Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 25 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 49 (base 44) |
Dexterity | 15 (base 12) |
Constitution | 36 (base 28) |
Magic | 20 (base 12) |
Willpower | 13 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 406/647 |
Mana | 211/211 |
Stamina | 180/180 |
Healing Factor | 1.1 |
Regeneration | 1.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 68 |
Accuracy | 28 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.1 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Lightning | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 21.1 (62.5%) |
Defense | 11.75 |
Ranged Defense | 11.75 |
Fatigue | 16 |
Physical Save | 29.686541520274 |
Spell Save | 16.160270994115 |
Mental Save | 23.478998859826 |
Defense: Resistances
Cold | + 29%(100%) |
All | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 2, doing 212.20 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 13 for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Golem / Arcane | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
In main hand | inquisitor's dwarven-steel greatmaul of erosion (44-66 power, 2 apr) inquisitor's dwarven-steel greatmaul of erosion (44-66 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +11 nature / +14 temporal / +20 manaburn Massive two-handed maul. |
Main armor | dwarven-steel mail armour of command (10 def, 12 armour) dwarven-steel mail armour of command (10 def, 12 armour)Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +10 Fatigue: +16% Changes stats: +2 Cun Mental save: +13 A suit of armour made of mail. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
dwarven-steel greatmaul of torment (44.5-66.75 power, 2 apr) dwarven-steel greatmaul of torment (44.5-66.75 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +6% darkness Massive two-handed maul. |
caustic dwarven-steel greatsword of evisceration (38-60.8 power, 2 apr) caustic dwarven-steel greatsword of evisceration (38-60.8 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 38% acid blind When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Changes resistances penetration: +10% acid Life regen: +2.00 Massive two-handed swords. |
Galelord (3 def, 8 armour) Galelord (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +4 Mag Damage when the wearer is hit: 12 lightning Maximum mana: +100.00 Spell crit. chance: +3% A suit of armour made of mail. |
cleansing steel mail armour of command (9 def, 10 armour) cleansing steel mail armour of command (9 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes stats: +2 Cun Changes resistances: +11% nature / +11% blight Mental save: +11 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.76 to 89.27 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
radiant cured leather armour of command (8 def, 7 armour) radiant cured leather armour of command (8 def, 7 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +7% Changes stats: +2 Cun / +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +10% darkness / +10% blight Mental save: +11 Light radius: +1 A suit of armour made of leather. |
Achievements
Log
Kryshk hits elven corruptor for 20 cold, 25 fire damage (total 44.04).
Kryshk casts Life Tap.
Kryshk hits elven corruptor for 20 cold, 25 fire damage (total 44.04).
Throw Bomb is still on cooldown for 1 turns.
Kryshk casts Channel Staff.
Elven corruptor casts Blood Spray.
Kryshk is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Elven corruptor hits Kryshk for 110 blight damage.
Talent Throw Bomb is ready to use.
Kryshk is no longer surging arcane power.
Kryshk hits elven corruptor for 20 cold, 25 fire damage (total 44.04).
Elven corruptor hits Kryshk for 22 blight damage.
Kryshk casts Throw Bomb.
Kryshk hits elven corruptor for 396 cold damage.
Elven corruptor casts Soul Rot.
Kryshk hits elven corruptor for 20 cold, 25 fire damage (total 44.04).
Elven corruptor hits Kryshk for 158 blight, 22 blight damage (total 178.44).
Kryshk uses Infusion: Regeneration.
Kryshk starts regenerating health quickly.
Elven corruptor casts Drain.
Character control switched to Mo meir (servant of Kryshk).
Elven corruptor hits Kryshk for 129 blight damage.
Elven corruptor killed Kryshk!
The raging fire around Kryshk calms down and disappears.