











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 1971% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 16th Dearth 122nd year of Ascendancy at 13:29 / 56Killed by armoured skeleton warrior at level 16 on the 3rd Iron 123rd year of Ascendancy at 18:22 Killed by Minotaur of the Labyrinth at level 18 on the 27th Iron 123rd year of Ascendancy at 00:48 Killed by skeleton master archer at level 19 on the 8th Steel 123rd year of Ascendancy at 03:27 Killed by Bethaseda the ghoul at level 20 on the 9th Steel 123rd year of Ascendancy at 18:35 Killed by Layemima the lesser vampire at level 20 on the 10th Steel 123rd year of Ascendancy at 02:06 Killed by Betiba the giant yellow ant at level 21 on the 14th Steel 123rd year of Ascendancy at 02:08 Killed by Rat Lich at level 23 on the 29th Steel 123rd year of Ascendancy at 12:45 Killed by elven blood mage at level 25 on the 5th Gold 123rd year of Ascendancy at 12:34 Killed by Lisoriath the elven guard at level 25 on the 5th Gold 123rd year of Ascendancy at 18:14 Killed by elven cultist at level 25 on the 6th Gold 123rd year of Ascendancy at 07:58 Killed by elven cultist at level 25 on the 6th Gold 123rd year of Ascendancy at 14:27 Killed by elven blood mage at level 25 on the 6th Gold 123rd year of Ascendancy at 21:46 Killed by Kryl-Feijan at level 25 on the 7th Gold 123rd year of Ascendancy at 07:30 Killed by Urkis, the High Tempest at level 27 on the 22nd Gold 123rd year of Ascendancy at 00:48 Killed by Urkis, the High Tempest at level 27 on the 22nd Gold 123rd year of Ascendancy at 02:11 Killed by Neryth the panther at level 28 on the 19th Stralite 123rd year of Ascendancy at 01:14 Killed by Lord of Skulls (warrior) at level 29 on the 32nd Stralite 123rd year of Ascendancy at 00:45 Killed by The Master at level 29 on the 32nd Stralite 123rd year of Ascendancy at 02:38 Killed by armoured skeleton warrior at level 29 on the 32nd Stralite 123rd year of Ascendancy at 06:05 Killed by lava floor at level 29 on the 32nd Stralite 123rd year of Ascendancy at 08:42 Killed by fiery orc wyrmic at level 30 on the 13rd Voratun 123rd year of Ascendancy at 17:07 Killed by orc soldier at level 30 on the 14th Voratun 123rd year of Ascendancy at 13:59 Killed by Slasul at level 32 on the 30th Voratun 123rd year of Ascendancy at 11:36 Killed by Slasul at level 32 on the 30th Voratun 123rd year of Ascendancy at 13:05 Killed by Ukllmswwik the Wise at level 33 on the 30th Voratun 123rd year of Ascendancy at 21:46 Killed by Ukllmswwik the Wise at level 33 on the 31st Voratun 123rd year of Ascendancy at 00:34 Killed by orc cryomancer at level 33 on the 5th Profit 123rd year of Ascendancy at 00:15 Killed by orc cryomancer at level 33 on the 5th Profit 123rd year of Ascendancy at 02:21 Killed by Aduth the orc soldier at level 34 on the 5th Profit 123rd year of Ascendancy at 22:35 Killed by overpowered greater multi-hued wyrm at level 34 on the 6th Profit 123rd year of Ascendancy at 13:10 Killed by overpowered greater multi-hued wyrm at level 34 on the 6th Profit 123rd year of Ascendancy at 14:25 Killed by Corrupted Oozemancer at level 37 on the 9th Dearth 123rd year of Ascendancy at 21:13 Killed by Corrupted Oozemancer at level 37 on the 10th Dearth 123rd year of Ascendancy at 00:38 Killed by Ivolenn the orc high cryomancer at level 39 on the 2nd Shortage 123rd year of Ascendancy at 20:31 Killed by orc pyromancer at level 39 on the 3rd Shortage 123rd year of Ascendancy at 14:41 Killed by Neribrewyn the orc pyromancer at level 40 on the 5th Shortage 123rd year of Ascendancy at 06:25 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 5th Shortage 123rd year of Ascendancy at 15:48 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 5th Shortage 123rd year of Ascendancy at 18:43 Killed by orc necromancer at level 42 on the 29th Shortage 123rd year of Ascendancy at 23:54 Killed by orc corruptor at level 42 on the 30th Shortage 123rd year of Ascendancy at 02:43 Killed by Isovena the orc necromancer at level 42 on the 30th Shortage 123rd year of Ascendancy at 18:13 Killed by Emelyvena the orc blood mage at level 43 on the 30th Shortage 123rd year of Ascendancy at 20:14 Killed by Void Spectre at level 43 on the 3rd Iron 124th year of Ascendancy at 12:05 Killed by Nerybrera the orc grand summoner at level 44 on the 10th Iron 124th year of Ascendancy at 15:31 Killed by Lashing Tentacle at level 44 on the 12nd Iron 124th year of Ascendancy at 11:54 Killed by Betydhelle the orc mage-hunter at level 45 on the 12nd Iron 124th year of Ascendancy at 17:59 Killed by Betydhelle the orc mage-hunter at level 45 on the 12nd Iron 124th year of Ascendancy at 20:54 