Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Spellsword 1.0.0 Old RPG Tileset 1.0.0 Tier-1 Short Circuit Option 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 18 / 97% |
Size | medium |
Lifes / Deaths | Killed by Adalramira the large brown snake at level 7 on the 5th Mirth 122nd year of Ascendancy at 00:38 0 / 6Killed by Xerurin the devourer at level 16 on the 5th Haze 122nd year of Ascendancy at 15:09 Killed by Porowe the umbral horror at level 18 on the 25th Haze 122nd year of Ascendancy at 01:16 Killed by Porowe the umbral horror at level 18 on the 25th Haze 122nd year of Ascendancy at 03:12 Killed by Porowe the umbral horror at level 18 on the 25th Haze 122nd year of Ascendancy at 03:22 Killed by Porowe the umbral horror at level 18 on the 25th Haze 122nd year of Ascendancy at 04:01 |
Primary Stats
Strength | 25 (base 12) |
Dexterity | 27 (base 12) |
Constitution | 16 (base 12) |
Magic | 29 (base 22) |
Willpower | 41 (base 35) |
Cunning | 41 (base 36) |
Resources
Mana | 209/337 |
Psi | 108/121 |
Life | -4/354 |
Hate | 99/100 |
Stamina | 167/168 |
Equilibrium | 15 |
Healing Factor | 1.510951359071 |
Regeneration | 1.1332135193032 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +45.44982253116% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 29 |
Accuracy | 28 |
Crit Chance | 13% |
APR | 15 |
Speed | 0.97 |
Offense: Offhand
Damage | 10 |
Accuracy | 28 |
Crit Chance | 15% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24.5 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 35.05 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Physical | +14% |
Cold | +12% |
All | 0% |
Lightning | +12% |
Light | +10% |
Darkness | +3% |
Fire | +12% |
Arcane | +12% |
Offense: Damage Penetration
Physical | +10% |
Cold | +9% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 20.2 (60%) |
Defense | 27.250903509174 |
Ranged Defense | 27.250903509174 |
Fatigue | 16 |
Physical Save | 23.35 |
Spell Save | 25.925 |
Mental Save | 27.525 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 21%( 70%) |
All | + 12%( 70%) |
Darkness | + 26%( 70%) |
Light | + 39%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 18%( 70%) |
Fire | + 21%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 11% |
Knockback Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 12% for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Lifetide | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual weapons | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Martial mastery | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Arcane veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Mana Focus |
talent | Arcane Stamina |
talent | Spellsword Combat |
talent | Augmentation |
talent | Surge |
talent | Water Stance |
talent | Stalk |
talent | Beyond the Flesh |
detrimental effect | Huge cut that bleeds, doing 18.50 physical damage per turn. Bleeding |
beneficial effect | Stalking Porowe the umbral horror. Bonus level 3: +15 attack, +21% melee damage, +1.50 hate/turn prey was hit. Stalking 971/1823 +3 |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 12%. Pain Suppression |
detrimental effect | The target has been splashed with acid, taking 8.20 acid damage per turn, reducing armour by 8 and attack by 8. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the worried loremaster from death by thief. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 60. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Isthnel's Glacial dwarven-steel greatsword of shearing (44-70.4 power, 2 apr) Isthnel's Glacial dwarven-steel greatsword of shearing (44-70.4 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Accuracy: +10 Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 36% ice When wielded/worn: Armour penetration: +12 Armour: +6 Changes resistances penetration: +10% physical / +9% cold Changes damage: +9% physical The powerful Isthnel's weapon. This weapon has been used to slay Wrathroot, Minotaur of the Labyrinth, Belureth the sandworm, Sandworm Queen. |
On hands | umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) umbral iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 darkness Changes resistances: +6% darkness Changes damage: +3% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | miner's dwarven-steel helm (0 def, 5 armour) miner's dwarven-steel helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | dreamer's pair of dwarven-steel boots (0 def, 4 armour) dreamer's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +6 Spell save: +7 Mental save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
