Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Werebeast Class 1.0.0 Tier-1 Short Circuit Option 1.0.0 Items Vault 1.0.0 Old RPG Tileset 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 17 / 8% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 11 on the 7th Dusk 122nd year of Ascendancy at 18:13 0 / 6Killed by Adaneis at level 15 on the 60th Dusk 122nd year of Ascendancy at 09:11 Killed by luminous horror at level 15 on the 61st Dusk 122nd year of Ascendancy at 01:58 Killed by luminous horror at level 15 on the 61st Dusk 122nd year of Ascendancy at 04:10 Killed by Urkis, the High Tempest at level 16 on the 75th Dusk 122nd year of Ascendancy at 15:33 Killed by Dinxi the dwarf at level 17 on the 14th Haze 122nd year of Ascendancy at 17:50 |
Antimagic | Follower |
Primary Stats
Strength | 39 (base 11) |
Dexterity | 31 (base 10) |
Constitution | 30 (base 19) |
Magic | 8 (base 10) |
Willpower | 57 (base 40) |
Cunning | 33 (base 30) |
Resources
Life | -15/406 |
Psi | 115/115 |
Equilibrium | 18 |
Healing Factor | 1.38 |
Regeneration | 2.07 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
See Invisible | 6 |
Offense: Mainhand
Damage | 37 |
Accuracy | 42 |
Crit Chance | 28% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 42 |
Crit Chance | 28% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 39.55 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
All | +16% |
Physical | +31% |
Mind | +23% |
Nature | +26% |
Offense: Damage Penetration
Light | +10% |
Mind | +2% |
Defense: Base
Armour (hardiness) | 32.4 (60%) |
Defense | 23.075 |
Ranged Defense | 27.075 |
Fatigue | 23 |
Physical Save | 39.6875 |
Spell Save | 28.4875 |
Mental Save | 43.575 |
Defense: Resistances
Mind | + 29%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 27%( 70%) |
Nature | + 41%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 53%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Blind Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 278 life. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Mental discipline | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Conduit |
talent | Augmentation |
talent | Thermal Shield |
talent | Psiblades |
talent | Charged Shield |
talent | Beyond the Flesh |
beneficial effect | +8% physical damage. Resonance |
detrimental effect | Huge cut that bleeds, doing 18.47 physical damage per turn. Bleeding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is on fire, taking 32.29 fire damage per turn. Burning |
beneficial effect | The target calls upon its inner resources, improving all damage by 16% and reducing all damage taken by 16%. Wrath of the Eternals |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | You gain 10% resistance against arcane. Resolve |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost anorithil from death by wolf. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved spell save by +4. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | dwarven-steel greatsword of ruin (38.5-61.6 power, 2 apr) dwarven-steel greatsword of ruin (38.5-61.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +12.0% Critical mult.: +17.00% Massive two-handed swords. |
On hands | sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour) sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +8 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 physical Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Yvowe the Blazekill Yvowe the BlazekillInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +5 Wil / +2 Con Damage when the wearer hits(melee): 15 dreamforge Damage when the wearer is hit: 8 arcane / 12 dreamforge Changes resistances penetration: +10% light Life regen: +1.10 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Aroba the Scorchslice (0 def, 4 armour) Aroba the Scorchslice (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Damage when the wearer is hit: 8 physical Changes resistances: +7% mind / +7% nature / +9% fire Spell save: +5 Mental save: +11 Maximum life: +66.00 Healing mod.: +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | wanderer's pair of dwarven-steel boots of stability (0 def, 4 armour) wanderer's pair of dwarven-steel boots of stability (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Con Physical save: +15 Mental save: +7 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | telekinetic dwarven-steel torque of psychoportation [power 37] (30 cooldown) telekinetic dwarven-steel torque of psychoportation [power 37] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to teleport randomly (rad 37), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around neck | serendipitous steel amulet of vision serendipitous steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +6 Changes stats: +5 Lck Blindness immunity: +13% Infravision radius: +2 See invisible: +6 Amulets can have magical properties. |
In main hand | resonating thorny mindstar of slime (10-11 power, 31 apr, nature damage) resonating thorny mindstar of slime (10-11 power, 31 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 59% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +31 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 slime Changes resistances: +4% mind Changes resistances penetration: +2% mind Changes damage: +4% mind / +4% nature Psi when hit: +1.20 Mindpower: +3 Mental crit. chance: +3% Damage Resonance (when hit): +8% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them for 10 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | horrifying thorny mindstar of clarity (8.5-9.35 power, 31 apr, nature damage) horrifying thorny mindstar of clarity (8.5-9.35 power, 31 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 59% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +31 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 mind / 2 darkness Changes damage: +3% mind / +2% darkness Mental save: +3 Maximum psi: +18.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | enveloping linen cloak of stability (7 def, 0 armour) enveloping linen cloak of stability (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant dwarven-steel mail armour of cold resistance (3 def, 8 armour) radiant dwarven-steel mail armour of cold resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 4 light Changes resistances: +15% blight / +16% darkness / +17% cold Light radius: +1 A suit of armour made of mail. |
Inventory
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 47.19 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Adaneis the Thalore Mindslayer level 16
69th Dusk 122nd year of Ascendancy at 09:30 see stats
By Adaneis the Thalore Mindslayer level 12
16th Dusk 122nd year of Ascendancy at 06:46 see stats
By Adaneis the Thalore Mindslayer level 16
74th Dusk 122nd year of Ascendancy at 08:46 see stats
By Adaneis the Thalore Mindslayer level 16
75th Dusk 122nd year of Ascendancy at 16:27 see stats
By Adaneis the Thalore Mindslayer level 16
61st Dusk 122nd year of Ascendancy at 08:28 see stats
By Adaneis the Thalore Mindslayer level 10
7th Flare 122nd year of Ascendancy at 02:46 see stats
By Adaneis the Thalore Mindslayer level 12
28th Dusk 122nd year of Ascendancy at 17:53 see stats
By Adaneis the Thalore Mindslayer level 5
2nd Mirth 122nd year of Ascendancy at 11:15 see stats
By Adaneis the Thalore Mindslayer level 16
61st Dusk 122nd year of Ascendancy at 10:35 see stats
Log
Dinxi the dwarf hits Adaneis for 2 arcane damage.
Adaneis is invigorated by the attack!
Dinxi the dwarf hits Adaneis for 2 arcane damage.
Adaneis is invigorated by the attack!
Dinxi the dwarf hits Adaneis for 2 arcane damage.
Adaneis is invigorated by the attack!
Dinxi the dwarf hits Adaneis for 2 arcane damage.
Dinxi the dwarf casts Lightning.
Adaneis's mind surges with critical power!
Adaneis is invigorated by the attack!
Dinxi the dwarf hits Adaneis for 103 lightning damage.
Adaneis is invigorated by the attack!
Adaneis feels pain again.
Adaneis is no longer resonating.
Dinxi the dwarf hits Adaneis for 9 fire damage.
Dinxi the dwarf casts Earthen Missiles.
Adaneis resonates with the damage.
Adaneis starts to bleed.
Dinxi the dwarf hits Adaneis for 46 physical, 8 physical damage (total 52.81).
Dinxi the dwarf hits Adaneis for 46 physical, 8 physical damage (total 52.81).
Adaneis is invigorated by the attack!
Dinxi the dwarf hits Adaneis for 16 physical, 9 fire damage (total 23.84).
Adaneis is invigorated by the attack!
Adaneis resists!
Dinxi the dwarf hits Adaneis for 47 arcane damage.
Dinxi the dwarf casts Flame.
Saving done.
Saving done.
Saving game...