Killed by Bethuthra the orc grand summoner at level 45 on the 14th Iron 124th year of Ascendancy at 23:10 Killed by ritch flamespitter at level 45 on the 15th Iron 124th year of Ascendancy at 02:23 Killed by orc grand summoner at level 45 on the 15th Iron 124th year of Ascendancy at 08:44 Killed by Glorowen the orc mage-hunter at level 45 on the 15th Iron 124th year of Ascendancy at 11:37 Killed by Glorowen the orc mage-hunter at level 45 on the 15th Iron 124th year of Ascendancy at 14:12 Killed by Isliyassra the spire dragon at level 46 on the 16th Iron 124th year of Ascendancy at 11:06 Killed by Glorayath the elven mage at level 50 on the 23rd Gold 124th year of Ascendancy at 03:39 Killed by Mirror Challenge of Stowalock at level 50 on the 28th Gold 124th year of Ascendancy at 19:21 |
Primary Stats
| Strength | 42 (base 10) |
| Dexterity | 36 (base 15) |
| Constitution | 55 (base 31) |
| Magic | 92 (base 60) |
| Willpower | 110 (base 60) |
| Cunning | 92 (base 60) |
Resources
| Life | 1188/1188 |
| Mana | 430/523 |
| Equilibrium | 145 |
| Vim | 296/296 |
| Healing Factor | 1.3049358927269 |
| Regeneration | 5.4154839548168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +122.45843205308% |
Vision
| Sight | 10 |
| Lite | 22 |
| Infravision | 11 |
| See Stealth | 23.172934211987 |
| See Invisible | 79.858077572652 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 63 |
| Crit Chance | 45% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 95 |
| Crit Chance | 92% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +45% |
| Arcane | +96% |
| Cold | +92% |
| All | +21% |
| Lightning | +81% |
| Light | +32% |
| Physical | +66% |
| Fire | +108% |
| Nature | +33% |
Offense: Damage Penetration
| Physical | +5% |
| Acid | +10% |
| Lightning | +30% |
| Darkness | +20% |
| Cold | +40% |
| Arcane | +30% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 59.883494279939 (45%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 70 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 67%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 32%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 69%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Confusion Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 684 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1578% for 10 turns (394 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Thaumaturgy | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Phantasmal Shield |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Slipstream |
| talent | Chant of Fortress |
| talent | Multicaster |
| talent | Elemental Harmony |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Spellcraft |
| talent | Shielding |
| talent | Essence of Speed |
| beneficial effect | The target is surrounded by a time distortion, absorbing 1098/1098 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
| beneficial effect | Can move once for free, this turn only. Slipstream Free Movement |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
| beneficial effect | Infinite Dungeon Challenge (Level 82): Exterminator Challenge |
| beneficial effect | Physical damage increased by 33%. Auger of Destruction |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Layyta the cave troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Bethaseda the ghoul. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the repented thief from death by Stowalock. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 78): Mirror MatchYou completed the challenge and received: Random Artifact: Fireblight | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: Random Artifact: Pendant of the Sun and Moons | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorFoes left: 136 | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1471. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Berichik (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce armor by 49% Damage when hit (Melee): 2 blight Changes stats: +3 Cun / +2 Dex Changes resistances: +12% acid / +10% fire / +10% cold Changes resistances penetration: +10% acid Changes damage: +9% blight Infravision radius: +3 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | MurksinPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +2 Mag Changes resistances: +11% blight / +24% darkness Changes resistances penetration: +20% darkness Changes damage: +11% light Damage affinity(heal): +5% light Mana when firing critical spell: +2.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +7% Light radius: +12 Infravision radius: +5 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 309.80 light damage. At talent level 3 you gain 44% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Chamiroddatar' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Str / +5 Mag / +6 Wil / +5 Cun Changes resistances: +16% cold Changes resistances penetration: +5% physical Changes damage: +11% cold Life regen: +3.90 Mindpower: +4 (+1 eff.) Light radius: +3 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
