendancy at 17:52 Killed by cold drake hatchling at level 11 on the 4th Wealth 122nd year of Ascendancy at 04:19 Killed by cold drake at level 12 on the 4th Wealth 122nd year of Ascendancy at 06:08 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 10:06 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 11:28 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 12:53 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 13:40 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 14:15 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 14:34 Killed by Rantha the Worm at level 12 on the 5th Wealth 122nd year of Ascendancy at 16:05 Killed by shadow at level 12 on the 17th Wealth 122nd year of Ascendancy at 20:35 Killed by Xaniyavena the bloated horror at level 13 on the 24th Wealth 122nd year of Ascendancy at 22:21 Killed by Belemira the rattlesnake at level 13 on the 24th Wealth 122nd year of Ascendancy at 23:52 Killed by Xaniyavena the bloated horror at level 13 on the 25th Wealth 122nd year of Ascendancy at 06:37 Killed by Xaniyavena the bloated horror at level 13 on the 25th Wealth 122nd year of Ascendancy at 07:14 Killed by assassin at level 13 on the 27th Wealth 122nd year of Ascendancy at 04:44 Killed by rogue at level 13 on the 29th Wealth 122nd year of Ascendancy at 10:09 Killed by devourer at level 13 on the 29th Wealth 122nd year of Ascendancy at 13:42 Killed by blade horror at level 13 on the 30th Wealth 122nd year of Ascendancy at 10:25 Killed by bandit at level 13 on the 30th Wealth 122nd year of Ascendancy at 11:45 Killed by Horned Horror at level 14 on the 2nd Dearth 122nd year of Ascendancy at 16:57 Killed by skeleton mage at level 14 on the 2nd Dearth 122nd year of Ascendancy at 17:23 Killed by skeleton archer at level 14 on the 2nd Dearth 122nd year of Ascendancy at 18:23 Killed by Ce'Nitta the drem at level 14 on the 2nd Dearth 122nd year of Ascendancy at 19:11 Killed by Horned Horror at level 14 on the 2nd Dearth 122nd year of Ascendancy at 20:51 Killed by Elada the brecklorn at level 14 on the 3rd Dearth 122nd year of Ascendancy at 12:51 Killed by Rantha the Worm at level 15 on the 12nd Dearth 122nd year of Ascendancy at 06:52 Killed by Rantha the Worm at level 15 on the 12nd Dearth 122nd year of Ascendancy at 07:43 Killed by Rantha the Worm at level 15 on the 12nd Dearth 122nd year of Ascendancy at 09:09 Killed by Rantha the Worm at level 15 on the 12nd Dearth 122nd year of Ascendancy at 10:00 Killed by Rantha the Worm at level 15 on the 12nd Dearth 122nd year of Ascendancy at 11:07 Killed by Rantha the Worm at level 15 on the 12nd Dearth 122nd year of Ascendancy at 12:11 Killed by war hound at level 15 on the 20th Dearth 122nd year of Ascendancy at 11:50 Killed by gwelgoroth at level 17 on the 26th Dearth 122nd year of Ascendancy at 19:28 Killed by gwelgoroth at level 17 on the 26th Dearth 122nd year of Ascendancy at 20:10 Killed by Amibar the thalore at level 17 on the 5th Loss 122nd year of Ascendancy at 14:50 Killed by entrenched horror at level 17 on the 12nd Loss 122nd year of Ascendancy at 02:57 Killed by abyssal horror at level 17 on the 12nd Loss 122nd year of Ascendancy at 04:29 Killed by entrenched horror at level 17 on the 12nd Loss 122nd year of Ascendancy at 05:24 Killed by boiling horror at level 17 on the 12nd Loss 122nd year of Ascendancy at 07:01 Killed by Weirdling Beast at level 17 on the 14th Loss 122nd year of Ascendancy at 09:55 Killed by Urkis, the High Tempest at level 18 on the 25th Shortage 122nd year of Ascendancy at 14:54 Killed by skeleton warrior at level 19 on the 18th Iron 123rd year of Ascendancy at 16:17 Killed by Beluvea the ghoulking at level 19 on the 1st Steel 123rd year of Ascendancy at 09:07 Killed by skeleton archer at level 19 on the 3rd Steel 123rd year of Ascendancy at 18:02 Killed by Siliwe the skeleton warrior at level 19 on the 3rd Steel 123rd year of Ascendancy at 19:27 Killed by gigantic corrosive tunneler at level 20 on the 11st Steel 123rd year of Ascendancy at 18:13 Killed by Abibain the thalore at level 21 on the 11st Gold 123rd year of Ascendancy at 01:59 Killed by war hound at level 21 on the 11st Gold 123rd year of Ascendancy at 02:51 Killed by Abibain the thalore at level 21 on the 11st Gold 123rd year of Ascendancy at 04:04 Killed by Ganor the bone giant at level 21 on the 12nd Gold 123rd year of Ascendancy at 19:17 Killed by Glsaen the shalore at level 21 on the 15th Gold 123rd year of Ascendancy at 17:05 Killed by elven mage at level 21 on the 16th Gold 123rd year of Ascendancy at 08:29 Killed by elven blood mage at level 22 on the 16th Gold 123rd year of Ascendancy at 23:29 Killed by forest wight at level 22 on the 19th Gold 123rd year of Ascendancy at 21:12 Killed by armoured skeleton warrior at level 22 on the 19th Gold 123rd year of Ascendancy at 22:10 Killed by ghoul at level 22 on the 19th Gold 123rd year of Ascendancy at 23:01 Killed by skeleton warrior at level 22 on the 19th Gold 123rd year of Ascendancy at 23:55 Killed by skeleton warrior at level 22 on the 20th Gold 123rd year of Ascendancy at 00:52 Killed by Zubitha the grave wight at level 22 on the 20th Gold 123rd year of Ascendancy at 01:26 Killed by armoured skeleton warrior at level 22 on the 13rd Stralite 123rd year of Ascendancy at 18:58 Killed by armoured skeleton warrior at level 23 on the 17th Stralite 123rd year of Ascendancy at 01:50 Killed by Greater Mummy Lord at level 23 on the 18th Stralite 123rd year of Ascendancy at 11:28 Killed by Greater Mummy Lord at level 23 on the 18th Stralite 123rd year of Ascendancy at 12:06 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 38 (base 31) |
