Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 8 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Ulaga the human at level 8 on the 10th Flare 122nd year of Ascendancy at 05:46 / 1 |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 26 (base 16) |
| Constitution | 18 (base 18) |
| Magic | 19 (base 13) |
| Willpower | 26 (base 21) |
| Cunning | 18 (base 13) |
Resources
| Life | -21/260 |
| Stamina | 77/122 |
| Paradox | 180 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +16.106575400069% |
| Spell | 0% |
| Global | +91.743119266055% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 31 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 31 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.7 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 24.135 |
| Ranged Defense | 24.135 |
| Fatigue | 4 |
| Physical Save | 29.875 |
| Spell Save | 15.75 |
| Mental Save | 15.4 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| beneficial effect | The target is out of phase with reality, increasing defense by 21, resist all by 21%, and the duration of all timed effects by 21%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Reduces global action speed by 9%. Slow |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Armour: +1 Fatigue: -3% Changes stats: +0(-1) Cun / +0(-2) Wil Maximum encumbrance: +20 Physical save: +5 Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. Tap to cycle through comparison choices |
| Quiver | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] psychokinetic quiver of yew arrows of accuracy (21/21, 33-46.2 power, 10 apr)psychokinetic quiver of yew arrows of accuracy (21/21, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2(+23.0 - +32.2) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +10 (+8) Physical crit. chance: +2.0% (-0.5%) Attack speed: 100% (100%) Capacity: 21 On weapon hit: * 0% chance to cause random insanity (-11%) + 10% chance to knock the target back Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature Damage (Ranged): +17 physical When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| On hands | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +3 Mag / +0(-2) Wil / +0(-1) Cun Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Tap to cycle through comparison choices |
| On head | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +0(-1) Cun / +0(-2) Wil Physical save: +10 A cap made of leather. Tap to cycle through comparison choices |
| Around waist | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +3(+1) Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices |
| Main armor | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] spiked rough leather armour of temporal resistance (1 def, 2 armour)spiked rough leather armour of temporal resistance (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical Changes stats: +0(-1) Cun / +0(-2) Wil Changes resistances: +16% temporal A suit of armour made of leather. Tap to cycle through comparison choices |
| Light source | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] ethereal brass lantern of the sunethereal brass lantern of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +3 Mag / +0(-2) Wil / +0(-1) Cun Changes resistances: +5% darkness Changes damage: +6% light Damage affinity(heal): +5% light Spellpower: +6 Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 20.02 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| In off hand | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] iron dagger of massacre (14.5-18.85 power, 5 apr)iron dagger of massacre (14.5-18.85 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9(+4.5 - +4.9) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] linen cloak of Eldoral (1 def, 0 armour)linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Defense: +1 Changes stats: +1 Dex / +0(-2) Wil / +2(+1) Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| In main hand | [vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] thought-forged iron longsword of erosion (10-14 power, 2 apr)thought-forged iron longsword of erosion (10-14 power, 2 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 11% chance to cause random insanity Damage (Melee): +6(-) mind / +5(-) temporal / +5(-) nature When wielded/worn: Changes stats: +1(-) Cun / +2(-) Wil Sharp, long, and deadly. Tap to cycle through comparison choices |
Inventory
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] iron dagger of massacre (14-18.2 power, 5 apr)iron dagger of massacre (14-18.2 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2(+4.0 - +4.2) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] arcing iron waraxe (11.5-16.1 power, 2 apr)arcing iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(+1.5 - +2.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random insanity (-11%) + 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +0(-5) temporal / +0(-5) nature / +0(-6) mind When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil One-handed war axes. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Physical power: +5 Changes stats: +0(-1) Cun / +0(-2) Wil Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Daireroddakor the pair of rough leather boots (0 def, 1 armour)Daireroddakor the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +0(-1) Cun / +0(-2) Wil Changes resistances: +5% arcane Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +0(-1) Cun / +0(-2) Wil A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1(-1) Wil / +1(-) Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] 2 spinel2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Defense: +2 Changes stats: +0(-1) Cun / +0(-2) Wil Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] 2 ametrine2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Physical crit. chance: +1.0% Changes stats: +0(-1) Cun / +0(-2) Wil Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Armour: +1 Changes stats: +0(-1) Cun / +0(-2) Wil Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. thought-forged iron longsword of erosion (10-14 power, 2 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-11%) Damage (Melee): +0(-6) mind / +0(-5) temporal / +0(-5) nature When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
Achievements
The Arena (Roguelike)
Unlocked Arena mode.By Ihki the Skeleton Temporal Warden level 8
10th Flare 122nd year of Ascendancy at 00:54 see stats
Log
Skeleton archer's Shoot hits Ihki for 20 physical damage.
Ulaga the human uses Reload.
Ulaga the human is disarmed!
Cahichan the human uses Stunning Blow.
Ihki slows down.
Ihki shrugs off the effect 'Stunned'!
Cahichan the human hits Ihki for 33 physical, 7 temporal, 6 nature (45 total damage).
Ihki hits Cahichan the human for 10 physical damage.
Skeleton archer uses Reload.
Skeleton archer is disarmed!
Ihki uses Flurry.
Cahichan the human hits Ihki for 11 physical, 11 physical, 11 physical, 11 physical, 11 physical, 11 physical (66 total damage).
Ihki hits Cahichan the human for 20 physical, 5 temporal, 5 nature, 6 mind, 7 temporal, 10 physical, 7 temporal, 18 physical, 5 temporal, 5 nature, 6 mind, 7 temporal, 12 physical, 7 temporal, 16 physical, 5 temporal, 5 nature, 6 mind, 7 temporal, 12 physical, 7 temporal (180 total damage).
Ihki hits Ghoul for 10 physical damage.
Ghoul hits Ihki for 8 physical damage.
Cahichan the human uses Switch Place.
Cahichan the human tries to evade attacks.
Cahichan the human hits Ihki for 7 temporal, 6 nature (12 total damage).
Ihki hits Cahichan the human for 10 physical damage.
Skeleton archer hits Ihki for 3 physical damage.
Ihki hits Skeleton archer for 10 physical damage.
Ihki casts Rune: Phase Door.
Ihki is out of phase.
Ulaga the human rearms.
Ulaga the human uses Scatter Shot.
Skeleton archer rearms.
Skeleton archer shoots!
Saving game...