| Tool | Ivymirin the stralite torque of clear mind [power 3] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes damage: +15% blight Infravision radius: +3 See invisible: +9 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 27% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 2 nature Changes stats: +4 Con Changes resistances: +22% acid / +15% light / +58% fire / +23% cold / +25% lightning Changes damage: +12% nature / +17% fire Spell save: +16 (+4 eff.) Maximum stamina: +29.00 Light radius: +3 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 113.80 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Cuthuhell the TidepanicInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Damage when hit (Melee): 6 cold Changes stats: +5 Str / +12 Con Changes resistances penetration: +10% cold Physical save: +24 (+6 eff.) Mental save: +12 (+3 eff.) Mindpower: +15 (+3 eff.) Light radius: +2 See invisible: +6 Size category: +1 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 309.13 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+3 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | elven-silk cloak 'Manyrim' (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +47 (+13 eff.) Defense: +3 (+1 eff.) Fatigue: -10% Changes stats: +6 Wil Changes resistances: +12% blight Changes damage: +15% arcane / +12% physical Physical save: +12 (+3 eff.) Mana when firing critical spell: +2.10 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +110.00 Maximum stamina: +33.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | ZanulenInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +14 (+4 eff.) Changes stats: +10 Str / +10 Dex / +9 Wil / +20 Lck Changes resistances: +26% lightning / +3% fire / +6% darkness / +3% blight Confusion immunity: +20% Stun/Freeze immunity: +50% Only die when reaching: -85.42 life Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, physical, darkness, blight)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 darkness, 5 blight It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 22; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 202; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 202 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lava's kiss the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes resistances: +12% light Changes damage: +15% blight / +9% fire Critical mult.: +20.00% Disarm immunity: +47% Pinning immunity: +44% Knockback immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +48.00 Spellpower: +25 (+5 eff.) Rings make your fingers look great! |
gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +10 Physical power: +11 (+2 eff.) Defense: +15 (+5 eff.) Changes stats: +6 Str / +10 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
painweaver's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +5% all Spellpower: +8 (+2 eff.) Mindpower: +7 (+1 eff.) Rings make your fingers look great! |
pixie's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +15 Defense: +8 (+2 eff.) Changes stats: +5 Cun / +4 Mag Spellpower: +7 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Life regen: +11.00 Maximum life: +64.00 Healing mod.: +11% Rings make your fingers look great! |
warrior's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str Life regen: +20.00 Maximum life: +95.00 Healing mod.: +18% Rings make your fingers look great! |
Sword of Potential Futures (133% power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Power: 134% Range: 1.4x Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Ce'Ninor the Blizzardshine (136% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes stats: +2 Wil Changes resistances: +9% cold Changes damage: +6% blight / +30% cold / +12% arcane Talent granted: +1 Command Staff Critical mult.: +41.00% Mana each turn: +0.29 Maximum mana: +47.