Constitution | 41 (base 28) |
Magic | 23 (base 13) |
Willpower | 23 (base 10) |
Cunning | 61 (base 53) |
Resources
Life | 597/597 |
Mana | 297/297 |
Stamina | 198/198 |
Healing Factor | 1.11 |
Regeneration | 0.2775 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
Offense: Mainhand
Damage | 59 |
Accuracy | 51 |
Crit Chance | 30% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 51 |
Crit Chance | 26% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21.5 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 32.75 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Darkness | +5% |
Blight | +4% |
Physical | +15% |
Lightning | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 33.4 |
Ranged Defense | 33.4 |
Fatigue | 0 |
Physical Save | 37.825 |
Spell Save | 35.55 |
Mental Save | 43.8 |
Defense: Resistances
Acid | + 30%( 80%) |
Darkness | + 18%( 70%) |
Fire | + 18%( 70%) |
Blight | + 18%( 70%) |
Physical | + 25%( 75%) |
Cold | + 19%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Poison Resistance | 30% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turns for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by weaver young. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 66. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots of rushing (0 def, 4 armour) pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | healer's alchemist's lamp of the forge healer's alchemist's lamp of the forgeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 10 dreamforge Damage when the wearer is hit: 10 dreamforge Light radius: +3 Healing mod.: +11% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Flashglory FlashgloryInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 4 lightning / 2 acid Damage when the wearer is hit: 4 lightning Changes resistances: +3% acid Changes damage: +3% lightning / +6% acid Rings can have magical properties. |
On fingers | sneakthief's copper ring of misery sneakthief's copper ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Dex Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. This item has been sent to the Item's Vault. |
Around waist | ravager's hardened leather belt of the vagrant ravager's hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +5% physical Changes damage: +10% physical Mental save: +7 Mindpower: +5 A belt that goes around your waist. |
In off hand | Umbral Razor (20-26 power, 10 apr) Umbral Razor (20-26 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 15% Mag, 35% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% darkness Changes damage: +5% darkness Stealth bonus: +8 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.00 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 70.71 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +2 Str / +2 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.56 to 127.69 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
insidious poison infusion of the sneak (35 nature damage, 25% healing reduction) insidious poison infusion of the sneak (35 nature damage, 25% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 3.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 34.86 nature damage per turns for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (754% speed; 4 turns) movement infusion of the sneak (754% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 317 over 5 turns) regeneration infusion of the sneak (heal 317 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 134 for 5 turns) Rune of Reflection (absorb and reflect 134 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 134 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
controlled phase door rune of the sneak (range 9) controlled phase door rune of the sneak (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (696% regen over 10 turns; 35 instant mana) manasurge rune of the warrior (696% regen over 10 turns; 35 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 696% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 276 for 3 turns) shielding rune of the titan (absorb 276 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 276 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating steel amulet of cunning (+3) insulating steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% fire / +12% cold Amulets can have magical properties. |
savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +5 Spell save: +5 Mental save: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. flaming stralite battleaxe of vileness (40.5-60.75 power, 3 apr)flaming stralite battleaxe of vileness (40.5-60.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +6 blight Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +16 corrupted blood Massive two-handed battleaxes. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of Angolwen (3 def, 0 armour)shimmering silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Mag / +3 Wil Changes damage: +14% arcane Maximum mana: +65.00 Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of evasion (6 def, 1 armour) pair of rough leather boots of evasion (6 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +6 Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 47% chance to completely evade them for 7 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