On fingers | treant's steel ring of tenacity treant's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% nature Physical save: +6 Poison immunity: +11% Disease immunity: +14% Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +27% Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Isthnel's Acidic steel longsword of vileness (26-36.4 power, 3 apr) Isthnel's Acidic steel longsword of vileness (26-36.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 97% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +7 acid / +7 blight Burst (radius 2) on crit: +9 corrupted blood When wielded/worn: The powerful Isthnel's weapon. This weapon has been used to slay Ben Cruthdar, the Cursed, Assassin Lord, Wrathroot, Minotaur of the Labyrinth, Belureth the sandworm, Sandworm Queen. |
Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
In off hand | Isthnel's Thunderous iron dagger of gravity (22-28.6 power, 6 apr) Isthnel's Thunderous iron dagger of gravity (22-28.6 power, 6 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 22.0 - 28.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +10 Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +6 gravity Damage conversion: 22% lightning daze When wielded/worn: Changes stats: +1 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +5% lightning Changes damage: +5% physical The powerful Isthnel's weapon. This weapon has been used to slay Ben Cruthdar, the Cursed, Assassin Lord, Wrathroot, Minotaur of the Labyrinth, Belureth the sandworm, Sandworm Queen. |
Cloak | lightening linen cloak of the Shaloren (1 def, 0 armour) lightening linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -3% Changes stats: +1 Wil / +2 Mag A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
restful gold amulet of dexterity (+4) restful gold amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex Life regen: +0.50 Amulets can have magical properties. |
psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +20% Rings can have magical properties. |
grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm iron gauntlets (0 def, 1 armour) storm iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 lightning Changes resistances: +5% lightning Changes damage: +4% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 359/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Isthnel the Cornac Adventurer level 13
16th Dusk 122nd year of Ascendancy at 02:39 see stats
By Isthnel the Cornac Adventurer level 17
6th Haze 122nd year of Ascendancy at 12:50 see stats
By Isthnel the Cornac Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 02:52 see stats
By Isthnel the Cornac Adventurer level 13
49th Dusk 122nd year of Ascendancy at 14:51 see stats
By Isthnel the Cornac Adventurer level 9
1st Summertide 122nd year of Ascendancy at 07:07 see stats
By Isthnel the Cornac Adventurer level 12
3rd Dusk 122nd year of Ascendancy at 02:55 see stats
By Isthnel the Cornac Adventurer level 18
23rd Haze 122nd year of Ascendancy at 05:55 see stats
Log
Isthnel hits Porowe the umbral horror for 7 acid damage.
Porowe the umbral horror uses Dark Torrent.
Porowe the umbral horror hits Isthnel for 28 darkness damage.
Isthnel uses Telekinetic Smash.
Isthnel performs a critical strike!
Isthnel hits Porowe the umbral horror for 155 physical, 7 blight, 7 acid, 0 darkness, 5 mind, 9 blight damage (total 179.84).
Isthnel hits shadow for 9 blight, 24 cold damage (total 32.39).
Isthnel killed shadow!
Talent Wild Growth is ready to use.
Porowe the umbral horror hits Isthnel for 7 acid damage.
Isthnel hits Porowe the umbral horror for 7 acid damage.
Porowe the umbral horror uses Sweep.
Isthnel starts to bleed.
Porowe the umbral horror hits Isthnel for 27 physical, 5 lightning, 16 darkness, 9 physical, 5 acid, 16 darkness damage (total 75.03).
Isthnel activates Wild Growth.
Porowe the umbral horror resists the mind attack!
Isthnel hits Porowe the umbral horror for 22 cold, 48 physical, 0 darkness, 3 mind damage (total 70.79).
Porowe the umbral horror hits Isthnel for 17 physical, 7 acid damage (total 22.65).
Porowe the umbral horror casts Phase Door.
Porowe the umbral horror hits Isthnel for 17 blight, 5 lightning, 16 darkness, 6 blight, 5 acid, 16 darkness damage (total 61.88).
Isthnel hits Porowe the umbral horror for 7 acid damage.
Isthnel misses Porowe the umbral horror.
Isthnel misses Porowe the umbral horror.
Isthnel hits Porowe the umbral horror for 15 cold, 33 physical, 0 darkness, 5 mind damage (total 51.71).
Saving done.
Saving done.
Saving game...