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +19% See invisible: +13 Damage Shield penetration: +10% Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+4 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +7% blight Damage against: +16% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Belirin the Pyrewarden (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +45% darkness / +29% blight / +3% fire / +5% arcane / +15% all Changes resistances penetration: +5% arcane / +25% fire Changes damage: +29% blight / +6% fire / +30% darkness / +9% cold Mana each turn: +0.32 Maximum mana: +84.00 Spellpower: +30 (+6 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pitchsmasher (dig speed 6 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes stats: +3 Str Changes resistances: +9% physical / +10% darkness / +3% light / +15% blight / +9% cold / +12% nature / +15% fire Changes damage: +9% nature / +3% darkness Spell save: +3 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tihek the Weepblight (dig speed 14 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +9 (+2 eff.) Fatigue: -9% Damage when hit (Melee): 6 mind / 12 nature Changes stats: +18 Str / +6 Dex / +10 Wil Changes resistances: +6% nature Changes resistances penetration: +20% mind Changes damage: +9% nature Mental crit. chance: +15% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cracklespike [power 410] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour penetration: +3 Changes stats: +2 Str Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Stamina each turn: +3.00 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 681 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Heal for 76. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Zubina the elven-wood totem of healing [power 380] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +30 (+10 eff.) Changes resistances: +12% lightning / +9% mind Critical mult.: +10.00% Mental save: +6 (+1 eff.) Mana each turn: +0.08 Maximum stamina: +30.00 It can be used to heal yourself and all friendly characters within 10 spaces for 380 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Stowalock the Dwarf Archmage level 29
34th Stralite 123rd year of Ascendancy at 23:50 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stowalock the Dwarf Archmage level 40
6th Shortage 123rd year of Ascendancy at 12:16 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Stowalock the Dwarf Archmage level 34
6th Profit 123rd year of Ascendancy at 13:02 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Stowalock the Dwarf Archmage level 39
28th Loss 123rd year of Ascendancy at 10:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Stowalock the Dwarf Archmage level 32
20th Voratun 123rd year of Ascendancy at 21:01 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Stowalock the Dwarf Archmage level 30
13rd Voratun 123rd year of Ascendancy at 08:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Stowalock the Dwarf Archmage level 15
9th Shortage 122nd year of Ascendancy at 16:24 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Stowalock the Dwarf Archmage level 32
30th Voratun 123rd year of Ascendancy at 14:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Stowalock the Dwarf Archmage level 31
16th Voratun 123rd year of Ascendancy at 04:03 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Stowalock the Dwarf Archmage level 28
19th Stralite 123rd year of Ascendancy at 10:49 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Stowalock the Dwarf Archmage level 43
3rd Iron 124th year of Ascendancy at 11:36 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Stowalock the Dwarf Archmage level 50
2nd Gold 124th year of Ascendancy at 23:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Stowalock the Dwarf Archmage level 19
5th Steel 123rd year of Ascendancy at 20:52 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stowalock the Dwarf Archmage level 28
22nd Gold 123rd year of Ascendancy at 19:14 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Stowalock the Dwarf Archmage level 41
7th Shortage 123rd year of Ascendancy at 01:55 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Stowalock the Dwarf Archmage level 48
34th Steel 124th year of Ascendancy at 19:12 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Stowalock the Dwarf Archmage level 33
31st Voratun 123rd year of Ascendancy at 03:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stowalock the Dwarf Archmage level 24
33rd Steel 123rd year of Ascendancy at 21:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Stowalock the Dwarf Archmage level 36
6th Profit 123rd year of Ascendancy at 21:14 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By Stowalock the Dwarf Archmage level 50
2nd Stralite 124th year of Ascendancy at 06:07 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Stowalock the Dwarf Archmage level 38
36th Dearth 123rd year of Ascendancy at 09:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Stowalock the Dwarf Archmage level 10
25th Dearth 122nd year of Ascendancy at 16:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Stowalock the Dwarf Archmage level 20
