Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 28 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 53 (base 48) |
Dexterity | 15 (base 12) |
Constitution | 40 (base 32) |
Magic | 20 (base 12) |
Willpower | 13 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 724/732 |
Mana | 223/223 |
Stamina | 188/188 |
Healing Factor | 1.1 |
Regeneration | 2.431 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 78 |
Accuracy | 28 |
Crit Chance | 17% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.1 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Lightning | +10% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +11% |
Defense: Base
Armour (hardiness) | 21.1 (62.5%) |
Defense | 11.75 |
Ranged Defense | 11.75 |
Fatigue | 16 |
Physical Save | 32.159106506976 |
Spell Save | 16.888635840301 |
Mental Save | 23.789815115348 |
Defense: Resistances
Cold | + 32%(100%) |
All | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 2, doing 219.40 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 13 for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Golem / Arcane | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
In main hand | caustic stralite greatsword of evisceration (49.5-79.2 power, 3 apr) caustic stralite greatsword of evisceration (49.5-79.2 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 35% acid blind When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 Changes resistances penetration: +11% acid Life regen: +0.96 Massive two-handed swords. |
Main armor | dwarven-steel mail armour of command (10 def, 12 armour) dwarven-steel mail armour of command (10 def, 12 armour)Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +10 Fatigue: +16% Changes stats: +2 Cun Mental save: +13 A suit of armour made of mail. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
dwarven-steel greatmaul of torment (44.5-66.75 power, 2 apr) dwarven-steel greatmaul of torment (44.5-66.75 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +6% darkness Massive two-handed maul. |
inquisitor's dwarven-steel greatmaul of erosion (44-66 power, 2 apr) inquisitor's dwarven-steel greatmaul of erosion (44-66 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +11 nature / +14 temporal / +20 manaburn Massive two-handed maul. |
caustic dwarven-steel greatsword of evisceration (38-60.8 power, 2 apr) caustic dwarven-steel greatsword of evisceration (38-60.8 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 38% acid blind When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Changes resistances penetration: +10% acid Life regen: +2.00 Massive two-handed swords. |
Galelord (3 def, 8 armour) Galelord (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +4 Mag Damage when the wearer is hit: 12 lightning Maximum mana: +100.00 Spell crit. chance: +3% A suit of armour made of mail. |
cleansing steel mail armour of command (9 def, 10 armour) cleansing steel mail armour of command (9 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes stats: +2 Cun Changes resistances: +11% nature / +11% blight Mental save: +11 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.76 to 89.27 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
radiant cured leather armour of command (8 def, 7 armour) radiant cured leather armour of command (8 def, 7 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +7% Changes stats: +2 Cun / +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +10% darkness / +10% blight Mental save: +11 Light radius: +1 A suit of armour made of leather. |
Achievements
Log
You extract emerald from dwarven-steel mace of gravity (27-37.8 power, 4 apr)
Kryshk casts Extract Gems.
You extract quartz from archer's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)
Kryshk is no longer surging arcane power.
There is a Exploratory Farportal exit here (press '' or right click to use).
You pickup 0.65 gold pieces.
You pickup 0.80 gold pieces.
Kryshk picks up (k.): nightruned hardened leather belt.
There is a Exploratory Farportal exit here (press '' or right click to use).
You gain 3.70 gold from the transmogrification of preserving alchemist's lamp.
You gain 1.39 gold from the transmogrification of slimy cashmere robe of fire (+18%) (2 def, 0 armour).
You gain 0.49 gold from the transmogrification of nightruned hardened leather belt.
You gain 4.04 gold from the transmogrification of yew vilestaff of protection (20-24 power, 4 apr, fire damage).
You gain 10.00 gold from the transmogrification of Merkul's Second Eye.
You gain 0.63 gold from the transmogrification of sun infusion (rad 5; power 22; turns 4; dispells darkness).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 93 turns (stop reason: all resources and life at maximum).
Character control switched to Mo meir (servant of Kryshk).
The raging fire around Kryshk calms down and disappears.