Ultrananit the Blood of D the level 2 Ghoul Reaver by 12dragon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassReaver
Level / Exp2 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity12 (base 11)
Constitution18 (base 10)
Magic20 (base 20)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life0/158
Vim99/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage11
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance0%
Speed1

Offense: Mind

Mindpower10.8
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1.7
Ranged Defense1.7
Fatigue6
Physical Save19.3
Spell Save9.8
Mental Save5.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Scourge1.30
3/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active

Equipment

Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Talent Rune: Shielding is ready to use.

Resting starts...

Rested for 18 turns (stop reason: taken damage).

Ultrananit the Blood of D is on fire!

Something hits
Ultrananit the Blood of D for 32 fire damage.
Something hits
Ultrananit the Blood of D for 11 fire damage.

Ultrananit the Blood of D casts Rune: Shielding.

A shield forms around Ultrananit the Blood of D.

Ran for 2 turns (stop reason: taken damage).

Something hits
Ultrananit the Blood of D for (11 absorbed), 0 fire (0 total damage).
Something hits
Ultrananit the Blood of D for (62 absorbed), 0 arcane (0 total damage).

Ran for 2 turns (stop reason: taken damage).

Something hits
Ultrananit the Blood of D for (11 absorbed), 0 fire (0 total damage).

Ultrananit the Blood of D stops burning.

Ran for 2 turns (stop reason: taken damage).

Ultrananit the Blood of D is on fire!

Something hits
Ultrananit the Blood of D for (32 absorbed), 0 fire (0 total damage).

Something hits
Ultrananit the Blood of D for (11 absorbed), 0 fire (0 total damage).
Ran for 2 turns (stop reason: hostile spotted to the east (skeleton mage)).

Your shield crumbles under the damage!

The shield around Ultrananit the Blood of D crumbles.

Burning from Skeleton mage hits
Ultrananit the Blood of D for (4 absorbed), 7 fire (7 total damage).
Skeleton mage casts Manathrust.

Saving game...