8th Steel 123rd year of Ascendancy at 04:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Stowalock the Dwarf Archmage level 30
12nd Voratun 123rd year of Ascendancy at 11:28 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Stowalock the Dwarf Archmage level 40
3rd Shortage 123rd year of Ascendancy at 16:32 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Stowalock the Dwarf Archmage level 50
41st Steel 124th year of Ascendancy at 05:06 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Stowalock the Dwarf Archmage level 37
10th Dearth 123rd year of Ascendancy at 03:31 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Stowalock the Dwarf Archmage level 46
16th Iron 124th year of Ascendancy at 14:51 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Stowalock the Dwarf Archmage level 28
15th Stralite 123rd year of Ascendancy at 06:14 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Stowalock the Dwarf Archmage level 42
30th Shortage 123rd year of Ascendancy at 13:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Stowalock the Dwarf Archmage level 31
16th Voratun 123rd year of Ascendancy at 12:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Stowalock the Dwarf Archmage level 31
16th Voratun 123rd year of Ascendancy at 06:38 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Stowalock the Dwarf Archmage level 5
19th Voratun 122nd year of Ascendancy at 13:18 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Stowalock the Dwarf Archmage level 50
3rd Gold 124th year of Ascendancy at 00:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Stowalock the Dwarf Archmage level 24
33rd Steel 123rd year of Ascendancy at 01:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Stowalock the Dwarf Archmage level 11
30th Dearth 122nd year of Ascendancy at 01:19 see stats
The High Lady's destiny (Exploration mode)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Stowalock the Dwarf Archmage level 50
3rd Gold 124th year of Ascendancy at 00:48 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Stowalock the Dwarf Archmage level 42
21st Shortage 123rd year of Ascendancy at 09:31 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Stowalock the Dwarf Archmage level 23
29th Steel 123rd year of Ascendancy at 13:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Stowalock the Dwarf Archmage level 15
14th Loss 122nd year of Ascendancy at 09:53 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Stowalock the Dwarf Archmage level 24
40th Steel 123rd year of Ascendancy at 21:15 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Stowalock the Dwarf Archmage level 37
28th Wealth 123rd year of Ascendancy at 06:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Stowalock the Dwarf Archmage level 24
36th Steel 123rd year of Ascendancy at 07:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Stowalock the Dwarf Archmage level 28
14th Stralite 123rd year of Ascendancy at 19:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Stowalock the Dwarf Archmage level 19
5th Steel 123rd year of Ascendancy at 20:11 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Stowalock the Dwarf Archmage level 29
32nd Stralite 123rd year of Ascendancy at 08:31 see stats
Log
Stowalock hits Skeleton archer for 711 physical damage.
Skeleton archer uses Re-assemble.
Skeleton archer receives 894 healing from Re-assemble.
Stowalock casts Manathrust.
Stowalock's spell attains critical power!
Stowalock casts Arcane Vortex.
Stowalock's spell attains critical power!
Skeleton archer is focused by an arcane vortex!
Stowalock receives 34 healing from Bloodcaller.
Stowalock hits Skeleton archer for 1035 arcane damage.
Skeleton archer uses Bone Armour.
A shield forms around skeleton archer.
Stowalock receives 6 healing from Bloodcaller.
Arcane Vortex from Stowalock hits Skeleton archer for 189 arcane damage.
Stowalock casts Lightning.
Stowalock's spell attains critical power!
Stowalock hits Skeleton archer for (542 absorbed), 0 lightning (0 total damage).
Arcane Vortex from Stowalock hits Skeleton archer for (224 absorbed), 0 arcane (0 total damage).
Pulverizing Auger is still on cooldown for 1 turns.
Stowalock casts Elemental Array Burst.
Stowalock's spell attains critical power!
The shield around skeleton archer crumbles.
Stowalock hits Skeleton archer for (279 absorbed), 1553 thaumic energy (1553 total damage).
Stowalock receives 51 healing from Bloodcaller.
Stowalock killed Skeleton archer!
Talent Pulverizing Auger is ready to use.































































































































