Mo meir (servant of Kryshk) the level 28 construct golem by seneschul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Campaign---
Mode--- ---
SexMale
RaceConstruct
ClassGolem
Level / Exp28 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength53 (base 48)
Dexterity15 (base 12)
Constitution40 (base 32)
Magic20 (base 12)
Willpower13 (base 10)
Cunning15 (base 10)

Resources

Life724/732
Mana223/223
Stamina188/188
Healing Factor1.1
Regeneration2.431

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision10
See Invisible30

Offense: Mainhand

Damage78
Accuracy28
Crit Chance17%
APR3
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.1
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%
Fire+10%
All0%

Offense: Damage Penetration

Acid+11%

Defense: Base

Armour (hardiness)21.1 (62.5%)
Defense11.75
Ranged Defense11.75
Fatigue16
Physical Save32.159106506976
Spell Save16.888635840301
Mental Save23.789815115348

Defense: Resistances

Cold+ 32%(100%)
All+ 3%(100%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Stoning Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Golem / Fighting1.30
1/5
5/5
1/5
3/5
Golem / Arcane1.50
0/5
0/5
0/5
0/5

Generic Talents

Effects

Quests

Equipment

Socketed Gems
Socketed Gems
In main hand
Main armor

Inventory

Achievements

Log

You extract emerald from dwarven-steel mace of gravity (27-37.8 power, 4 apr)

Kryshk casts Extract Gems.

You extract
quartz from archer's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)

Kryshk is no longer surging arcane power.


There is a Exploratory Farportal exit here (press '' or right click to use).

You pickup 0.65 gold pieces.

You pickup 0.80 gold pieces.

Kryshk picks up (k.):
nightruned hardened leather belt.

There is a Exploratory Farportal exit here (press '' or right click to use).

You gain 3.70 gold from the transmogrification of
preserving alchemist's lamp.
You gain 1.39 gold from the transmogrification of
slimy cashmere robe of fire (+18%) (2 def, 0 armour).
You gain 0.49 gold from the transmogrification of
nightruned hardened leather belt.
You gain 4.04 gold from the transmogrification of
yew vilestaff of protection (20-24 power, 4 apr, fire damage).
You gain 10.00 gold from the transmogrification of
Merkul's Second Eye.
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 22; turns 4; dispells darkness).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Resting starts...

Rested for 93 turns (stop reason: all resources and life at maximum).


Character control switched to Mo meir (servant of Kryshk).

The raging fire around Kryshk calms down and disappears.