Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 41 / 73% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 18) |
| Dexterity | 15 (base 11) |
| Constitution | 42 (base 33) |
| Magic | 15 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 71 (base 60) |
Resources
| Life | 980/980 |
| Equilibrium | 20 |
| Healing Factor | 1.4328973758284 |
| Regeneration | 3.0807293580311 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 33% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 43 |
| Crit Chance | 31% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.133333333333 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Acid | +12% |
| Arcane | +12% |
| Fire | +12% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 15.75 |
| Ranged Defense | 15.75 |
| Fatigue | 0 |
| Physical Save | 32.175 |
| Spell Save | 31.375 |
| Mental Save | 52.433634259727 |
Defense: Resistances
| Lightning | + 20%( 70%) |
| Blight | + 14%( 70%) |
| Fire | + 14%( 70%) |
| Cold | + 22%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 362 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.47 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Meditation |
| talent | Secrets of the Eternals |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of constitution (+2) (0 def, 3 armour) insulating iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | brawler's voratun gauntlets of the juggernaut (0 def, 3 armour) brawler's voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +3 Cun / +4 Con Talent cooldown: Double Strike (-1 turn) Physical save: +15 Spell save: +6 Mental save: +4 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged elm totem of thorny skin [power 20] (26 cooldown) supercharged elm totem of thorny skin [power 20] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 30%, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
| On fingers | savior's gold ring of speed savior's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Defense: +5 Physical save: +8 Spell save: +7 Mental save: +5 Movement speed: +6% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 18% for 5 turns. Rings can have magical properties. |
| Around neck | wanderer's steel amulet of mastery (0.17 Wild-gift / Summoning (augmentation)) wanderer's steel amulet of mastery (0.17 Wild-gift / Summoning (augmentation))Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun / +3 Con Talent mastery: +0.17 Wild-gift / Summoning (augmentation) Amulets can have magical properties. |
| In main hand | gifted pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) gifted pulsing mindstar of life (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +22.00 Mindpower: +9 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | clarifying hardened leather belt of resilience clarifying hardened leather belt of resilienceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Mental save: +7 Maximum life: +46.00 A belt that goes around your waist. |
| In off hand | gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage) gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormlord's silk robe of life (3 def, 0 armour) stormlord's silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Wil Changes resistances: +9% cold / +12% lightning / +5% blight Changes damage: +13% lightning / +8% cold Life regen: +0.90 Maximum life: +64.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Newly picked up quick voratun battleaxe of evisceration (56-84 power, 4 apr)quick voratun battleaxe of evisceration (56-84 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +15 Physical crit. chance: +9.0% Physical power: +14 Changes stats: +9 Dex Massive two-handed battleaxes. |
Newly picked up dragonbone starstaff (30-36 power, 6 apr, darkness damage)dragonbone starstaff (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up voratun waraxe of massacre (55-77 power, 6 apr)voratun waraxe of massacre (55-77 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
umbral rough leather gloves (0 def, 1 armour) umbral rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 darkness Changes resistances: +5% darkness Changes damage: +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Newly picked up fortifying iron plate armour of the dragon (3 def, 7 armour)fortifying iron plate armour of the dragon (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +5 Str / +5 Con Changes resistances: +6% physical / +7% fire / +7% cold / +6% lightning / +6% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +23% Knockback immunity: +24% Maximum life: +34.00 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
striking dragonbone wand of trap destruction [power 115] (15 cooldown) striking dragonbone wand of trap destruction [power 115] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +5 Strike It can be used to try to disarm any known traps in a line (disarm power 115), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Spamsy the Shalore Summoner level 25
76th Pyre 122nd year of Ascendancy at 16:08 see stats
Arena Battler 50
Got to wave 50 in the arena.By Spamsy the Shalore Summoner level 36
1st Mirth 122nd year of Ascendancy at 00:51 see stats
Level 10
Got a character to level 10.By Spamsy the Shalore Summoner level 10
74th Pyre 122nd year of Ascendancy at 21:56 see stats
Level 20
Got a character to level 20.By Spamsy the Shalore Summoner level 20
75th Pyre 122nd year of Ascendancy at 18:35 see stats
Level 30
Got a character to level 30.By Spamsy the Shalore Summoner level 30
77th Pyre 122nd year of Ascendancy at 17:33 see stats
Level 40
Got a character to level 40.By Spamsy the Shalore Summoner level 40
2nd Mirth 122nd year of Ascendancy at 00:30 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Spamsy the Shalore Summoner level 41
2nd Mirth 122nd year of Ascendancy at 09:47 see stats
Log
You pickup 0.70 gold pieces.
Ran for 3 turns (stop reason: object seen).
Your summoned minotaur disappears.
Your summoned turtle disappears.
There is an item here: voratun waraxe of massacre (55-77 power, 6 apr)
You pickup 0.90 gold pieces.
There is an item here: dragonbone starstaff (30-36 power, 6 apr, darkness damage)
Your summoned war hound disappears.
Spamsy picks up (b.): dragonbone starstaff (30-36 power, 6 apr, darkness damage).
Talent Timeless is ready to use.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Talent Rune: Shielding is ready to use.
Your summoned giant spider disappears.
Your summoned ritch flamespitter disappears.
Talent Detonate is ready to use.
There is an item here: voratun waraxe of massacre (55-77 power, 6 apr)
Ran for 7 turns (stop reason: object seen).
Spamsy picks up (c.): voratun waraxe of massacre (55-77 power, 6 apr).
Saving done.
Saving done.
Saving game...
