Shield Knight the level 3 Thalore Sun Paladin by MarginalMagus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassSun Paladin
Level / Exp3 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic18 (base 20)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life153/153
Positive0/26
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy18
Crit Chance2%
APR8
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)8.62 (59.10447761194%)
Defense3.05
Ranged Defense3.05
Fatigue12
Physical Save20.096871791758
Spell Save19.493743583515
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
4/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 47 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Shield Knight wears(replacing):
iron mail armour of fire resistance (2 def, 4 armour).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 10 dam, 24.5 block).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16.5-26.4 power, 1 apr).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 8 dam, 41 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.15 gold from the transmogrification of
flaming coral trident (13.5-21.6 power, 6 apr).
You gain 1.24 gold from the transmogrification of
coral trident of projection (12-19.2 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 1.94 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (13-15.6 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.92 gold from the transmogrification of
iron battleaxe of daylight (14-21 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (naga tidewarden)).