radiant rough leather gloves of dispersion (0 def, 1 armour) radiant rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +4 Mag Damage when the wearer hits(melee): 6 light Changes resistances: +3% arcane / +6% light Changes damage: +4% light It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of magic (+3) (0 def, 2 armour) steady hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Physical save: +6 Mental save: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
enlightening rough leather armour of the deep (1 def, 4 armour) enlightening rough leather armour of the deep (1 def, 4 armour)Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +6% Changes stats: +2 Cun / +2 Wil Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Mental save: +11 A suit of armour made of leather. |
Bindings of Eternal Night (0 def, 7 armour) Bindings of Eternal Night (0 def, 7 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +7 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 blight Changes resistances: -20% light / +30% blight / +30% darkness / -20% fire Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
spiked mummy wrappings of Eyal (5 def, 2 armour) spiked mummy wrappings of Eyal (5 def, 2 armour)Requires: - Dexterity 15 Infused by nature Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Damage when the wearer is hit: 16 physical Changes resistances: -25% fire Life regen: +1.30 Maximum life: +54.00 Healing mod.: +13% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. Dawnwilter (10 def, 2 armour, 149.5 block)Dawnwilter (10 def, 2 armour, 149.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +6% nature / +6% light Changes resistances penetration: +5% nature Changes damage: +9% light Talent granted: +4 Block Light radius: +3 Handheld deflection devices |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Starsaw StarsawCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +4 Changes resistances: +3% light Changes damage: +3% physical Critical mult.: +5.00% Maximum stamina: +15.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Fledarmaus the Dwarf Shadowblade level 18
14th Loss 122nd year of Ascendancy at 13:02 see stats
By Fledarmaus the Dwarf Shadowblade level 18
1st Shortage 122nd year of Ascendancy at 07:37 see stats
By Fledarmaus the Dwarf Shadowblade level 18
11st Shortage 122nd year of Ascendancy at 09:34 see stats
By Fledarmaus the Dwarf Shadowblade level 18
25th Shortage 122nd year of Ascendancy at 15:58 see stats
By Fledarmaus the Dwarf Shadowblade level 22
18th Gold 123rd year of Ascendancy at 14:05 see stats
By Fledarmaus the Dwarf Shadowblade level 18
14th Loss 122nd year of Ascendancy at 13:27 see stats
By Fledarmaus the Dwarf Shadowblade level 10
32nd Profit 122nd year of Ascendancy at 14:03 see stats
By Fledarmaus the Dwarf Shadowblade level 20
3rd Steel 123rd year of Ascendancy at 20:33 see stats
By Fledarmaus the Dwarf Shadowblade level 21
34th Steel 123rd year of Ascendancy at 22:49 see stats
By Fledarmaus the Dwarf Shadowblade level 4
17th Voratun 122nd year of Ascendancy at 05:28 see stats
By Fledarmaus the Dwarf Shadowblade level 6
21st Profit 122nd year of Ascendancy at 07:54 see stats
By Fledarmaus the Dwarf Shadowblade level 22
19th Gold 123rd year of Ascendancy at 23:51 see stats
By Fledarmaus the Dwarf Shadowblade level 9
29th Profit 122nd year of Ascendancy at 21:20 see stats
By Fledarmaus the Dwarf Shadowblade level 22
17th Gold 123rd year of Ascendancy at 11:12 see stats
By Fledarmaus the Dwarf Shadowblade level 19
19th Iron 123rd year of Ascendancy at 17:19 see stats
Log
Fledarmaus hits Iceblock for 3 fire damage.
Fledarmaus is free from the ice.
Greater Mummy Lord resists the dream forge!
Greater Mummy Lord hits Fledarmaus for 37 physical, 18 cold damage (total 53.72).
Fledarmaus hits Greater Mummy Lord for 4 lightning, 14 blight, 3 mind, 2 fire damage (total 19.90).
Greater Mummy Lord slows down.
Greater Mummy Lord hits Fledarmaus for 35 cold damage.
Fledarmaus hits Greater Mummy Lord for 4 fire damage.
Fledarmaus misses Greater Mummy Lord.
Greater Mummy Lord resists the dream forge!
Greater Mummy Lord hits Fledarmaus for 7 physical damage.
Fledarmaus hits Greater Mummy Lord for 16 darkness, 20 physical, 3 mind, 2 fire, 2 acid, 4 lightning damage (total 44.05).
Greater Mummy Lord hits Fledarmaus for 54 physical, 29 cold damage (total 81.78).
Fledarmaus hits Greater Mummy Lord for 4 lightning, 14 blight, 5 mind, 3 fire damage (total 23.30).
Greater Mummy Lord hits Fledarmaus for 35 cold damage.
Fledarmaus hits Greater Mummy Lord for 4 fire damage.
Fledarmaus drains life from Greater Mummy Lord!
Greater Mummy Lord resists the dream forge!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Greater Mummy Lord hits Fledarmaus for 7 physical, 7 physical damage (total 12.61).
Fledarmaus the level 23 dwarf shadowblade was eviscerated to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
Talent Stealth is ready to use.
Talent Flurry is ready to use.