Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Werebeast Class 1.0.0 Tier-1 Short Circuit Option 1.0.0 Items Vault 1.0.0 Old RPG Tileset 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Werebeast |
Level / Exp | 1 / 79% |
Size | medium |
Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
Strength | 15 (base 13) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 10) |
Magic | 8 (base 10) |
Willpower | 17 (base 16) |
Cunning | 13 (base 13) |
Resources
Life | 77/114 |
Hate | 44/100 |
Equilibrium | 18 |
Healing Factor | 0.72009180994315 |
Regeneration | 0.18002295248579 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 11 |
Accuracy | 19 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17.1 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 2.05 |
Ranged Defense | 2.05 |
Fatigue | 6 |
Physical Save | 9.1 |
Spell Save | 8.75 |
Mental Save | 10.5 |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-curse / Snake aspect | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Wolf aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Treant aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Shark aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Silent hunter | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Eagle aspect | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Psiclaws |
Quests
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron battleaxe (11-16.5 power, 1 apr) iron battleaxe (11-16.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.0 - 16.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 36 turns) miner's iron pickaxe (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Wolf misses Lwalwen.
Lwalwen hits wolf for 13 physical damage.
Wolf misses Lwalwen.
Lwalwen hits wolf for 13 physical damage.
Wolf hits Lwalwen for 4 physical damage.
Lwalwen misses wolf.
Wolf misses Lwalwen.
Lwalwen hits wolf for 14 physical damage.
Wolf hits Lwalwen for 4 physical damage.
Fox hits Lwalwen for 4 physical damage.
Lwalwen hits wolf for 11 physical damage.
Lwalwen killed wolf!
Fox hits Lwalwen for 4 physical damage.
Fox hits Lwalwen for 4 physical damage.
Large white snake hits Lwalwen for 5 physical damage.
Fox misses Lwalwen.
Large brown snake hits Lwalwen for 5 physical damage.
Large white snake hits Lwalwen for 5 physical damage.
Fox hits Lwalwen for 4 physical damage.
Large white snake hits Lwalwen for 5 physical damage.
Fox misses Lwalwen.